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Blog Comments posted by EnixLHQ
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I went down the theorypath of Olynder being the General for the Dolorous Guard, thinking the Olynderbomb-of-yore could stand an update. RotSH can return more models to a single unit, and for free, but she could do 1 to any number of units for a CP. What do you think?
I love the Forgotten Scions. Makes KoSoES almost an autopick.
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21 minutes ago, Ferrus65 said:
EnixLHQ, great battle report, thank you for sharing. Did you understand what could be our answer to shooting armies?
You've got a couple of options.
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Gravesites, several of them, where you are going to be taking ranged damage. Since you can designate a unit per gravesite, and that can be the same unit, you stand to heal up to 4d3 models from that alone. If you tuck a Necromancer in with the unit, minding not to let him get pelted, you can throw in another d3. Minimum 5, maximum 15 models back per hero phase before considering GoS's Spectral Lure or any other source of healing.
- I suggest no more than 3 gravesites in your battle zone. Put that 4th somewhere that keep your opponent hesitant to move their deployment too far.
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Speed. We have a lot of units that can move 8", and a few that can move 12". Before I took my turn I made a few calculations; I measured my opponent's full move and full move+run to predict where they were going to be at their shooting phase, and then measured how long their ranged attack was. I knew I could move X" on my turn, let him move on his, and still be out of range the first turn but be close enough for a charge roll on my next after move.
- If this means running on your first turn in order to set that up, then consider it. But don't leave your heroes too far behind or risk not shrugging wounds.
Despite any of the above, your most important move is to read the objectives of your particular scenario carefully. Play for points. We're sneaky, resurrecting, fast units, so your best bet is always going to be to amass your points. We have horde units that are great at camping, and fast units that are great at claiming. If you can take a point early and hold it longer, then you'll likely win despite taking heavy losses.
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Gravesites, several of them, where you are going to be taking ranged damage. Since you can designate a unit per gravesite, and that can be the same unit, you stand to heal up to 4d3 models from that alone. If you tuck a Necromancer in with the unit, minding not to let him get pelted, you can throw in another d3. Minimum 5, maximum 15 models back per hero phase before considering GoS's Spectral Lure or any other source of healing.
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Stoked! Yes, regale us with your tales off ghosty ghastly murder
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It all sounds fair to me. I'm glad you had a winning tournament, and I hope future events are a bit more fair.
Thanks for the write up. I look forward to the more detailed reports later!
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Love it! Bring the pain!
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8 minutes ago, AidenNicol said:
These triggers are stackable as the "check to see if you are within range of gravesites" cause and the "return d3 models" effect both take place at the start of the Hero Phase.
Mind....🤯
It's things like this that I don't know from never having played a Legions army before. I honestly have no idea what I don't know or am not taking advantage of when it comes to playing LoG.
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Great write up, thank you.
-Could you post a picture highlighting your gravesites? I'd love to see how you deployed them, but it's hard to see.
-When you say you conga-lined your Dreadscythes, how exactly did you do that? It might be because I can't see your graves, but I'm guessing you returned D3 from one grave and D3 from another?
The Emerald Host - Welcome to the Danger Zone
in Underworld Dreams
A blog by AidenNicol in General
Posted · Edited by EnixLHQ
You're not wrong at all. Just trying to make the point cost a bit better.
Really, you could double up on the two battalions and make the KoSoES from Scions your general and then the DG just hovers near him.
But the idea is that if you drop Oly with the DG as general then even if she's only CPing back 1 unit at a time you now have 27 wounds at minimum with 2 Death saves on any wound that jumps to a Hexwraith.
Oly with 27 wounds? Wow. Oly with 27 wounds that can regenerate 2 wounds per CP, at minimum, in addition to her other abilities? Amazing.
Question is if she's worth it. While she is advancing on the enemy back line your opponent will likely target the Hexes knowing they are her lifeline (and thus deny the second Death save), but even so that's threat not on her in that moment.
But yes, very expensive to do this.