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Xyxel

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  1. Also GS has an option to deal D6 MW in combat (with Destiny Dices). Changeling and Scribes do not.
  2. Does Horrors summoned by Gaunt Summoner count as part of Change Coven he was in?
  3. Well that escalated changed quickly. Without heroes with CP to babysit them with Inspiring Presence they are weak now. Maybe worth 120-140 points.
  4. Toying with idea that Pink's shooting and objective holding should be maximized : - LoC, Blue Scribes, Changeling, Fatemaster - 20+10+10 Pinks, 3x10 Brimstones - Balewind Vortex - Changehost, Conflagration 1940 total - aiming for geting Triumph roll Scribes on Vortex can reach with Boon of Tzeentch (casting reroll) 18+6" to 20+10 Pinks teleported forward (and other casters). Fatemaster with his 16" move should be able to keep with those 30 Pinks to give them hit re-rolls (also in combat!) Changeling Arch-devicer-ed to +3" from the enemy (no endless spells to cast anyway) gives -1 to Pinks (-2 on him) to hit, being a 120 points bait/blocker. Ignax Scales on Fatemaster for 4++ so he may have a chance to CP re-rolls at least for two turns of Horrors shooting. 3x10 Brimstones for screening objectives and heroes. 10 Pinks for second layer or objective teleport in turn 2-3. LoC is disposable bait (to safekeep Horrors) if no teleports will be needed. Fate Points Summons for more Pinks (more wounds). Tides of Anarchy agenda is huge on 20 Pinks which split into two Blues. What would You change (lol) in this list?
  5. From the sales point of view no, no reason for that. Maybe in 3-4 months if DoT will be really a top tier above other new Armybooks (new sales). Seraphons and Lumineth will be a hard counter to DoT, others will adapt.
  6. Casting Arcane Bolt is not so bad. Easy spell, give Fate Point, can decrease horde bonus or monster damage table characteristics. Changeling knows spells from enemy wizards warscrolls within 9" so You can try to go for that which begs a question: - If You teleport Changeling 9" away from enemy and then summon Vortex, does the Vortex have to be placed 9" away from enemy or centrally from Changeling 40mm base? Hand of Dust cast on Nagash using Destiny Dices?
  7. -1 to rend will be allways better that -1 to be hit in shooting. Some armies do not use shooting (Nurgle, Khorne, Slaanesh) You preffer to kill faster or to die slower? : )
  8. 1. The Changeling - Pucklish Misdirection This ability happens in any moment of enemy hero phase ?? Can it be used before he dies from MW spells/abilities? 2. Mutative Flux (Burining Sigil of Tzeentch endless spell) On 3-4 roll a move of D6" allows to get out of combat coherence? Or into combat? 3. Fold Reality spell. Lets say unit of 10 Pink Horrors lose wounds, change to Blues, change to Brims. Last 1 Brimstone Horror model remains. This spell returns 2+ Pink Horrors?
  9. @Fredenkvist Artefact on LoC could maybe be changed (lol) to some MV protection ?
  10. Why would a shooting/magic army without screens resign from Change Host?
  11. Gaunt Summoners are not HORROR HEROES. You don't have a valid Change Host Battalion there. And with 5 drops You risk being first turn charged (teleports, charging after running, etc.)
  12. 1. The Changeling - Pucklish Misdirection This ability happens in any moment of enemy hero phase ?? Can it be used before he dies from MW spells/abilities? 2. Mutative Flux (Burining Sigil of Tzeentch endless spell) On 3-4 roll a move of D6" allows to get out of combat coherence? or into combat? 3. Fold Reality spell. Lets say unit of 10 Pink Horrors lose wounds, change to Blues, change to Brims. Last 1 Brimstone Horro model remains. This spell returns 2+ Pink Horrors?
  13. You can allways use HoS free terrain "Fane of Slaanesh" which can give you KoS (or other hero) on 2+ a reroll of hits until next hero phase, so KoS gets 2 combat phases with reroll of hits. With 2 Comand Points for double activation its brutal. It works wonders on Contorted Epitome with Sword of Judgement artefact. If HoS hero sacrife an artefact to the Fane of Slaanesh she/he/it gets on 2+ a reroll of hits for the rest of the battle.
  14. KoS can make (on 2+ roll) one enemy unit in 6" to fight last after all other pile-ins. This is a great ability that allows to deal with deathstars or scary monsters. With good model placement You don't have to worry even about combat focused enemy geting double turns! As to the damage output KoS does MW equal to Damage on a Wound roll of 6 and also any hits of 6 generate another automatic hit, so she/he is more killy than it looks ; )
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