Jump to content

Sinarai

Members
  • Posts

    233
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Sinarai

  1. Hey everyone! I finally finished this Star Priest and I'm pretty stoked about it. I think I did a real good job at making what i had in my head come to life on the model. I envisioned a Star Priest of Chotec with the scale patterns of a Sunset, and I think I captured that pretty well. There are a lot of wonderful sunsets behind my house, and they're often inspiration for color schemes. I really enjoy how the colors play together, you have two very bright points with the orange scales and blue feathers, which help bring out the cooler purples and greens. Tue gold came out real nice too I think, not too heavy I think - I did a small wash of Cassandora Yellow on it also. The staff's orb i was going for a "sun gem" or "sun orb" where a blast of light can come from, or was a thought at least. I'm really pumped about this model, and still have 2 more to do! 😊
  2. Slowly making some progress on some skinks! Finished one for my Bastiladon, which for those that handle/ride beasts im doing an Orange theme to show those blessed by the Old One of beasts, Itzl. For my blowpipe guys im going more a green scheme, a more foresty/jungle sneak theme? Making progress, pretty happy so far 😊
  3. Hey everyone! Hope everyone has had a great January so far, mine has been at times stressful but overall real amazing. We finally got some decent snow fall which has really energized my hobby. Something about painting with the small falling is just cozy and really draws me in. And with that I want to share my first finished model of 2023, my Engine of the Gods, The Engine of Tepok! Admittedly, most of this was done last year, however the skinks themselves had been neglected and never done, holding up the whole project. I had always planned on a Slann sitting on the howdah ever since I realized that a proper chair wouldn't fit with the Coatl icon on top. It also just feels right to have a Slann riding with such a powerful/rare artifact. The skinks I went with an orange scheme, as they are beast handlers/crew, so representing Itzl the Old One of beasts with their scheme felt appropriate. I painted the central back scales of one of the skinks a skull white as war paint, just because. Overall, I am really happy with this model, and have always loved it - I'm just happy to have it finished now! Or, nearly lol i technically have to secure the skinks to the howdah, but no glue atm, so yeah. Done enough for what I do, which is just paint and showcase, for now. I hope you enjoy, Lord Ka'Rapixca and the Engine of Tepok Any C&C is welcome.
  4. Lore: Aella, or “The Whirlwind” by some, is the sixth Wind Spirit of Hysh and is the Wind spirit of Storms. She takes the form of a giant Thunder Bird, the Spirit of Storms's favorite creature to travel her gales. Brought to form by not a helmet but two pieces of ancient wing armor that once were once worn by the Legendary Thunder Bird Galeari the Swift. Before the beginning of the Age of Chaos and the Spirefall Roosts of Thunder Birds were found throughout the four Great Nations of Iliatha, Helon, Oultrai, and Ymetrica. These gigantic intelligent birds generate lightning through their wings and are able to exhale it like a Star Dragon's flame, the flap of their wings sounds like that of thunder. Always heralded the coming of the strongest storms, the roosts riding upon the gales of the Wind Spirit of Storms, Aella the Sixth Wind Spirit of Hysh. As the realms became under threat from the armies of Chaos the fate of Hysh soon followed the same fate as those before. As the lands and skies became filled with Daemons and their followers the Roosts of the Thunder Birds came to the aid of the Lumineth and the Realm at large, though in vain. With the Lumineth not only being crushed by Chaos but by their own civil war, great losses beset the roosts as allies turned foe without warning, and daemon and corrupt Lumineth began hunting the giant birds down. The Spirit of Storms lent her fury and aid where she was able to manifest strongest, however not able to manifest it was not as effective as was needed. In the last retreat for one of the last roosts of Thunder Birds, the oldest and largest of their kind fell back to stay with the fury of daemons that chased her roost. Galeari the Swift with her powerful currents of lightning took out thousands of foes before finally a mighty Bloodthirster of Khorne struck her down. As the mighty bird's body fell from the sky winds began to pick up, and before Galeri hit the ground a current of wind and cloud landed her gently below. In the moment of seeing an old friend of the skies and storms fall, the Wind Spirit Aella found the focus she needed to manifest fully. Rage and sadness that she clung to the sky soon turned black, then green, then purple, and a loud whistle that turned almost a scream began to be heard - as if it were in one place and then another. Hail and lightning began to strike feverishly everywhere, thunder so loud it burst eardrums of those below, so large the stone of ice they cracked open skulls of mortals. Soon gales stronger than any recorded within the realm began to pick up, and from the sky, the make of a giant Thunder Bird created by storm clouds emerged. With the sound of a wind’s scream Chain Lightning burst down to the ground as the enraged wind spirit passed by. The lightning cracked it open as it struck, all that was left in its wake was of gore and gristle from those unfortunate to be hit. The Spirit of Storms unleashed a storm so powerful that the trees that survived are still bent nearly sideways, and the land is just now beginning to recover from the lightning bursts and fires that engulfed the area. The giant Thunder Birds body was carried off, including the giant wing armor that was crafted by Lumineth, after the massacre, never to be seen again. Lost to legends, the wing armor that Galeari wore was said to create a beautiful sound as she flew as the wind crossed over the armor, a sound that Aella was drawn to for its beautiful melody. The location of Galeari the Swift’s body was heavily guarded for centuries as the Age of Chaos raged on and the Thunder Birds fled to the highest Floating Islands amongst the Clouds in Hysh, though some left to Ghur and Ghyran. Only known by the remaining Roosts and Aella the Spirit of Storms, it wasn’t until the Wind Mage Aledrec Galeari that a Lumineth was entrusted with the location of the burial ground of the Ancient Thunder Bird and her famed armor. Given the Armor by the Roost which guarded the site, Aledrec was able to complete his supplication to Aella by earning the trust of the Thunder Bird Roost and therefore making a bridge back between the two races. ******* So! Finally, I have completed Aella, Wind Spirit of Storms! I have to say, this is probably the fastest I have ever done a model of this size and detail before. I believe in all it was about 18 hours over 6ish days, around 3 or 4 hours a session. I personally feel my best paint job to-date. I really wanted to "capture the storm" with this piece, referencing a lot of personal storm pictures I've taken, along with some online images. Where I live I have seen both Purple and green skies, like - deep purple and green - so I wanted to capture that but felt purple more fitting for what I was going for. The wings and face just feel really good to me, I am glad I went back to re-highlight certain feathers. The nright highlight blue next to the faded blue highlights really give that coursing lightning through the wings (and tail feathers!) I was hoping to convey. The lightning could be pushed more, but for now I love how it looks with the rest of the model - It just looks super natural to me how it comes off the wings and out of the mouth. The cyclone really helps "ground" the model some with its more neutral colors of greys and blue greys, but then has a pop of red-orange to draw from the blues in Aella. The rest of the base I just love the movement and colors that contrast with everything else. I just really love this model, though I wish the pictures did it justice - Ill have to try and grt better ones eventually. The bottom of the wings especially just didn't come out great C&C welcome!
  5. Hey everyone! It has been awhile since I have shared here but wanted to share an update with you all on my Lumineth Allies Project: The Hathorians I began this project shortly after the release of the Lumineth Realm Lords, specifically after the reveal of the Alarith Temple. I had really hoped for actual mountain Minotaurs to go along with our Stoneguard and Spirit of the Mountains, but alas it did not happen. So I kitbashed my first Hathorian and began writing a bunch of homebrew lore for them dating back before The Age of Myth. Fast forward to now I uave over 1k points kitbashed, 10+ pages of lore, and have even tested warscrolls out in narrative campaigns! It has been an adventure but so glad I went forward with it. The latest of the Hathorians to be created is my High Priestess/ Priestess model. This model is specifically meant to represent Heba, the first female of the Race and High Priestess to Haset herself, making her the High Priestess of all Priestess of the race. Haset, for those that don't know, is a Primordial Goddess of Hysh whom created the Hathorians, a minor Goddess but ancient in age and wisdom. This model also doubles as a Hyshian Beasts of Chaos Shaman, which is one reason for the Lumineth Warden torso. The other reason is a nod to the bloody history between Syar and the Hathorians during the Spirefall. I also like to think she is about to cauteriz whoever just dismembered that Warden with her staff! Hope you enjoy!
  6. And from the Kelp Forests they came, swift and furious... Growing my Deepkin Soul-Raid party with existing kits I already have on hand, using the Leviadon kit and the Slaanesh Blissbarb Seeker mounts here specifically. Inbetween studying I have begun the process of making Sea Horses, including attempt to make molds of what will be dorsal fins. The first mold came out a little thick as you can see in the picture, i think a little less GS and we'll be onto something. I love building, perhaps.. too much lol Other updates coming in a few days after my exam
  7. So, I had a builders itch that I really needed to sate, so here we are lol. Ive always have loved the Deepkin but never felt like I could do them justice. I am still not sure if I can, but I do have a bit more confidence in myself to do so! I have had this Leviadon kit for awhile just sitting and waiting, but wanted to create something unique that could inhabit the oceans of the Mortal Realms. Definitely some sort of arthropod or middle ground species between Arthropods and Reptilians. No idea when I'll begin actually building it with greenstuff & milliput but it has been fun so far to just imagine what else could be lurking in the oceans of the Mortal Realms. -This is a Karapiti (name may change) and they are a deep ocean floor dweller that most often stays on the deptha during the day feeding on that which falls to the ocean floor. During the night they travel to shallow waters to the large Kelp Forests to feed on the kelp and other creatures alike. Blind, the Karapiti uses its antenna & an ehanced sense of smell to travel both in the water and on land. The antennae detect even the most minute changes in water & air pressure and friction, while the sense of smell is powerful enough to smell both blood and sweat from a few miles away. -
  8. Wow, it has been a long time since I updated this Blog and as I'm going through it I definitely need to share some updates. Sorry everyone! Lofe has been crazy and well, we all know how the last 2 years specifically have been. But, let's get back into it shall we? Recently I have been working on my Seraphon again with some custom kitbashes, the newst being my "Itzlopteryx" which are my Terradon/Ripperdactyl Hybrid conversion (pictured below) In general I am very happy with how the conversion turned out, but now that I'm painting it I am a bit stumped I am a bit stumped on the body itself. I used three different colors (Khorne Red, Gal Vorbak Red and Screamer Pink) but now can't decide how to highlight. I had begun highlights with Khorne red (on top) and Meph. Red on the rib cage and other underbelly sections... but feel it may not be enough, or maybe Khorne Red highlights just arent the way? Any Suggestions on how to improve the skin would be helpful Thanks in advance!
  9. Working on my second High Warden with a different scheme, to then combine both schemes into one unit. Will be fun! Theme(s): Rebirth/Rejuvenation & Destruction/Revenge Wip
  10. I am very much in a building mood lately, especially as the days are getting colder and time to prime is getting smaller Been working on some Hathorians snd trying to finish up some fur work, and also finishing up this one's weapon specifically. His weapon and how to finish it has been evading me for awhile, so I decided finally to add a new blade to it to top jt off. Maybe a bit over the too, but I dig it 😊 And this is just a photo of the Hathorians together, all at different stages; some being finished. And another fun picture
  11. Slight update on his weapon. So this is what I have so far, blade isnt done but I wanted to get the flames to a better spot. I don't have a name for the alloy yet, but the idea is that the metal is cold; as in freeze a person in place instantly cold, and then think of something even colder. With the blade being so cold it even freezes, or slow downs magic from a magic user to the point that the blade begins to absorb the magic (unsure how yet), or if coming at Ti'lanka he can cut through a spell and breaking it in its track and absorbing its energy. The blade begins to flame as it fills up on magic and has to expunge some, this creates a Magic Burn. When a Magic Burn begins the blade is so enfused with magic that the blade can unleash a powerful outward burst, harming enemies around but also rendering lesser magic users worthless for a time (think EMP, but for magic). While some magic burns away, some seeps into Ti'lanka, giving him magical abilities; even if unreliable in strength at times, but still a weapon in his arsenal for a short time. This weapon caused Haset much trouble and frustration during their ancient fued. this is my headcanon
  12. Update on this big guy! Finally after procrastinating for months I got the greenstuff fur work done for Ti'lanka, my Mammoth Giant for my homebrew. Was able to prime and being painting as well, and so far I absolutely love how the greenstuff has turned out with paint on it. A look at him when the greenstuff was done vs a current look! More to come as I continue my Hathorian Homebrew Project 20211106_124002_2.mp4
  13. Big update on this latest project, base work and the beginning of layering on the head! Lots to go still but I love how she is coming together. I am hoping to have a Beastiary log and such for the Amargadon at some point soon Hope everyone is doing well! 20210920_201406_1_1.mp4
  14. Full Build + first close ups of the Skink crew which includes a semi custom Warchief. Using five kits total (all i already had) i am very pleased with this project and might be my favorite kitbash I've done to date. This project will take awhile to complete, but is going to be so worth it when done. There are some improvements to be made for my next sculpt, but again much improvement shown from even the Unirontosaurian and the Engine of Tzunki. Minor clean up of things overlooked, but it looks so good to me regardless During the Age of Beasts and Destruction...the Old One of Beasts will be feared once again.
  15. Hey all! I began developing my own unofficial insect race last year called the Chitinian Empire, however stopped due to other projects + not having any models that i liked to represent my faction. Now with other projects slowing down, finding models I like and the ending of an Animosity III high note I am getting back into this factions development. It's a little bit of a read, but Id love to know your thoughts! Baring edits, new ideas that may come to mind and wanting to fill out the Hosts (Clan/Great Nations equiv) I do believe this is a final or nearly final draft of the overview. Thanks in advance! Let me know what you think! The Chitinian Empire An unofficial race for Age of Sigmar by Sinarai Paints/Sudsinabucket. Started 2020 The Chitinian Empire is an Insectoid race that has colonies largely below ground, their numbers are innumerable. Gone nearly undectected for millennia, the Chitinian Empire has emerged again due the events of the Broken Realms, primarily the influx of Life magic and the release of Kragnos. As the Mortal Realms are reshaped and fought over on the ground and in the skies above, below the blood stained soil the Chitinian Empire sees nothing but opportunities. New colonies grow across Ghyran, Ghur and Hysh, and with them the purification of what was once soured by chaos, pestilence and industry. Innumerous and unrelenting, the Chitinian Empire is nature’s destructive force made manifest. To face them in battle is to fight against thick chitin armor, obsidian sharp mandibles and acids that burn through even celestial armors. An intelligent ancient race of insectoids they originate from The-World-That-Was, living largely below the surface of the natural moon Mannslieb, and what once was the Southlands and further east beyond Cathay. Their once vast Empire began to decline with the rise of Pestilence and Chaos, infected egg chambers had begun to take a toll on those colonies down below on the earth. Upon seeing the False Moon Morrslieb fall towards the world below, the High Queen Kaj’Dreza fearing the natural moon to be next ordered the moon to be moved out of orbit and reach from magics below. Winged Chitinians of all sizes piled on the far side of the moon, and with what is known as the “Great Fluttering” hundreds of millions of wings began to push the moon away from The-World-That-Was. Their exoskeletons capable of protecting them from the immense cold and vacuum of space, when the task was done all the High Queen and the remaining Chitinians could do but watch the world be consumed by fire of all different colors, and eventually its destruction. Eventually bringing the moon back the Kaj’Dreza sent swarms out to check the remaining debris of the shattered world, and though few colonies somehow survived on the shards of the world, most of the insect species had been lost. For thousands of years the Chitinian Empire traveled upon their moon home pulled by giant space worms, following the still occupied shards of a shattered world they watched what would one day become The Mortal Realms. Seeing the Mortal Realms form, the Chitian Empire would first come to what is now called Ghyran and Hysh, setting up the first terrestrial colonies and the beginnings of a new empire. Varying in shapes and sizes, they are led by the eldest and only surviving High Queen and her Queens. The only true care of the Queens are that and the colonies under her influence and their survival, anything that may put them at risk is dealt with swiftly. The Chitinians have little tolerance for Industry, and none for that of Chaos, Pestilence and Undeath. All of these seep through and into the soil, tainting it, endangering the colonies and it’s vulnerable eggs. Ever hungry and ever working to purify the world to a natural state around them, the Chitinian Empire is no stranger to war. Sensitive to the earth around them, if a city's industry goes unregulated for too long or corruption unchecked, war-swarms will be sent without warning to begin the process of purification. These swarms have been the cause of whole fortified cities falling into giant sinkholes, though usually blamed as Skaven attacks until recently. With their sensitivity to the changes in nature and their constant work to purify lands to their natural state, the Chitinian Empire has found a sometimes uneasy alliance with the Sylvaneth. Though their interpretation of “Natural Order” may differ at times, both recognize the threat to Ghyran, and the realms, by both Skaven of Clan Pestilence and Nurgle specifically. Often find themselves on the same battlefield if even unknown until swarms of warrior bugs and burrow worms emerge from their swarmtunnels or as earth begins giving way as underground battles are revealed below the battlefield above ground. The types of Chitinians vary widely but all start as an egg laid by a Queen or the High Queen. When the egg hatches a larva the size of a small dog crawls out, no different than another. In this stage they are very vulnerable, held together by only a slippery thick rubbery membrane. After some time, the larvae will cocoon themselves in a near impenetrable silk. Once cocooned they begin a transformation into a specialized new form. The forms that the larvae take are dependent on environmental conditions and food consumption, both of which are controlled by worker drones. From the cocoons these Cthinians can hatch as the most numerous Worker Drones and Warrior bugs or as the more specialized forms of large Burrow Worms and Dragon Sized flyers. Only the High Queen Kaj’Dezra has been able to lay eggs that give rise to Queens, using souls she is brought by the War-Swarms. The souls that are brought to her from all colonies as tribute, and so that more Queens can be hatched to further the growth of the empire. This however does not stop lesser Queens seeking to ascend to that of High Queen, hoping to regain their fallen wings they consume stolen souls in secret. Due to the events of The Broken Realms, in particular those events surrounding Kragnos and the invasion of Shyish, the once hidden race has begun to emerge.The Chitinian Empire after staying nearly undetected for millennia have responded from their underground colonies in Ghyran, Ghur and Hysh to the influx of Life Magic and decline of Death magic throughout the realms. Eggs and larvae once dying daily by the tens of thousands now not afflicted by death magic have allowed the colonies to swell once more. Becoming more active below and above alike, swarms have been sent forth in ground shaking numbers, their sole purpose to search for new food sources and locations for the swelling old colonies. Rarely is a queen hatched for only by the High Queen herself can one be hatched, and only when a new colony location has been found. This keeps not only the number of Queens in check, but also keeps lower ranking queens in check, for civil war among colonies is rare, but not unheard of. Loyal Queens are rewarded with the new colonies, given the opportunity to show their leadership skills in wartorn environments and the promise of growing her own network of sub colonies. Though the best locations are reserved for the High Queen to start her own new colonies, she is generous to those who continue to serve her and the empire. Without hesitation newly hatched Chitinians begin their life serving the colony and Queen in whatever caste they are a part. The empire is ever moving, never sleeping, guided by their High Queen and Queen's drive to expand and secure their place within the Mortal Realms. As the Mortal Realms are reshaped and fought over after the events of The Broken Realms on the ground and in the skies above, below the blood stained soil the Chitinian Empire sees nothing but opportunities. Consolidating their power after a war against the Hathorians and more recently with the Skaven, the Chitinian Empire is once again at a height of power not seen since just before the coming of Chaos. For it was during the Age of Chaos where the once isolated race was accidentally discovered by Skaven tunneling under Ghyran. Upon stumbling across a swarmtunnel of the High Queen’s colony, a pestilence was released upon worker drones which returned unknowingly to chambers that held eggs and larvae. A lasting war raged underground, both Skaven and Chitinian dying in the millions daily within the massive swarmtunnels and gnawholes being carved out. It was not until the finding of an underground spring did the tides begin to turn in favor of the High Queen, her Queens and their warswarms. The underground spring came from the giant lake above, and the Lustrum node in the Lustrare River valley which gave the water a highly potent purifying property. Creating a gentle mist with the spring water and placing it upon those eggs and larvae afflicted, they began to heal and soon hatch while also developing quicker than before. Soon the Swarms, reinforced and growing, began to fight back the Hordes of Pestilent Skaven and recover lost colonies. The colonies of Ghyran were saved, but the High Queen learned a valuable lesson and sent forth more Queens into the realms of Ghur and Hysh. It was during this war that a loose alliance was forged between the High Queen and the Everqueen of the Sylvaneth, both fighting for the preservation of the Jade Forests of Ghyran and Nature as a whole. Though the Colonies of the Chitian Empire are capable and willing to make allies, one must reason with a Queen or the High Queen to do so, and even then it is a loose alliance dependent on strict terms. These strict terms always consist of industry being regulated and that the newly dead, no matter the cause, are given up to feed the growing colonies. With little or no warning an alliance can be ended with a city simply disappearing into the ground if industry falls to toxic levels or the dead cease being delivered. Even if outright allies are not to be found, there are some human settlements a part of the Burrowers Cult which worship the High Queen as a Godbeast and Queens as her spawn. These cults can be found protecting the entrances of the colonies and practice human sacrifice to the Queen they worship, sending those guilty of a crime or ceremonial sacrifices of noble birth down into Pits of the Apocalypse. These sacrifices are believed to help fuel the reemergence and the beginning of an apocalypse where the High Queen, her children and the faithful will purge all corruption from the land. Effectively reverting the realms to when they were first formed, the Burrowers Cult believes they will be the new rulers of the mortal races after The Renewal. Whether or not the Queens use visions and telepathy to fuel these beliefs is not known but is suspected. The War-Swarms of the Chitinian Empire are vast in number, only being rivaled by that of Skavendom and the Realms of Chaos themselves. Led by either the High Queen, a Queen or a High Mothite, the warswarms move almost as one as commands are given via unique vibrations in the ground, pheromones through the air. If more than one War-Swarm is joined in battle the superior rank takes control of all present, communicating via telepathy and visions with their commanders. The way in which the War-Swarms communicate make it nearly impossible for the enemy to know what is happening before the tide has already turned. Most numerous of the War-Swarms are the war drones, a subspecies of the worker drone, and the Warrior Bugs. Both are heavily protected by thick chitin shells, though aside from small mandibles and small sharp fangs, the war drones rely heavily on their numbers. Warrior bugs, as the name suggests, are bred solely for the protection of the colony through war and are the heart of the warswarms. Standing roughly 10 feet tall, Warrior bugs come in a variety of subspecies, all have large powerful pointed legs that propel them forward, long sharp mandibles that are used to slice and pierce through armor. The most common kind having large pincers for mouths that can crush boulders, while the second most sprays a type of acid before charging it’s foes with its gaping maw. It is however not only the vast numbers of war drones or warrior bugs that one must contend with. As Warrior bugs swarm forward they are accompanied by large scorpion-like monstrosities that contend with the likes of Stormfiends. Though tens of thousands may swarm from above ground, there is also movement just below the surface. Horrifying Burrow Worms the size of leviathans break through the ground, swallowing up whole regiments before diving back below the soil just to reappear again, some even spitting corrosive acid great distances. Not even the skies are untouched by the War-Swarms of the Chitinians. Dragonfly-like creatures the size of dragons secure aerial dominance alongside large flying warrior bugs, their numbers often blocking out Hysh’s light for periods at a time. Mothites, humanoid like Moths, acting as stand in generals for their Queens or lieutenants for them during battle create powerful powders on their wings. Able to control the type of powder that is produced, these warriors will fly over the ranks of Chitians and with each beat of their wings the powder falls down onto the ranks of battling insects. These powders bolster the War-Swarms capabilities making their natural armor harder, mandibles sharper and bigger, increasing movement speed, even healing wounds. The powder not only helps the Chitians, but also brings the smaller insects of the realms to their aid. The powder when it falls upon enemy lines produces blindness, paralysis and blood to be filled with toxins. The War-Swarms are ever changing to meet new obstacles of battle to better protect the colonies, new variations of current species begin hatching as new conditions and food sources are found and secured. The ranks of the Chitians War-Swarms consist of many different forms, it is that of the Queens that strike the most fear into their foes. Though rarely do they join in battle, these large centipede-like creatures with limited humanoid qualities are capable of turning the tide of battle themselves. Truly monsters in their own right, long armored bodies that can stretch high into the sky are held up by strong mandibles toward the rear of the body. Gradually these legs begin to take the shape of armored hands in the thorax region before turning back into powerful legs that go up towards the head. Their mouths open to reveal thousands of small teeth and multiple long tongues that are used to grab and pull victims in. The High Queen is the only queen to retain her wings permanently, adding to her power and terrible look. Physically the High Queens and Queens are formidable, but it is perhaps their special ability to send limited range telepathy waves into enemy lines. Showing those afflicted true nightmares of what waits for those who fall, even the most hardened veteran begins to lose resolve, for not even souls are at risk while fighting Chitinians in battle. Always hungry and foraging for food for the colonies, the War-Swarms consume all parts of the body of fallen foes, leaving only a shell of armor and clothing behind. Some specialized Burrow Worms consuming souls to produce Soul Silk. A sticky silk that is able to cling onto souls and the living alike and near unbreakable, it is used to trap noble souls such as generals or champions. Stored behind the War-Swarm in Soul Silk or within a special sac of a Burrow Worm, these souls are taken to the High Queen or a treacherous Queen. Deepkin are known to follow smaller War-Swarms to collect the soul silk and souls from the Burrow Worms. The colonies of the Chitinian Empire are vastly underground although structures above ground are built, largely as defense or to make above ground dwellers more comfortable. Although structures above ground are limited above smaller colonies, above larger colonies of importance the above ground addition can rival Cities of Sigmar or the Temple Cities of the Seraphon. The outer spaces of these above ground settlements resemble closer to what one would see in a human settlement, but the closer to the central swarmhole the more alien and colony-like it becomes. Towering carapace mounds next to market places, ventilation stacks that give off fumes from below being taken out of the tunnels and colony below. What once looked like a City of Sigmar changes into an alien world in the matter of a few steps. The tunnels that run below the surface and connect the various chambers and different colonies are large, often stretch hundreds of feet wide. When the tunnels are first dug they are pitch black, but this means little to the Chitinians that travel them, for they travel via vibrations in the ground and special pheromones that are given off by one another. As the tunnels are used more and more, the secretions of the insect host begins to bring forth bioluminescent fungi that give a faint light. This faint light is what allows for any sort of trade to happen between the Chitinian Empire and the races above ground, for otherwise it is just a maze for those who do not dwell below to get lost in. The Chitinian Empire’s colonies are broken up into three different Hosts depending on which realm they are a part of. These Hosts consist of many colonies that are controlled by different queens, these Queens answer to a Greater queen of the region. Ultimately all queens answer to High Queen Kaj’Dreza in Ghyran. Each Host directed by their Queens and Mothites act closely but also independently of each other in a shared pursuit of purifying the realms to a state before industry and the corruption of Chaos. When Hosts do combine their colonies in a shared campaign, the War-Swarms that are gathered number in the millions, though this only happens when the High Queen calls for it in times of desperation or extreme need. The first and oldest of the three Hosts is that of Ghyran and the High Queen herself, they are the Emerald Swarm. The most numerous, the Emerald Swarm has an increased regeneration mechanism that aids them in battle that comes from when the magics of Ghyran seep into the egg chambers. Chitinians hatched within the colonies of the Emerald Swarm are often greens with bright colored markings. The Devouring Tide in Ghur have been transformed into hardened monstronsities of their former selves, which has served them well in the wars that have been fought since entering the realm. Their chitin armor hardened beyond a Bastiladons shell along with large spikes growing out, mandibles growing into two from one, and growing in size the War-Swarms of The Devouring Tide strike fear into even the most darkened of souls. Though they are the youngest of the three Hosts, The Devouring Tide is integral to the war efforts of the other Hosts. By sending their Ghur morphed monstrosities to other swarms they help break even the toughest of defenses or most savage beasts. The Chitin armor of this Host are generally darker toned The Host of Iridescence of Hysh are the most intelligent of their race, baring the High Queen herself who feeds on Hyshian light unlike other Chitinians. Bright to the eye, those of the Host of Iridescence are capable of harnessing the light of Hysh to blind their foes, and their Mothites even harness the solar and lunar lights into their wings to release waves of light outwards in a nova of destruction. Chitians of this Host are often different colors depending on how the light hits them and the purest white where there is no light. The only thing keeping the Chitinian Empire from truly eradicating and consuming all the races is the understanding of the Queens that the race itself could not be sustained without the other races to feed upon, and that they are a part of the natural order they hope to restore. Industry and corruption of the land are what concern the Chitinians, not that mortals dwell above ground.
  16. Hey, I know you! Welcome bud! So glad to see you here and checking out AOS more - Suds
  17. Its funny you bring up the neighboring tribe and Hindu vibes, as both are correct. My Hathorians under lying influences are Egyptian Mythology & Hinduism, Haset herself is a combo of Hathor & Vishnu! This guy has some influences from Ganesh specifically. As for the neighbouring tribe, yep one that did not pick the winning side of a major war before the Age of Myth. As for the fur, yeah, its definitely happening, I'm just debating how much at this point. Im still thinking full body, and possibly shaggy. Not sure ill be adding chains, as his prison is a temple that he has more or less free reign to roam in. She controls him through a form of mind control/connection through a ritual, so chains are really needed once he's released into her control. Thank you! I do really appreciate the kind words and vote of confidence in my project ❤ trying to not go too crazy and stay in theme, but i definitely feels this stays in that border with hitting the Hindu theme a bit and diving more into the histories. Let me know if you read the story i wrote for him and Haset would love your thoughts. It does probably need a bit of editing, just a heads up lol
  18. Ha, thank you! It is definitely a bit over the top I admit lol but meh, makes it even better imo! In my heart i want to respond with something longer, but im so tired my brain is moosh. Basically i love your comment, fur coming soon
  19. Attempt #4 on the ears went so much better and I think they sre the ones I'll be keeping! Now to decide on two things: Fur and if i try to craft proper elephant feet. My thoughts are this: My original plan was a mastadon type creature, but i decided the smaller ears would look strange, so i decided on larger african elephant ears. The problem here is obviously thst elephants don't have fur, so will the ears look strange with ears around it? I Think it will be hard in some ways to differentiate the two , since we see first with tradtional eyes. However, in a fantasy world where I'm already having an elephant like being having hooves, i think the fur might actually help merge the two. Which comes to the feet, do i keep the hooves or cradt actual elephant feet? The obvious answer is to go that extra mile, I however dont feel i have the talent to do such, so coming to the lore conclusion that these are elephant *type* creatures that dwell in mountains & highlands so developed hooves instead if heeled feet as normal. I'm still debating, but im leaning towards hooves simply to not ruin the model in a possible feeble attempt to make feet. My other lore reason is if i use this as a Ghorgon, i was going to say its a half Elephant/half bull mutation. Short story incoming soonish to introduce this guy into my homebrew properly IG: Sinaraipaints25 #animosityiii #DaWarpath #lumineth #hathorians #kitbash The story i said was coming for my new kitbash & Haset, would love thoughts if you read it The short story ties into Animosity III, so it may not make total sense in some parts if you haven't been following that narrative campaign. Video of Haset also to help bring the story alive a bit! Hope you enjoy it! https://docs.google.com/document/d/1nUDHWeu4QeDBP90p9TEWCzMzaFmG7OoyTSg-bShhr0U/edit?usp=sharing VID_374750412_103332_950.mp4 20210720_171836_1.mp4
  20. So, this is the project that stole me away (and not having greenstuff, ran out) from my Mountain Guardians. This is a project idea I've had for awhile, and he will be introduced in a short story hopefully this week as I revisit what Haset is up to from my first story introducing my faction to Animosity III. The idea is to make him into more a Mastadon/Wooly Mammoth, so lots of greenstuff work ahead for sure. Lorewise, nit much yet, but i think ive decided that he is an ancient foe of Haset’s who she defeated and then locked away deep within Haixiah. She releases him only in dire need and with a ritual that binds him to her will. So, yeah! Pretty excited! Pictures show pre milliput and then when i added the milliput trunk (first ever!) And neck joint area. Now to wait for greenstuff lol 20210719_175930_1.mp4
  21. It really is! Not gonna lie, I regret not going path 2 for our Coalition. I even knew X was going to blackmail us, felt like i kinda had to commit everything to a certain path; I hope its more free choice this time around. Im having fun otherwise, I just miss so much cause chat is always going lol. no worries though! My stuff will always be here lol just happy someone takes a look once in awhile haha Thank you! I really love them also, definitely glad I have the full unit built finally, now just the last phases... which tend to take awhile as I usually get distracted by another project (Prime example is the next post lmao). They're definitely gonna look awesome once done. And yes, lol they all do. I am Immunocompromised + a Transplant Patient, so for the past year + I've been self quarantined and living off savings mainly. So... yeah.... been buying Warhammer to keeo myself busy. So, not rich, just.... lots of saved money from over the years finally being used on something I actually enjoy/for my first real hobby other than playing WoW lol I honestly need like... 10 more of them, but i cant keep buying kits for 1 piece (though honestly, i may buy 2 more as a bunch of bits from it i can use... and i kinda want a second normal Spirit of the Mountain and maybe sell my current Avalenor (that is featured on GW's webstore)) But until then, I just want/need to paint my current stuff and save money for the coming months
×
×
  • Create New...