I agree with you on the armour smiting part, but even with that taken into account, there are still some glaring inconsistencies with the range's design language as it's being presented to us, and I didn't want to go into greater detail with my original post since there's so much of it that it might become a thread of its own. If we were to disregard awkward unique doppelganger models, we're still supposed to believe that a helmet, a partial chest plate and a shield (talking of Golems, and supposing that it's the same chaos warplate material), yields the same amount of protection as being encased in armor from head to foot with a big-ass shield to boot, and that somehow a hulking humanoid with tremendous weapon-arms and the champion with Spine-crusher thing hit as hard as the regular Iron golem foot soldier, but that either of those (supposedly) do less damage than the much more sensible weapons of the chaos warriors? God dammit.