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Sinfullyvannila

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Everything posted by Sinfullyvannila

  1. ??? Acolytes got a huge buff Tzaangors (on foot) are almost as strong as they were when they were broken when you use the hidden agenda Magisters are insanely good Gaunt Summoner got a big buff Thamaturge got a price drop Its literally just the Disc guys that got nerfed.
  2. Yeah I know. It’s almost as if they were fine the way they were and that it was a terrible idea to change them in even the most marginal way.
  3. Kairos went up 20 points but gets an extra cast Lords of Change can auto dispel. Both have changes to their brackets. All Heralds went down and got warscroll changes. Magister on foot is 100 points so he’s insanely good now. Foot Summoner got the free summons like the disc one did, 5+ on his spell now. Flamers get +1 to hit when within 12” of an exalted flamer and Capricious Warpflame changed to a bonus to hit horde units. So Flamers are now pretty important to Horde clearing unless you take the Sorcerer on Manticore for S2D. Tzaangors got their shield rule changed back to their original. So nerfed in a vacuum, but it’s really easy to get a hidden agenda to buff their attack. Icon has some considerable downsides Burning Heads are a never take because it’s too expensive IMO Tome is good on Horrors because you can burn 2 1’s from your destiny dice to auto-succeed and just let split soak up the DD.
  4. Well, you’d better explain that to the people who write the dice calculators; because 10 attacks with the +1 to hit buff does 1.67 damage while the Rend buff does 1.39(both against 5+ saves). I did mess around with the calculators after your post and you are right about Hit and Wound being interchangeable, but Rend does not return at the same rate. -1 Rend is worse on 4-6+ saves, marginally better on 3+ and like 25% better at 2+. Thank you for correcting me on my erroneous claim, but despite that, the Rend is still a downgrade.
  5. Lances have 2” range. You can position a front rank with their side facing the opponent and then point the ones in back facing forward.
  6. I guess my advice to the very specific questions you are asking is to use more Sorcerer Lords and use the movement debuff spells(forgot what the lore one was but we also have the Rupture endless spell). I’d recommend looking into Gaunt Summoner since pinks should be able to split in Slaves once their new warscroll drops. Since keeping the Slaanesh mark isn’t one of your conditions I’d say mark your DP as Khorne so you can use that command ability. Which will also seriously mess with their charges.
  7. Lances are better than swords in Slaanesh if you buff them with the undivided buff or CSL buff(which I’m assuming you’re doing with your swords anyway), use them in units of 10 and stick to units you can delete or teleport them out with a spell.
  8. Not necessarily gonna sell it to you but I am going to point out that any time you can reroll casting rolls, you can use Destiny Dice on the reroll.
  9. Well, I guess we can’t really judge the Sigil entirely yet since we don’t know the other results of it.
  10. I’m just talking about KA’s. You’re overvaluing Rend compared to To Hit on a model with 1 damage. Hit is a better stat the same modifier increment because it affects more dice rolls. Rend affects the least amount of dice rolls because your rolls already went through 2 steps of elimination. Rend gains value when the damage for an attack is greater than 1 because each attack that gets eliminated from a successful save counts for at least twice as much as one eliminated from a failed hit or wound roll. This is why I said they are worse in a vacuum, because that’s solely based on the unit’s warscroll.
  11. They look pretty nice except for the Simulacrum EDIT: actually it works out to 3mws on average, so it depends on how much it costs.
  12. IMO, you’ll be waiting a long time for another new CW kit.
  13. The rule that makes them a wizard currently gives them a +1 to hit modifier. So unless the warscroll is further changed, you’re trading stronger offensive stat that is passive, for an opportunity to buff a weaker stat. I’m also operating under the assumption that, like other units that are wizards conditional to model number, they will only have access to their warscroll spell. The subfaction is irrelevant to KA’s abilities. They can only buff other KAs and they don’t get the bonus to Rend for the subfaction; they’re attacks are Sorcerous Bolts, not any of the specific attacks listed.
  14. He should be fine if you run him as Nurgle and bring a Chaos Lord to let him attack twice. Tip: Slayer of Kings works if your second 6 comes after his second attack.
  15. In a vacuum the changes to Acolytes makes them worse. Rend only maths favorably to Hit when the damage is greater than 1. What they became useful towards is generating extra fate points.
  16. You can’t cast Bolt of Tzeentch twice per turn in matched play. I’d actually run Kairos as-is in Guild of Summoners. What kind of revamp are you looking for?
  17. Oh man, I just realized that you’ll most likely be able to cast an endless spell with your pinks, run them over with it, then immediately get blue horrors which you can conga line forward.
  18. Pinks do their damage through spells. The attacks are just a bonus.
  19. Disc Magister has the same spell as the one on foot, so it’s probably not a huge deal if you can’t get one from the battle box.
  20. Looks like Split is no longer tied to fate points, and Pinks are probably going to remain wizards, making them likely the best option for Gaunt Summoner. If their new Locus of Change ability is tied to the Warscroll enemies will also be at a -1 to hit them if they stay near the Summoner.
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