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Doko

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Everything posted by Doko

  1. If models of old world are resin it gonna be dead before the release for me lol. I hope be fake rumours because necromunda is from forgeworld and have all in plastic?
  2. Its tastes,for many people as me and entire my group we would prefer these updates as eldars got that full revamp with weird new design. As example a full revamped high elf as did eldars with almost no change before that actual revamp that was lumineths. As i said are tastes and every eldar player of my city is happier with his new finecast models done in plastic before some new revamped dark reapers etc
  3. Its boring but my leader is only anyone who be better for my lists and get enhacement on it and i domt care his lore or anithing.
  4. So we continue with dragons without winning any tournament(5 rounds and 25+ players or isnt a tournament only friends playing). The list with fulmis and judis is the best in paper and i dont get why people preffer raptors when have the same damage than judis but 12 wounds vs 30 wounds for only 50 extra points
  5. 1. Prices increasing with each new release. --i dont like and i try dont buy boxes that i think the increase is too much as fel bats for 40€ to me is too much and i just dont buy it 2. Rules bloated. It sometimes takes more than 4 ooks / releases to have all of the rules together. --im not a tournament player,so i never have bougth ofittial books and only download the rules in internet and print it,so i dont care if they are from 4 diferents books because i just print the 4 sources together and no problem(i can pay many money for miniatures because its something fisical but i refuse to pay money for rules that must be free together the miniature that i bougth) 3. Power level increasing with new releases, leaving older armies behind. --i hate this,so easy as power creep is bad,but im a warhammer lover so i wont change to other game 4. GW basically neglecting certain factions, wich just don't get anything new and up to date. --yes this is a joke as factions as stormcast or daemons have got 999999 new kits while others as fyreslayers have got 0 new units in 7 years even if they only have two non hero boxes 5. Models being locked behind paywalls, or big box sets, for a long period of time. --i dont care because i allways buy these big sets due to the savings of the box 6. FAQ debacle. --i like,i have many free time and i like the spice of argue about changes,if you are speaking about as the faq are horribles(as nerfing irondrakes when citys is middle tier AND new reavers are 100% better in every aspect for same cost)then yes its stupid someone be paid for this horrible work of balance that one person with 5 minutes and knowledge of the game can do better than they did after 1 year
  6. Seeing how they have destroyed fyreslayers i would be happy id they dont touch my army. If they release new skaven book with same designer team of fyreslayers you gonna get clanrats nerfed in points and doing half atk and damage......
  7. End times had more releases of new units for every army that almost all the editions before all together and rigth now aos have almost no new units out of sc so dont seems the case (I know the post a joke lol but its true)
  8. For casual play for sure something can be spoken with you friend,but for tournament i doubt nobody gonna let us use old rules. Myself allways prefer use up to date rules even in this situation. But really the army isnt playable at competitive with new rules as we are at bonesplitter level. We have gone of be 6\10 army to a 2\10 army lol I guess magmadroths spam didnt got any nerf......a shame our magmas are bad allready hahah
  9. Yes for sure everyone,sc player and enemy (not our skavens lovers) would prefer the breath changed to allways 2 mortals or d3 that is the same median damage than actual breath but less random
  10. Yes i tougth also that,only some crazy as runes stacking for entire game could fix the worst scrolls of all aos as are the vulkites. Something as drugs of dark eldars in 40k. Id it is too much broken as it is now could be changed the effects or even be fixed as dark eldars and we cant choose,i dont know but the book need some huge buffs to the damage of entire units because rigth now these scrolls in mathammer arent so bad in tanking,but the damage per point of the units are the worst of entire aos. So i hope the reason is that tye book have across the board buffs to damage or attacks. Vulkites pick 170 points for 3'3 damage in melle with 1 rend,2'5 with 0 rend at shooting and 1'8 mortals wound when charge. And this is a unit with base 30 and 1" range so in reality only the 50% of the unit gonna attack. But in total is 7'6 damage some with 1 rend,0 rend for 170 when the normal in aos are around 8'8 damage rend1 for 120\140 So in damage this unit is overcosted for as 50+ points but 20 wounds with save4 for 170 isnt bad and usually the cost are 160 for 20 wounds save4(two units of 80 points as free people with shield) So my point is,the wounds and save of our units for his cost isnt bad but the problem is the damage that is VERY LOW. We gonna need huge across the board increase in damage in the book or the army gonna be umplayable due to hit like wet noddles
  11. Remove the move after phase and put them at 270 and i gonna be happier as sc player and seems the non sc player gonna be happy also lol Oh meanwhile put karazai at 400 and krondys at 450 so they arent useless
  12. Yes i had in mind the 4+++ Hearthguard:8'8 damage 10 wounds with save 5 and 4+++ 135 points Namarti:18 damage against his best target that is the most comon unit of the game (1 wounds model) 10 wounds with save 5 130 points Grave guard 2 hands: 15 damage and some of this are mortals,10 wounds with save 5 and 5'7+++(6 rerolling 1)140 points So even with the 4+++ is so easy as hearthguard have double wounds that namarti but half damage Vs grave guard again they do double damage than us and we only have 2 more special save that is around 4 extra wounds. So if we compare hearthguard to namarti we trade double damage of namartis for double wounds of dwarf and againts grave guards they dish out double damage than us for only 50% more wounds As allways diferent armys is hard compare stats,but it is easy see that hearthguard isnt undercosted because it is so good(or even worse) than other infantrys. And following you comment about vulkites,i dont think hearthguard must be nerfed so the gap with vulkites be smaller. In my opinion vulkites with double axes must cost 100 points have 10 wounds not have rangued axes and have base 3 attack 3\3\0\1 and 2" range or a special rule that let them ignore the new coherency or let them attack two ranks. Vulkites with shield havent rangued axes,20 wounds with save 4,have 2 attack 3\31\1 pick and dont have axe option and again ignore new coherency or 2" range and a cost of 150 In my head:vulkites axe must be the high damage\low survivality and low cost unit Vulkites shield sligth lesser killy but more expensive and more tank Hearthguard a mix,being betwen vulkites damage and vulkites shield in damage and tankiness being the all around unit but not the best in anything But dont matter our opinion,gw gonna just do one unit as the best inevery situation
  13. And who cares if a unit is elite or not? Due to that one unit are 10 models and other 5, but the balance is for the unit and both must be good so you can choose one or other. Also i said as in mathammer hearthguard wasnt undercosted(maybe even overcosted) if we compare it to others infantry as namartis or grave guard and also data tournament spamming the "undercosted" unit never won any tournament in entire 3.0 and they are around 15th in ranking of tournament data so it seems weird call undercosted a unit that being spammed cant win any tournament?
  14. It isnt nerfs of 10 points to broken units as sentinels or salamanders,these strong feeling are because a middle\botton army as fyreslayers got the biggest nerfs in all age of sigmar history and worst of all got nerfed EVERY non hero unit of the tome so it isnt so easy as just use the competitive unit and ignore the bad unit,because now every unit in the book is bad
  15. Hearthguard didnt need a nerf(8'8 damage for 135 points when namarti for 130 have 17 damage or grave guard for 140 have 15 damage), they had worse damage than similar units as tradeoff for the extra tankiness. The change to wholy wiithin 9" have killed them because it is almost imposible get 15 models with base 30 and after charge and pile in in range of a hero that hadnt chargued. The good solution for someome that know how do his job was buff vulkites so they are at the level of hearthguard. But we have seem that this team that did the fyreslayer tome dont know how do his job and nerfed a balanced unit as hearthguard and destroyed a bad unit as vulkites
  16. We need some as every wound done and not saved makes 1 extra mortal wound due to magma weapons to do even some playable these bad scrolls. And these are 100% the scrolls of our tome with 0 changes as were the cards of dominion or dok vs slanesh
  17. I gonna answer because all this debate start with my first post that was modded. First i dont see reason to discuss it because this is a forum with rules that all us agreed,i broke one of these rules and mod told me that. Now i think that call ............ To someone that is paid for do a job and gave us a failled product is ok? Yes i think that and for sure if all us get yelled by a client due to do a bad job done by us nobody gonna argue to the client that cant tell us that or our felling gonna be hurted. If someone is paid for a job and faill then deserve be fired or called ........ And i dont care his fellings. But this is a forum with rules that we have agreed upon,so end of that topic for my
  18. Yes vulkites with pick are the biggest joke of all aos rigth now. I dont get how one person get paid for this level of work. Is imposible someone that have a fraction of knowledge about aos units put a unit with 1" range 30 base and 10 atk 4\3\1\1 a cost of 170 when units of 100 points have same stats(my omw army longbeards with two hands have 10 atk 3\3\1\1 that is better than vulkites and moreover buff aoe a reroll wound of 1 and cost 70 points less) And for me the worst are hearthguards melle,points allway can change but we gonna be stuck with these scrolls for 3+ years and to me play getting them at Wholy within 9" is a pain and gonna make my plays a pain to play ant not fun. Rigth now many times i got them out of wholy within 12" of some auras many times due to have huge base and betwen charge and pile in my foot hero is too far away and new 9" gonna be imposible in many situations and now we lost even the 6+++ without hero. And the hearthguard rangued........who was paid for think that a unit of 120 points can have a damage output of 3'3!!!! Damage????and that is broken so must get removed the bodyguard and the double damage to monsters,again even my irondrakes moving or with enemys in melle have more damage. Hearthguard even with 2 shoots per model wouldnt be so good but 3'3 damage for 120 and nothing extra is a joke
  19. The problem isnt that one or two units of a broken overpower tome with 20+ units got a increase of 10 points as happened with sentinels or salamanders. The problems are and reason that many of us are so angry: -Fyreslayers is the oldest original aos army and after 7 years got only 2 boxes of non heroes units being 3 units and now we got no new unit -in 3.0 fyreslayer got huge direct and indirect nerfs doing us one mediocre army for entire 3.0 and we was wsiting for bigs buff to bring us to a competitive level but in place of that we got the biggest nerfs in all aos history -our style of play need 5 wounds heroes to be viable and get units of 15+ models with bases of 30 in range of auras and now we lost bodyguards and the aure was changed of withing 10" to wholy within 9" that is imposible and every other army got a increase when changed of withing to wholy but we got a decrease?so the style of play of the army was destroyed. So i think all this together explain why some of us are showing signs to who wroten this book of how he havent idea of the army or of the game because he have done a horrible work
  20. Yes and we could get a rule that do inmune to shooting our heroes to explain why a unit lost the bodyguard hability(ans double damage to monsters) buy that is only wishfull think because that wont happen and these scrolls are so bad that only things huge as +1 attack all the army can fix it and that wont happen as havent happened in any other tome so far. The fact is rigth now a middle\botton army got for no reason the biggest nerfs in all the age of sigmar history so far(a unit loosing a 50% of his attack as vulkites and moreover a increase in cost,or bodyguards lost and no buff to compesate). It is so easy as that and yes we can hope the book fix it,but is hard fix warscrolls so bad and even then we dont know when gonna drop the tome when gw havent told nothimg
  21. Magmadroths need be at gargants or maw krushas or leviadon level to try balance these scrolls
  22. Great for you,so it bslance out with my cancelled order of x2 of this box hahaha(and if you are in spain i can sell you my army) And new scrolls are worse than slanesh situation because we havent a extra 500\1000 points of free sumonned units or others 99999 unit that we can choose. Entire fyrewlayer non hero unit have been nerfed into the umplayable and no viable state and only things as alegiances of allways a +1 attack can fix it and this wont happen
  23. If you are in spain i can sell you my army at 50% of store price
  24. I really reaaaally i am triying not vent all my rage here but i only gonna state my tougths and try not be negagive: Fyreslayers a army with 3 units after 7 years got 0 new units Fyreslayers that are middle\botton tier got destroyed and gonna the worst army now Fyreslayers style of play have been destroyed also,a army reliying in 5 wounds heroes with bad save have lost the bodyguards to try save them and also we have units of 30base and only 1" range doing them umplayable with 3.0 coherency and now hearthguard changed of within 10" to wholy within 9" because every other army that was changed from within to wholy got a increase but......we are dwarfs so we get only a decrease. Now lets see new scrolls: Vulkites with dual axes: continue with 30 base and 1" range so they are umplayable in new coherency,also nerfed from reroll all misses to situational a +1 attack Vulkites with shield and pick: nerfed HARD lossing a 50% of damage(from 2 attack to only1) and moreover a increase in points because......why only decrease a 50% the damage of a unit that never is played is we can nerf his cost too? Hearthguard rangued: lost double damage to monsters,changed of halves the movement to only a -1 and also lost bodyguard,so was nerfed his stats and also lost its purpose...........a unit of 130 points with 3'8 damage.......but in same box we have reavers with 8'8 damage or 10 if 9" for 170 Hearthguards melle: a nerf in points and lost 6+++ without hero and changed his aura of within 10" to wholh withim 9" doing them very hard to play when they have 30 base I usually i am a very criticism people as for sure everyone know allready,but really someone can tell me some positive that i dont see? Because i ordered two of this box and im so down rigth now that i think i gonna cancell the order and only keep my fs army as was because its imposible get in the mood of build them when every unit is ****** . I really dont get it,fyreslayers were even being very positive a middle tier army,how is posible that EVERY unit have been nerfed veeeeery hard? We arent speaking about seraphons or lumineths getting nerfed one or two units, we are speaking about a bad army getting every unit being nerfed into the ground.
  25. So...what can be said.......we were a middle tier or botton tier and we got nerfed every unit? The new hero is 100% useless,a situational buff and nothimg more. The ranged hearthguard lost the double damage vs monsters and nerfed from halves mov to only-1 ohhh and now also lost the bodyguard.........a unit with 3'5 damage ratio and cost 130 but reavers in same box with 170 points have 8'8 damage and 11 damage at 9"...... Melle hearthguard nerfed in points and lost 6+++ without hero and also changed from within 10" to wholy within 9" doing it allmost imposible to play getting 15 30 bases in melle and in wholy within 9 of a hero Vulkites have 30 base and 1" range so they are useless What can be said?i really i cant be more dissapointed at the point of cancell my order of 2of this box and sell my fs army. I was hoping that a army with only 3 units after 7 years would get some new unit but we got 0 I was hoping a army that data show as middle\botton tier got some buff but we got huge nerfs in every unit. Its dont make sense
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