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Roark

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Everything posted by Roark

  1. I thought Translocation would be useful for grabbing late game/shifting objectives. The other main use I envisaged for the Relictor was the -1 to hit from Lightning Storm for nearby combats to slow down the destruction of my Liberator speed bumps/blockers. Yeah, the Spellweavers are purely for their dispel scrolls. I do like rerolling to cast Cogs though. Super important. Thanks!
  2. @PJetski @HammerOfSigmar What's your brutally-honest opinion of this list? I'd appreciate your thoughts: Allegiance: Stormcast Eternals- Stormhost: Astral TemplarsLord-Relictor (100)- General- Trait: Dauntless Hunters - Prayer: TranslocationLord-Ordinator (140)Knight-Azyros (100)- Artefact: Godbeast Plate Knight-Heraldor (100)Spellweaver (100)- Heartwood Staff- AlliesSpellweaver (100)- Heartwood Staff- Allies5 x Liberators (100)- Warblade & Shield- 1x Grandblades5 x Liberators (100)- Warblade & Shield- 1x Grandblades5 x Liberators (100)- Warblade & Shield- 1x Grandblades15 x Evocators (600)- 15x Grandstaves- Lore of Invigoration: Speed of LightningCelestar Ballista (100)Celestar Ballista (100)Celestar Ballista (100)Celestar Ballista (100)Chronomantic Cogs (60)Total: 2000 / 2000Allies: 200 / 400Wounds: 133
  3. Cheers. That's great range. I question the reliability of Cogs though...
  4. How do you envisage Astral Templars reliably delivering Evocators in Turn 1? Dauntless Hunters + Heraldor + ?
  5. Well I'm gonna take this to a mates tournament. I reckon Empower rules and I'll try to cast it a lot on the artillery to rain death. I'll use command points on the Judicators to make them super reliable. There's lots of wounds to chew through as well. Allegiance: Stormcast Eternals- Stormhost: Astral TemplarsLord-Castellant (100)- General- Trait: Dauntless Hunters - Artefact: Godbeast Plate Lord-Ordinator (140)5 x Liberators (100)- Warblade & Shield- 1x Grandblades5 x Liberators (100)- Warblade & Shield- 1x Grandblades5 x Judicators (160)- Skybolt Bows- 1x Shockbolt Bows20 x Sequitors (400)- Tempest Blades and Soulshields- 9x Stormsmite Greatmaces5 x Evocators (200)- 5x Grandstaves- Lore of Invigoration: Speed of Lightning5 x Evocators (200)- 5x Grandstaves- Lore of Invigoration: Speed of Lightning5 x Evocators (200)- 5x Grandstaves- Lore of Invigoration: Speed of LightningCelestar Ballista (100)Celestar Ballista (100)Celestar Ballista (100)Celestar Ballista (100)Total: 2000 / 2000Wounds: 154
  6. You can't, per the Stormcast FAQ. Bloodmad Warband. We have a range of ways to buff their attacks. Two of them are just always-on auras and, while the others are a little more costly, they can be used on other units too. The army design has always been about support characters and networks of attacks buffs to some degree or another. Blood Warriors were designed with that in mind I think, right back from the very beginning. I still wouldn't say no to a price drop of course. ;-)
  7. Can Sequitors be given 4 extra attacks each? Context is kinda important.
  8. If Reavers were 10 for 60pts, and 40 for 200pts, I could see myself taking maybe a single massive regiment shadowed by a Warshrine in a Gore Pilgrims list, and probably still not in a tourney. Other than that very specific scenario, I don't think my usage would change much. It's a bit sad because I really dig the models, especially the champion with his forked beard and fangs.
  9. Do you people still worry about drops with SCE? I kinda just totally gave up on that except for Skyborne Slayers. In fact my deployments tend to go on forever, and I like to see what the opponent is doing in total, because I just assume I won't deploy first. Maybe it's just coz of the particular armies I'm facing.
  10. Can't even remember which book it's in. One of the really old obsolete/irrelevant ones like Godbeasts or something. I just google-imaged it. 190pts 1 Lord-Celestant 2 Libs 2 Judicators 1 Protectors 1 Decimators Everyone is immune to battleshock and can be deployed in Azyr irrespective of Scions. Everyone can airdrop within 12" of a point on the field, and 5" away from the enemy.
  11. I think Skyborne Slayers is still very competitive (airdrop the battalion and then 5 inch charges with a Lord Celestant + Sword of Judgement + 3 command points = 5 attacks doing 1d6 mortals each on 3s to Hit against the biggest Hero or Monster you can find). However my favourite version of this has a brick of 20 Sequitors deployed on the field with an Incantor (Staunch Defender), Castellant and Relictor, and the Sequitors are at 2+ rerolling 1s with Azyrite Halo and a Spellmirror artefact affecting them too. Quite a resilient phalanx! If the enemy "clams up" out of fear of the imminent Slayers airdrop, you can potentially just leave them in Azyr for another turn and try to cap objectives using the doggie or Translocation. (Credit to @AdamR for basically this list)
  12. Has anyone considered working Fulminators into an Astral Templars list? A Heraldor plus the free 6" move before the first battle round leaves them with an easy Turn 1 charge. That seems like it could combine well with the usual Templars ballistae platform (to clear screens). My main concern is that I suspect the number of situations where they wouldn't get instantly murdered by counterpunch is getting smaller in today's meta...
  13. Thronebreaker's Torc > Skullshard Mantle Cover + Look out, Sir! Multiple imminent threats/distractions (#1 for me)
  14. Anvils - If you're gonna go with Raptors, I'd strongly recommend that you build Longstrikes. They do something unique and powerful. Hurricanes are fine for 140, but the Anvils command is much more effective for Longstrikes' sniping. Battalions - there's really only one I'd consider for your models: Cleansing Phalanx. I'd want at least 20 Sequitors in the list to justify it though. Arcanum general/unlocking Sequitors - lately I've not even been using an Arcanum general, and just going with 3 Libs min tax and a big blob of non-Battleline Sequitors as my main brick. It helps me get my armies up to 150-160 wounds, which is a lot to chew through (and really helps with objectives and defending my missile platform). I noticed you have 3 units of Libs, so you might want to play around with this. Castellant - definitely get this guy. He should be your next purchase. Stormhosts - it's not the most popular, but I really like Astral Templars at the moment. I use a full Ballista gunline with Ordinator, and this is the host that works best with those. It's quite anti-meta, with an army-wide +1 to hit Monsters so my Ballistae are hitting big important stuff on 3s with the multi-shot. I no longer live in fear of Death lords on giant gribblies. Hammersand Anvils are much more popular hosts, and I suspect you already know why.
  15. Fore sure, if you make totally unsupported, non-charging warscroll damage output your sole consideration. Not sure why you'd do that though, especially with Khorne...
  16. Hey guys, I don't do this often at all, so I'd really appreciate your advice. I'm partnering with very skinky Seraphon against Legions of Nagash and FEC in a 2x1200. Random scenario, but no one will play Places of Arcane Power or Realm rules. My partner and I were thinking that he could be annoying, shooty and summon, whereas I could bring some beef. It's quite a boring list, but could you let me know your criticisms or alternate approaches please? Allegiance: Stormcast Eternals- Stormhost: Anvils of the HeldenhammerLord-Castellant (100)- General- Trait: Deathly Aura - Artefact: Soulthief Knight-Heraldor (100)5 x Liberators (100)- Warblade & Shield- 1x Grandblades5 x Liberators (100)- Warblade & Shield- 1x Grandblades20 x Sequitors (400)- Tempest Blades and Soulshields- 9x Stormsmite Greatmaces10 x Evocators (400)- 10x Grandstaves- Lore of Invigoration: Speed of LightningTotal: 1200 / 1200Extra Command Points: 0Wounds: 101
  17. I want to be convinced! Since their commands were downgraded (along with a few Khorne artefacts) and their points went up, I find it a bit hard to get excited about either of them. What am I missing?
  18. If I remember correctly, back in the old days of Warhammer, a 7+ used to mean rolling a 6 then rolling again and getting a 4+. I take it there's zero mention of this sort of thing anywhere in AoS literature.
  19. You can ally in any Pestilens unit because it has the Nurgle keyword.
  20. Looks bloody clever to me man. All the single Bloodthirster lists I've been writing just seem so fragile, CP-hungry and prone to hamstringing from even moderately shooty armies. Congrats on your victories!
  21. Yes, he can. Could work well with the flail (6 base attacks, damage 2 becomes damage 4 on 6s to wound). I'm still pretty convinced that Runic Blade / Dimensional Blade + Daemon Blade is consistently the nastiest.
  22. I think the fully invested Mantilord (as Goretide general) is more than twice as good as a fully invested Juggerlord or Mighty Lord, and he's less than twice the cost (I still don't get why they raised the points on those two guys). I also think you should play him at his best at least once. ;-)
  23. For sure, nobody will argue against the Rage Thirster's base capabilities. Mantilord has zero MW output. But for every Attacks buff that can be brought to bear the fully-tooled Mantilord gets twice the benefit on his already-amped double weapons plus extras on his mount's (admittedly poor) double weapons. My guy charging with 2 buffs: 6 3 3 -3 d3+1 5 3 3 -1 4 7 4 2 -1 1 d6+2 4 4 0 1 Plus, yeah, I like Mortals too! And the Mantilord has been VERY hard done by throughout several (all?) editions of Warhammer, and this is the first opportunity to run one that can actually hit like a freight train despite the large investment. Sorry if that seemed preachy or stating the obvious. I agree with everything you said, but I'm still excited about using him.
  24. Ah dude, that's super frustrating. The whole point of the Manticore Lord is to give him Hew the Foe (and -3 Rend on his blade via a Malign Artefact IMHO). Thanks heaps for the batrep though. I hope he gets another run. My guy is still only partially assembled and unpainted.
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