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EnixLHQ

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Blog Comments posted by EnixLHQ

  1. 55 minutes ago, Thamalys said:

    Dreadblade Harrow (or some other unnamed NH character) as General with RotSH, screened by a single unit of 6 Spirit Hosts: potentialy 9 wounds worth of models back. Each hero phase, for free.

    Olynder as General with her CA, 1 CP gone each time she goes for it, and you need three different units around her (much weaker!) to do same - albeit that's guaranteed, as opposed to the DH, as he could bring back only 3 wounds of SHs if unlucky.

    However, almost never you'll have three different units in range of Olynder losing a single model each. Most likely you'll loose multiple models within one unit - hence RotSH is inherently much more efficient. I have tried both of these configurations, and I do find that Olynder as a general is a bit of a no-no. Very similar problem in LoG, in fact...

    Finally, I find that, with NHs, CPs are precious things to hold on to and use only when truly needed. The fact that RotSH comes for free is too good to be ignored for me...

    You're not wrong at all. Just trying to make the point cost a bit better.

    Really, you could double up on the two battalions and make the KoSoES from Scions your general and then the DG just hovers near him.

    But the idea is that if you drop Oly with the DG as general then even if she's only CPing back 1 unit at a time you now have 27 wounds at minimum with 2 Death saves on any wound that jumps to a Hexwraith.

    Oly with 27 wounds? Wow. Oly with 27 wounds that can regenerate 2 wounds per CP, at minimum, in addition to her other abilities? Amazing.

    Question is if she's worth it. While she is advancing on the enemy back line your opponent will likely target the Hexes knowing they are her lifeline (and thus deny the second Death save), but even so that's threat not on her in that moment.

    But yes, very expensive to do this.

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  2. 21 minutes ago, Ferrus65 said:

    EnixLHQ, great battle report, thank you for sharing.  Did you understand what could be our answer to shooting armies?

    You've got a couple of options.

    • Gravesites, several of them, where you are going to be taking ranged damage. Since you can designate a unit per gravesite, and that can be the same unit, you stand to heal up to 4d3 models from that alone. If you tuck a Necromancer in with the unit, minding not to let him get pelted, you can throw in another d3. Minimum 5, maximum 15 models back per hero phase before considering GoS's Spectral Lure or any other source of healing.
      • I suggest no more than 3 gravesites in your battle zone. Put that 4th somewhere that keep your opponent hesitant to move their deployment too far.
    • Speed. We have a lot of units that can move 8", and a few that can move 12". Before I took my turn I made a few calculations; I measured my opponent's full move and full move+run to predict where they were going to be at their shooting phase, and then measured how long their ranged attack was. I knew I could move X" on my turn, let him move on his, and still be out of range the first turn but be close enough for a charge roll on my next after move.
      • If this means running on your first turn in order to set that up, then consider it. But don't leave your heroes too far behind or risk not shrugging wounds.

    Despite any of the above, your most important move is to read the objectives of your particular scenario carefully. Play for points. We're sneaky, resurrecting, fast units, so your best bet is always going to be to amass your points. We have horde units that are great at camping, and fast units that are great at claiming. If you can take a point early and hold it longer, then you'll likely win despite taking heavy losses.

  3. 8 minutes ago, AidenNicol said:

    These triggers are stackable as the "check to see if you are within range of gravesites" cause and the "return d3 models" effect both take place at the start of the Hero Phase.

    Mind....🤯

    It's things like this that I don't know from never having played a Legions army before. I honestly have no idea what I don't know or am not taking advantage of when it comes to playing LoG.

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