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Marcvs

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Everything posted by Marcvs

  1. Not in my experience, all my purchases are there both in my tablet and phone (both running android), just needed to "reset all purchases". Maybe you mean if you switch from one OS to the other
  2. While I was writing this down I noticed a nice feature of this list. When you add the third liberator battleline you got a very neat 1500 points list which is very close to the "core" Starcast @Turragor formalised before -ok, you don't *need* the incantor so you could still save 20 points going exorcist but then you loose the nice round value Now, in my very partial (I only played this once every weekend for the last two months) very noobish experience with the list, this core is great at what it does: killing support heroes (mid-range ones as well) and providing a very nice very distracting anvil in the drake. The two problems I encounter when playing it, even when I win are: 1) threatening/grabbing objectives which are far from my depolyment zone (if the battleplan has them, ofc) and 2) dealing with tough single models -either the gods/"gods" or mawcrushas/stonehorns and the like. This of course might be just me doing something wrong, so feel free to shoot any advice that comes to your mind Conclusion: I have to use the nice and round 500 points left to deal with those. So far, I focused on issue 2, taking 3 ballistas + LO, and they do seem to work but do not help with issue 1 at all. In all the matches, even those I won (a surprising majority, considering my limited experience), I struggled with far away objectives, sometimes only grabbing them at the very last useful moment to ensure a victory. Is it possible to address both issues with the 500 points left? In the coming weeks I will try leaning more on the other side, including some allies, either a) 20 + 10 shadow warriors to place, hopefully in cover, in the enemy backyard, or (more hipster) b) a gunhauler + 6 endrinriggers to fly around every turn. Both options leave enough points to include a second incantor, which is an added bonus. Option a) has a lot of bodies and decent shooting (when in cover), option b) has crazy mobility, a few bodies and some shooting. Any thoughts on these options? Should I use my (limited) time for practicing with better ideas? I am going to my first tounrment in April, a 50-persons event, and I am now settled on bringing the Starcast list, so now it's just a matter of deciding how to spend these 500 points. Ok, sorry for the long-winded tirade which I could have probably summarised in a few bulletpoints.
  3. I mainly use Azyr as I build list while commuting but 100% the last point: when I want to share a list on a forum/discord etc it's so much of a pain that I end up doing it quickly again on the warscroll builder (same when I want to print it). Wish they had a little "summary" button to have the list in a printer/paste friendly version
  4. Ok, so, people in this thread can surely give you better tips on strategy and all. Here's how I (still very much a noob but with a lot of good will ) play this: traits & co. : Castellant on drake general (Staunch defender, Storm-Winged, Ignax Scales) Incantor with azyrite halo general strategy: use the MW from rain of stars, everblaze comet, prime's scepter to kill support heroes, then clear the rest (now unbuffed) a few strategy tips out of the top of my head: - the Stardrake is your anvil, buffed with staunch defender, ignax scales, lantern from castellant (and potentially azyrite halo, but that's not required) it is extremely hard to damage, let alone kill. Unless the enemy has some super dangrous thing (tons of rend 2 / MW output), I try to put it straight in the line of fire. It looks big and scary and it tends to draw a lot of attention - the celestant prime come down on t1 to maximize shooting output. If possible, I try to keep it in staunch defender range to help with survivability. If the enmy focuses it, you can also shift the lantern and azyrite halo here - if you have the luxury of two casters, try to deploy one very deep, outside unbind range (but inside the buff of the drake, which is 18"), to cast the comet undisturbed - try to have the drake engage the biggest blob of infantry, even tying down more than one unit thanks to the big base. Lots of attacks are great to proc lantern / shield / halo and big numbers ensure the damage from the tail. Use the jaws to eat banners / musicians / champions, if they already activated you also try to break their coherence - grabbing and holding objectives is what I find more difficult (unless is a battleplan where heroes grab them). Use the libs for this, I often deploy them in azyr to this end, but you might want one unit down for "look out sir" purposes - remember to proc storm-winged when moving, charging and (potentially) piling in
  5. I haven't tried this (when I played my last 1500 pts game I didn't own a prime yet, so I had 3 ballistas + LO in the mix), but it could something like: Celestant-Prime (340) Lord-Celestant on Stardrake (500) Knight-Incantor (140) Lord-Castellant (120) 5 x Liberators (100) 5 x Liberators (100) Everblaze Comet (100) Total: 1400 / 2000 and you got 100 points for another 5 libs (if 3 battlelines are required) / a spellweaver / an heraldor
  6. personally I would swap the 10 sequitors for 5 libs and use the points for a comet (so to have some support-heroes killing potential) and upgrade the exorcist to incantor
  7. Also, the +1 to save allows you to charge with the LCoSD (hence, losing staunch defender) into a block of enemies without rend and still remain 2+ rr1 and heal on natural 6
  8. About the last point, I would still go for Spellweaver + Exorcist, so you can (at least try, if you are going second) put the latter out of unbind range and increase the chances of the comet
  9. Oh, sure I'll try both as soon as I can get my hands on the models -truth is, I would also like to paint some KO ship with stormcast-y colors so I'm trying to find a good excuse to get them
  10. Ok, I don't think I can really argue with you considering your recent results so, from the shooting angle I agree 100%, it's the mobility (+ the relative sturdiness) that I find interesting. Following on your alternative, the other option I am considering would be 2x 10 shadow warriors for threatening objectives.
  11. hi all, anyone has tried including 2 gunhaulers as allies? they seem to bring a lot in their warscroll and I am thinking they might be interesting with their mobility to threaten the whole board + a little shooting as bonus
  12. Just a detail, but I think you can keep Neave, as the battallion only requires KNIGHTS-ZEPHYROS (as in the keyword). Also, if you go Hammers of Sigmar, the first artifact should be the one forced by the Stormhost (God Forged Balde or something like that)
  13. Someone is actually running that kind of list in one of the qualifying tournaments for the French Cup Allegiance: Stormcast Eternals - Mortal Realm: Hysh - Stormhost: Anvils of the Heldenhammer LEADERS Knight-Vexillor (120) - Pennant of the Stormbringer - Artefact : Soulthief Lord-Relictor (100) - General - Command Trait : Deathly Aura - Artefact : Aetherquartz Brooch - Prayer : Translocation UNITS 5 x Liberators (100) - Warblade & Shield - 1 x Grandblades 5 x Liberators (100) - Warhammer & Shield - 1 x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1 x Grandhammers 9 x Vanguard-Raptors with Hurricane Crossbows (420) 9 x Vanguard-Raptors with Longstrike Crossbows (510) 3 x Vanguard-Raptors with Longstrike Crossbows (170) 6 x Aetherwings (100) 3 x Aetherwings (50) 3 x Aetherwings (50) BATTALIONS Vanguard Justicar Conclave (120) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Extra Command Point (50)
  14. ok got it maybe without the certainty of the LO bonus it might be worth to consider 9 hurricane raptors to shoot the screens instead?
  15. Problem with the second list is that you cannot have the 3 ballistas + LO+azyros block in the sky AND the Gavriel, Vandus and Evos as well -since you have 12 units in total. If the ballistas are not depolyed this way, it's quite unlikely you will be able to be in range for the 4 attacks and the average of 3 33" shots will not clear much in terms of screens (they total on average 5-8 wounds, if I am not mistaken)
  16. Yeah it's great, although personally I am testing a different (more expensive) option: ally in a Spellweaver and keep the exorcist. So the exorcist can be deployed outside unbind range and you maximize the chance of the R1 comet -with only one wizard and balewind you have four potential "obstacles" (casting roll for the vortex, unbind, casting roll for the comet, unbind)
  17. downgrade the incantor to exorcist and take a balewind vortex -not sure whether losing the dispel scroll is worth it though
  18. Would a Drakesworn Temple list even be worth considering? 🤔Something like Allegiance: Stormcast Eternals Mortal Realm: Shyish Drakesworn Templar (420) - Tempest Axe - Artefact: Ethereal Amulet - Mount Trait: Storm-winged Drakesworn Templar (420) - General - Tempest Axe - Trait: Staunch Defender - Mount Trait: Storm-winged Drakesworn Templar (420) - Storm Lance - Artefact: Goblet of Draining Knight-Incantor (140) - Spell: Chain Lightning 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers Drakesworn Temple (140) Everblaze Comet (100) Balewind Vortex (40) Total: 1980 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 83
  19. That's why I prefer ballistas (with prime and LCoSD, wish I could fit a comet too though) with no stormhost
  20. The problem I encountered when trying LCoSD, Prime and Convocation (lots of fun btw, thanks for sharing the idea!) was with big multi wound models (notably, mawcrusha, stonehorns). From my very limited experience, I find I lack the means to kill them, screen them or slow them down. I always end up missing my ballista platoon
  21. I am still very much a noob but I am testing this list in preparation for a tournament and the ballista as a hammer are quite effective at dealing with big monsters (I know they are supposed to be swingy but with 4 of them + LO they have been quite consistent for me in terms of average wounds per round) and with small heroes too coupled with MW from drake and prime LCoSD, Prime, Incantor, Ordinator, 3xlibs, 4xballistas I know this somewhat changes the nature of the list though 😅
  22. many thanks all for your replies! The question did indeed arise in a friendly game, so I immediately dropped it and triggered the ability only in the normal movement, but since I will go to my first tournament this Spring and I am almost convinced of bringing a drake I wanted to start preparing my case
  23. hi all, can someone direct me to the FAQ (concerning in fact a different ability, if I understood correctly) which confirms that the Storm Winged trait can be activated in the movement, charge and pile-in (combat) phases? thanks!
  24. at the 50-men tournament here in France it's 7 OBR at the moment do tournament OBR lists normally include Katakros? Is it worth it to focus him in case?
  25. keeping changes to a minimum, replacing the relictor with a veritant for 20pts would give you at least an unbind roll (you lose the possibility of healing though)
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