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Jabbuk

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Everything posted by Jabbuk

  1. What about Pyrofane Cult though? I felt like from the guides and comments here, it was pretty good.
  2. We don't have any priests no and I haven't seen any preview announcing one either. Yeah some armies just don't have them so far. I also painted 12 Myrmourn recently, just so that I can't field them anymore
  3. Thanks for you input! I would've thought that the Chainrasp would do damage with all the boosts and I'd be able to keep them alive with my spells, etc. I guess I was wrong. I mean the fact they're all on 25mm, I thought they could pretty much all attack. You can't have Chainrasps as groups of 40 anymore, 30 max. The banshees were Olynder's screen as I had 75pts to fill up. I'll have another look at it and focus on damage Would you prioritize Olynder or Black Coach at this level? Thanks for the input as well @Neck-Romantic
  4. Hi everyone! I got my first game in a year upcoming and it's gonna be a 2v2 where each of us will bring 1000pts. I was thinking of bringing the ghosts to try all the new tools. Here's a list I've put up and wanted to get your feedback on it if possible: Reikenor's Condemned - Guardian of souls (General -135pts) - Krulghast Cruciator (120pts) - Lady Olynder (215pts) Units -2x10 Chainrasp Hordes (190pts) -2x10 Chainrasp Hordes (190pts) -1x Chainghasts (70pts) -1x Myrmourn (75pts) Basically, I'm looking to create a nice block with the rasps and Chainghasts and KC and GoS to get all buffs from Reikenor's and have them on a 5+ Deathless. And then having Lady O drop somewhere and do some damage with a screen of Myrmourns (filling point + useful dispel) What do you guys think of that? Does it make some sense? I could also include the Black Coach instead of Lady O if it's more synergistic.
  5. I'm trying to figure out where to find all the info. This is a real puzzle. Could you point me to where it says that Horrors can't split when they flee? On the warscroll of Horrors, it states that whenever a model is slain, it can split. Then on the latest FAQ, it says at 15.0 (Tzeentch FAQ): "...Models that have fled are treated as having been slain for rules purposes, unless noted otherwise." So to me, it says that if a Pink Horror flees, it can split because it's considered slain. Where do you see otherwise?
  6. That's actually a good point. What do we do when we have a mixed unit and some horrors need to flee? What's is priority? Pinks? Blues? Whatever we want?
  7. This makes sense to me then. Split can exceed, other abilities can't.
  8. Wait what? I'm sorry, this is really hard to understand for me. Why would they write that the ability Split and Split Again can exceed the unit maximum size in the FAQ? I mean.. I don't get it. What is the scenario where this happens then?
  9. So, reading all your comments. I still have some confusion. Let's say that I have a group of 10 Pinks, and one dies. Split and Split Again triggers, and I can add 2 Blues, right? Making my unit 11 models. Is that a correct assumption?
  10. The new FAQ is out. It specifies that Split and Split again allows to exceed maximum unit size. There's also new scrolls for our endless spells.
  11. That's how I would tend to think as well. Wait until all damage is done. Then allocate damage to all pinks first, according to rules. So it brings this question for me: What about the unit summoned by the Gaunt Summoner: 5 pinks? Does this count as an understrength unit and it can thus go over the limit of 5 when you split with blues? I'm not sure I understand the rule you guys are talking about. Is there a rule that says that a unit can't be reinforced larger than its initial size? If so, what about the unit of 5 pinks? If you guys could demystify that, I'd appreciate it.
  12. Hey guys, So, I have a question about the Gaunt Summoner. I read that in general he's way over costed and basically unplayable. I'm kind of new to Tzeentch as I've been building an Arcanite army slowly over the past month or so but I find him to be very compelling. He's 255pts (that's a lot), but he is a double caster with a pretty good horde spell and he brings 25 wounds on the table for free, whenever he wants to. That's not nothing. What am I missing here? Now, with the new points, my 1k list Arcanite got all fussed up and I was thinking of still taking this guy in my 1k list. Would look a little like this: PYROFANE CULT 1x Fatemaster (General) - 135pts 1x Ogroid Thaumaturge - 165pts 1x Gaunt Summoner - 255pts 1x20 Kairic Acolytes - 150pts 1x10 Tzangors - 195pts 1000pts flat. I feel like Gaunt Summoner is a good addition to my list as I get more spell casting and he does bring 25 wounds on the table. Am I missing something obvious about him? Thanks
  13. Would this be also true for Enlightened on Disc? They have a reach of 2", I feel like they could still all be in coherency and hit. Did I misunderstand the new rule?
  14. I managed to finish and paint my Fatemaster conversion. I thought I'd post it here. Thanks to some of you who shared theirs many, many pages back. It sure inspired me.
  15. Yes. They're all part of the "Horrors of Tzeentch" warscroll now.
  16. They have different mentions in the scroll and it's pretty clear. The Adept is the boss of the unit (there's only one) then the guy with Scroll of Dark Arts, one per 10, and Vulcharch guy, one per 10. You can choose to put less if you want. I didn't even know these other two were called adepts. Just stick to what the warscroll says
  17. This had me confused too but I do believe that the Adepts weapon is the same category as the glaives. That would hence, count as 3 per 10. It's the only way it makes sense. Also if you notice, on GW website, the Adept has a sword so this glaive could be given to someone else too.
  18. Hey guys, I've tried to use the search engine on TGA and couldn't find the answer I'm looking for and Google also had mostly old info (pre new battletome). Any advice on building tzaangors with shields or dual blades for a unit of 10 or a unit of 20? Hope someone can help out. Thanks!
  19. Yeah, that's the conversion I want to do too (Ahriman). I mean when you look at the old sculpt, Ahriman looks exactly like a good version of this guy. He has the same leaning pose, the horned helmet, the complex shoulder pads, the long cape, etc. To me it really seems like a natural fit. I'm still wondering what kind of blade I will use instead of the top of his staff. I'll see the leftover bits I have. I think an enlightened spear would fit well. I just don't want to have his weapon be the same as them. Maybe a cut off, acolytes blade. Let me know if you have other ideas. Also of note, Fatemaster is on a 60mm base. The web description says 40mm but the latest FAQ chart says 60mm. Definitely something to keep in mind.
  20. Hey there, I suggest you read the last 3-4 pages of the thread, they might prove useful to you. I asked some questions about the Battlebox (arcanite focused) and folks gave very insightful info. RunCMD even started to write a little guide on how to collect Tzeentch. Personally, I wanted to go the Acolyte route and Pyrofane Cult seems to be the most competitive build for this type of focus. The Fatemaster seems to be mandatory for that type of build, too. Now, you have a lot of Tzaangors so I can't really give any advice as I'm also starting the army. However, many questions that you ask should, I think, really be answered by you first It all depends on what you want to play and then try to tailor it to make it good. My guess is that if you go heavy Tzaangors you could definitely use some Acolytes and try to go for cult of the Transient Form and tailor your army for that. Endless Spells all have their uses I think but the Tome seems to have the most potential. Finally, I found this guide here: https://www.goonhammer.com/start-competing-disciples-of-tzeentch-tactics/ It's very insightful. I hope this helps. Good luck
  21. Hey guys, at which point does the Tzaangors Shaman becomes really valuable in your list building, regarding Enlightened and stuff? I'm wondering because my starting project is a 1k list with the following base: Allegiance: Tzeentch - Change Coven: Pyrofane Cult Gaunt Summoner of Tzeentch (240) 10 x Kairic Acolytes (100) 10 x Kairic Acolytes (100) 10 x Tzaangors (180) 3 x Tzaangor Enlightened on Disc (180) Total: 800 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 57 I have room for another hero and here are the 3 options I'm considering: - A Tzaangor shaman an extra CP for 200pts flat. This will synergize with enlightened but I wonder if he's worth it if I only have 3 enlightened on discs. - An Ogroid Thaumaturge and the Tome as an Endless spell (also 200pts). He would provide some additional punch and nice MW output. - Finally, a Fatemaster and an extra CP (for 190pts) this one would synergize with the acolytes more for the shooting. I was wondering what option you guys think is stronger. Eventually I know I will add Acolytes and will get both the Fatemaster and Shaman but for the 1k build, is there a better option? Thanks in advance
  22. That's great info! Thank you very much. I guess I will build paired blades for my unit of 10 with 1 shield in, to start, and when I get another unit, I'll put shields on everyone who doesn't have a special weapon.
  23. Hi guys, I have a rather specific question. I've looked at the Tzaangors warscroll to figure out how to equip them and they have quite a few options. Taking into account that I'm building towards a Pyrofane Cult build with Tzaangors being the front line, is it ok for me to equip them with dual blades? I was thinking, shield on acolytes, double blades on Tzaangors to maximise damage. Do I put any shield in the unit? If so how many do you suggest? Also, should Tzaangors always be played in groups of 20min? Since they have a buff when they are more than 9 models in the unit. I was wondering if a unit of 10 would be too squishy? Thanks edit: my unit has 10 models in it and maybe upgrade to 20 in the future, in case it helps.
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