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AR605

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Judicator

Judicator (2/10)

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  1. Hello everyone, I‘m selling my Flesh-eater Courts army, because the playstyle doesn‘t fit for me anymore. If someone is located in the Rhein-Main-Area in Germany and is interested in it, have a look on eBay for it. I‘m not shipping it, because the Terrorgheists are to fragile… Thank you for spreading the word!
  2. Oh boy, do they need a creative specialist. As someone working in an ad agency with knowledge on how to display information, the new warscroll is a small step in the right direction (concerning visual clarity). But the overall colors and iconography is not well suited to the different phases or actions… I wish they would have taken this a little more serious…
  3. Ok, cool, so Krondys has a build in +1 to wound (only for this one melee attack), where only two or three armies are actually capable of giving minus to wound? That makes him even worse competitively for me! Especially now, where all the rerolling one‘s are gone…
  4. Hello fellow wargamers, Krondys has an melee attack, Apex Maw, with the following stats: 2“, 4 Attacks, 3+ to hit, * to wound, -2 rend and 3 damage. The * is defined in the upper bracket (0-8 wounds suffered) by 1+ to wound. In the core rules, there is a statement where an unmodified wound roll of 1 always fails (13.3 - Attack Sequence). That said, Krondys Apex Maw will always fail, if you roll the needed 1? What‘s the matter with that? Why making an attack of 1+ to wound if you can‘t get it on a dice roll of 1…? I haven‘t seen anybody else asking this question…
  5. Just that I get a simple thing right: Liberators with shields (I think 4 Shields and the Prime with the Grandweapon is the best option, right? Damage table below shows that option compared to the Vindictors) have +1 to save rolls (3+ save modified, 4+ save normal). If I choose the unit to receive "All-out Defense", they only get 3+ save and ignore -1 rend, right? Because the save is already modified through their shields...? So there's no way of getting Liberators to a 2+ save like the Vindictors... am I right? Does anyone have a good comparison between these two units? I'm using Vindictors now (because I own 20 of them), but they are not really good in doing anything and the 45pts less for Libs is looking quite nice. Any advice would be nice 😊
  6. You‘ll get charged and beaten to death, I played a similar list in the past. The 4+ saves are not enough to withstand a focused attack. We just use to few units in our army to make this work, you need some sort of screens for your shooting units. Also: don‘t setup Raptors in Azyr, they need to do damage and they should do that from round one (with a range of 30“ you should be able to reach everything you want).
  7. I'll definitely will get 10x Vigilors to play them as Judicators (only playing with friends, so no problem here). The kit is really cool and have you seen those strings on the bows? 😆
  8. I hope you're right 😁 Translocate just gives us some options (in casual play) and that is exactly what we need. If they're nerfing it, we are bound to some few units that perform ok (outside of dragons) and therefor we will see the same lists over and over again... thought that would eventually end with 3.0 and MSU... Also could we see the rest of the lineup up for preorder next week?
  9. In the Rumour Thread they are stating that we won't see any dragons until christmas, because of problems with the moulds. On one side it's a pity that we have to wait that long for them, on the other side, they eventually survive the winter FAQ that way. They will be hit with the nerf-hammer definitely...
  10. As my other army are Fyreslayers, 4" move with 2" more run/charge doesn't change so much. What really would be great is running AND charging, that let's you maneuver slow units quite good.
  11. Ok, you persuaded me 😅 That enables a few more tactical shenanigans...
  12. But it states specifically "...if any friendly units with this ability are on the battlefield, they will guide the arrival of Sigmar's warriors. If you do so, pick 1 friendly Stormcast Eternals Thunderstrike unit [...] that is in reserve. When you use the Scions of the Storm to set up that unit on the battlefield..." So it has to be on the battlefield before you use Scions of the Storm...
  13. As I understand it, you can use "Blazing Impact" with Translocate for the re-roll of charges, because it is an additional (seperated from the condition "for the first time") thing. But in my opionion, it's not well worded and I think it is not ment like that. The Lord-Imperatant must be on the battlefield at the end of the movement phase, than "Scions of the Storm" can happen and one unit can be set up more than 7" from all enemy units. He can't rain down first, an than the other unit, because the setup of units happen simultaneously, as I understand it.
  14. Than let's utilise that: - Stormhost: Hammers of SigmarKnight-Draconis (255)- GeneralLord-Imperatant (175)Knight-Azyros (120)2 x Stormdrake Guard (285)2 x Stormdrake Guard (285)10 x Judicators with Skybolt Bows (400)6 x Annihilators with Meteoric Grandhammers (480)Total: 2000 / 2000 With the Knight-Azyros buff, the Annihilators hit on 2+/2+/-2/3 with overall 19 attacks, sounds pretty good to me...
  15. This exactly is my fear, too. Therefore the list dies not depend on it and also doesn‘t stack dragons to the points limit. Would you replace the Annihilators with 6x Raptors? Just to double down on shooting and supporting the dragons? Because now we replaced the 200pts Annihilators (somewhat of an anvil) for the 240pts Annihilators… I would switch the Libs for Vindictors, because I don‘t own any Libs.
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