So imagine a new Nighthaunt Battletome comes with AoS 3.0 this year. What would be your (reasonable) wishlist?
Across-the-board Ethereal, Flying and high Bravery should stay as signature traits of course. Additionally NH units should exploit and benefit from low enemy Bravery across all phases. Hero Phase: Nighthaunt Wizards need access to spells like
or
It could be interesting if a wizard would get a benefit for unbinding if the enemy caster has a certain bravery. Shooting Phase: Myrmourn Banshees should lose their roll as spell eaters and behave similar to Crypt Flayers and Tomb Banshees with something like
Movement and Charge phase: Overall low enemy bravery should result in additional movement and charge for e.g. cavalry units. This way Wave of Terror could be more reliable if it depends on low enemy bravery instead of a 10+ roll. Attack phase: Same as above. Low bravery should benefit attacks, damage and rent. Deployment: LoN's Gravesites should replace From the Underworld and They Come and Spectral Summons for deployment, summoning and regeneration. Unit reworks:
– Glaivewraith Stalkers should become relevant again for example as Monster hunters with -2 Rend (like Savage Big Stabbas)
– Mortis Engine receives the NIGHTHAUNT keyword and the Ethereal trait.
– Guardian of Souls with Mortality Glass is a thing again.
– Demote Dreadblade Harrows to a unit. Nighthaunt have enough heros already and the dual box is weird. Give them an ability to transport themselves and an additonal unit to each other. You'll have an actual reason to run two Dreadblade Harrows this way.
– Maybe no more stupid Black Coach levels?