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Boar

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Everything posted by Boar

  1. To buff Squig Herds, they are Moonclan after all
  2. Returned units are new units for most (if not all) purposes and only if they lose someone they can rally dudes
  3. Unfortunately in article on Warcom it is stated that GHB will be accompanied by points booklet. So while smaller booklet can perhaps be printed closer to release date points aren't yet decoupled from printed copies (not yet at least). Hopefully they will go further in with this in near future.
  4. OUCH! Hell I missed that. Well so it's more utility for cancelling wards with Nurgle one I guess. He is on par with Lord on Krakadrak without Karkadrak so yeah sadly he is on par with other heroes, and no one want to turn into Deamon with Eye of the Gods roll - same as it was. As I like when lore is reflected in rules to some satisfactory degree this warscroll is disapointing from that POV. As for book as whole we will have to wait and see, I wouldn't worry too much, it could just be miss and many other things hopefully will be hits.
  5. EDIT: no he only slighlty increased dmg He roughly doubled his damage and is better than current Lord on Karkadrak, got 6+ ward and +2W. Will depend on points. He is not super hammer like some but could be decent still.
  6. Well it's quite clearly written in book that it's unit of skinks (chameleons are keworded tough) when it comes to Fangs of Sotek . Problem is with people skimming rules and not actually reading what is written. Of course me included many, many times. Ha!
  7. No, it is "any SKINK unit" on Krox ability so it absolutely works by keyword. And there is no "Skink" warscroll it is "Skinks" so it would not work like you describe even if it was not Keyword.
  8. To be fair, at least Admiral with Grudgebearer (for double dmg vs. one hero) or say Zon artifact (+2 atk), was pretty good already. And he didn't improve that much in melee, more in shooting as he lost his rerolls in melee, so net gain is not that drastic. Still welcome of course especially with his hammer vs Coalesced. And foot Endrinmaster was also good and say in Zon with artifact was somewhat reliable source of MW. But I like your point on combat heroes, especially not priciest ones (those were often fine before). Let's just look at Savage Big Boss or Sludgeraker (which surprised me with it's dmg/pts efficiency, typical more for units not heroes), Runefathers and Grimwraths which works very nice with their traits/artifacts. Also abilities that started appearing allowing for foot heroes to attack first without gimping yourself as units can follow up on their attacks can mean a lot (aforementioned Savage Big Boss and Runefather, also non-monster Soulblight Heroes). There is definetly something good happening with this.
  9. Yeah because they are at same time Battleline, Leader and Behemoth. While in other cases while you become Battleline you lose other roles
  10. They are inherently battleline, not become one
  11. Could damage chart going 14+ suggest that they got more wounds at base, or just for Lofnir?
  12. This breath attack is strangely worded NGL
  13. Kind of? It's just slower bracketing usually, Black Dragon from Cities is the same. That changes nothing? I am not sure how that make him worse? It's just that it will rarely come into play
  14. If Krondys were f.ex under effect of debuff, like spell or ability that modified to wound roll by -1 he still would wound on 2+. So it's kinda hedge against debuffs in effect. And by doing it that way GW gains additional point on damage chart, and he ends bracketing at 4+ instead of 5.
  15. Usually Bounderz, tough there was some voice here while back for Hoppers (to use their move+MW).
  16. Nerfed Unleash Hell means it's harder to be in position for missile troops tough. So maybe there is something there? It depends how Unleash Hell will be used in practice. But certainly it will be much harder to cover frontline units by backline missile troops. Not saying that it is competitive choice, but maybe thay can now be actually used now and then.
  17. And in actual video, he says that it will be this week. FFS. Is this script mistake or video actually is right. GW why you torture me like that? Why?
  18. KO has additional rule tough regarding Skyvessels teleports ie. Disengage. This caused some confusion as it really wasn't working in 2.0. I guess with advent of 3.0 and somewhat different rules it triggered (again) questions to rules team (mine amogn them), and they decided to rule it that way. For KO, for specific interaction/restriction that is present on KO Skyvessels. I would not, from this specific rule, try to reach conclusions regarding general rules, as once again there is part (Disengage) that is not present elsewhere. Tough of course it would be nice if GW clarified all of this in unambiguous way. I certainly asked.
  19. 1. Spear is better as there was no FAQ on weapons. It is a bit strange, yes, maybe GW made mistake and later went oops. 2. Since Engine is within 12" of itself it heals too.
  20. 1. one of weaker ones, probably. Though with tourny results there is self selection problem where competitive players tend to go for powerful armies. 3. Chance? Characterful? It's Gitz all right, especially Squigs.
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