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Blisterfeet

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Posts posted by Blisterfeet

  1. I think dependant on pilot you can do well with Thrice Befoulment as shown from a tournament result just prior to lockdown (attached) and by the dude in here who plays in the states and posts decent results.

    I also think Chaos Ascendant is a good choice for Daemon centric lists as mentioned above. 

    Even an 'S Tier' list requires a decent pilot to win anything. I've seen Changehost players finish 1-4 in Feb this year over 2 days because in the end they got beat by better players, playing 'worse lists'.

     

    Screenshot_20200406-132437_Twitter.jpg

    Screenshot_20200406-132443_Twitter.jpg

    • Like 1
  2. Having played Maggoth lords just recently in a game against new Seraphon. I would say either battalion for taking all 3 or 1 for each.

    My main gripe was they were just a bit underwhelming in offence and defense and I would of preferred pretty much any model instead of them.

    Luckily they are amazing models so fingers crossed they get some fun synergy or battalion to see them brought back to the table. 

     

    • Like 1
  3. Hey fellow urgold addicts. I have finished my first SC box and have fallen big style for painting magmadroth! 🔥

    Anyone help a crazy guy out coming up with a Lofnir list that I could take to future events (don't own a book, search in this forum proved fruitless).

    Not looking to those top tables just something that in a pinch might scrap 1 or maybe 2 wins in a 2day event (depending on play of course). 

    Love to run as many big beasties as possible but I know the strength of Hermdar and Vostarg in the competitive scene and don't want to overly handicap myself 😁👍

    Thanks in advance

  4. 1 hour ago, PiotrW said:

    How about the Warqueen and the Chieftain? Or the Fomoroid Crusher? He looks pretty formidable...

    No damage at all??? They are that weak? Even Clanrats deal damage! 😵😵😵

    How about taking some Chaos-related allies? How does it work in general - StD can ally with any Chaos faction, but Khorne guys cannot ally with Slaanesh guys etc. So, can I have both Khorne and Slaanesh allied units in an StD army?

    Also, what about Marks? Can I have some Slaanesh-Marked and some Khorne-Marked StD units in the same army?

    I think if you figure out what you want to achieve from the game. You want to lob some dice have a giggle and play your favourite looking units in a themed army. Then lob anything legal together and have some fun with friends.

    If you want to be winning more than you lose on average then you know take a little of what we are saying and put those into practice into your list.

    If you want to win nearly all of the time then you really need to have a firm grasp of what your game plan is and how to min-max your army to do it 😊 that's where @JackStreicher is talking from and myself when it comes to certain aspects. 

    You can still be the first sort of player and go to tournaments even and there are narrative events which are such a blast. So figure out your goals and we as a community can help you accordingly get there 👍

    • Like 1
  5. 1 hour ago, Snakeb1te said:

    A unit can only belong to one battalion unfortunately. Which is why I like that the Karkadrak has the same charge ability as the ruinbringer, as he can still make use of it in godsworn ;)

    Sorcerer with teleport - understood. What about the fights last spell? If I had another 100 points I would definitely include the Sphiranx, as I think some presence in the activation wars is a big deal. Plus the teleport seems really weird thematically... and I want the Marauders to be some kind of a screen.

    Seems you've thought about it I think a chaos lord double fight is a good CP ability but with a fast army the issue you have with him is the ability to keep up, where as the sorcerer does his work wherever.

    I would get it on the tabletop get some games in and just analyse where you feel you are lacking. The amount of times I've drawn up lists and gone to the table top and been like Welp that didn't work 😂😂👍

  6. 8 minutes ago, Snakeb1te said:

    Ok - well here's a fanciful but fluffy list. Not for tournaments, just casual club play but with some bite.  

     

    Two Battalions - thematic list.

    Legion: Ravagers

    Chaos Lord on Daemonic Mount (170)
    5 x Chaos Knights with lances (180)
    5 x Chaos Knights with lances (180)
    5 x Chaos Knights with lances (180)
    1 x Chaos Chariots (120)
    Ruinbringer Warband (140)


    Chaos Lord on Karkadrak (250)
    20 x Chaos Marauders (150)
    5 x Chaos Marauder Horsemen (90)
    5 x Chaos Marauder Horsemen (90)
    5 x Chaos Chosen (140)
    Godsworn Champions of Ruin (180)

    Total: 1870 / 2000


     

    Things to consider:

    1. This is a 3 drop army, with at least 3 CPs in turn one.
    2. Ruinbringer units have high armor and high health, which should allow them to  survive and get more charges off. Deliberately opted for MSU for more D3s.
    3. Everything in the Godsworn battalion is essentially expendable, as it revolves around the damage of the Karkadrak anyway. 
    4. For Ravager summons, I only have 20 x Chaos Marauders waiting in the wings, though I guess one of the two Marauder Horsemen units would eventually die and be brought back on.
    5. I haven' t included Chaos Warriors because I find their warscroll doesn't reflect the badassery of the model - running them as Chosen instead.

     

    Questions for y'all:

    1. Spend the 130 remaining points? If I don't take a 3rd hero I would lose a command trait, an artifact, and a ravagers summon.
    2. Which marks? Slaanesh seems the best to me what with the extra attacks and rerolling charges, but without a warshrine - maybe undivided or tzeentch for durability?
    3. Which artifacts? Chamon or Ulgu would be the realms of choice because of the -3 rend item that I would give the Karkadrak.
    4. Any other tips/changes?

    So I like the list I would go for a way to get the Lord on Mark hitting his hardest with a choice of Artefact that gives that (your preference).

    I prefer consistent damage over burst damage so I would do the knights with Ensorcelled weapons. 

    This then combined with Slaanesh would give you exploding 6s and alot of attacks on the charge or when you are stuck in combat. 

    Personally I don't like chosen but I know the mathammer is quite good. I would use the 130 to get a sorcerer involved in the list.

    Only thing to consider and this might not be prevalent in your scene is you could get pinned in your deployment by alpha striking armies or teleporting Tzeentch etc. So deployment will be a learning curve for you. Maurauders while very good in 40 blobs do die to a big hit of damage quite easily so holes could be formed by a well built list. 

  7. 13 hours ago, PiotrW said:

    I see. Is he in the StD battletome, I'm wondering?

    Anyway - here's a quick StD army list I made, including Chaos units I find appealing for various reasons. Please tell me if it's a playable list, though?

    Leaders
    Chaos Lord on Karkadrak (250)
    Darkoath Warqueen (90)
    Darkoath Chieftain (90)
    Theddra Skull-Scryer (70)
    Ogroid Myrmidon (140)
    Gaunt Summoner of Tzeentch (240)

    Battleline
    5 x Chaos Warriors (100)
    - Hand Weapon & Shield
    5 x Chaos Warriors (100)
    - Hand Weapon & Shield
    5 x Chaos Warriors (100)
    - Hand Weapon & Shield

    Units
    5 x Godsworn Hunt (60)
    8 x Iron Golems (70)
    8 x Cypher Lords (70)
    9 x Corvus Cabal (70)
    1 x Fomoroid Crusher (100)
    1 x Mindstealer Sphiranx (100)
    3 x Varanguard (300)

    Total: 1950 / 2000

    So I love the use of a thematic army and this will look great on the tabletop. I agree with @JackStreicher it lacks removal for big threats. I play alot of StD and Chaos, with Archaon, Varanguard etc. I would also recommend ravagers to utilise the cultists. I would try and jiggle around and fit in a battalion and some extra artefacts maybe godsworn champions of ruin or something like that. Warshrine and bigger units of marauders and warriors is also recommended if you want to go for board stall and obj sitting. 

    Your lord on k and Varanguard will have to do some seriously heavy lifting though even with the Sphinx helping.

    Hope that helps

     

     

    • Thanks 1
  8. 3 minutes ago, EMMachine said:

    Basicly C, having a Greyfyrd Mercenary Company is a different thing than having a Army with Fyreslayer Allegiance. Mercenaries are basicly allies and don't get anything of the Fyreslayer Allegiance or the Allegiance the main army has.

    The Greyfyrd Mercenary company only gets the "Fulfil One's Oaths" rule from their mercenary rules.

    Ok so what about the warscroll prayer the Runesmiter has as standard is this usable within the hero phase if targeting the other lodge members?

    Thanks for your answer about the prayer choices. Azyr confused me by allowing me to select Khorne ones 😕

  9. Ok guys quick question. I do not own the Fyreslayers book so dont have access to this.

    If I have the lodge in a Khorne list (pay the -cp tax) with a runesmiter and hearthguard berserkers.

    Can I take a pray on the runesmiter? 

    A) does it come from the Khorne prayers (azyr states this?!?)

    B) Can I take a fyreslayers prayer 

    C) Can I take no prayer at all because of said wording in codex

  10. 12 hours ago, Troll.exe said:

    List B looks pretty good. Huge fan of Skarbrand and a BoIR.

    I’m just wondering if there’s room for a daemon prince somewhere in one of those lists. Obviously he needs an artefact so its almost a “swap for BoIR” type scenario unless you take a second battalion. Maybe the big fella, Skarbrand and a DP? Im Just spit balling but there’s definitely something to be said about that command ability.

    I could cut the varaguard and easily slot in 

    BoIR Skar DP + BS +SP +SP, as you can see below I own all this ready to go. Is this what you thought @Troll.exe

    Spoiler

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Aqshy
    Bloodsecrator (120)
    - General
    - Command Trait: Mage Eater
    - Artefact: Thermalrider Cloak
    Slaughterpriest (100)
    - Artefact: Skullshard Mantle
    - Blood Blessing: Bronzed Flesh
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Skarbrand (380)
    Slaves to Darkness Daemon Prince (210)
    - Sword
    Bloodthirster of Insensate Rage (270)
    30 x Bloodreavers (210)
    - Meatripper Axes
    10 x Blood Warriors (200)
    - Goreaxe & Gorefist
    - 1x Goreglaives
    10 x Blood Warriors (200)
    - Goreaxe & Gorefist
    Gore Pilgrims (140)
    Hexgorger Skulls (40)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 123
     

     

  11. Hey guys got a tournament at the end of the month and I've drawn up 3 lists. Question is which kind do you prefer. Looking more multiple threats, good board control and enough all round list to improve on my results with a mortal list last year. 

    List A

    Spoiler

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Ghur

    Leaders
    Bloodthirster of Insensate Rage (270)
    - General
    - Command Trait: Mage Eater
    - Artefact: Amberglaive
    Skarbrand (380)
    Bloodsecrator (120)
    - Artefact: Skullshard Mantle
    Slaves to Darkness Daemon Prince (210)
    - Axe
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy

    Battleline
    30 x Bloodreavers (210)
    - Meatripper Axes
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    - 1x Goreglaives
    20 x Chaos Marauders (150)
    - Axes & Shields

    Units
    5 x Wrathmongers (140)

    Battalions
    Gore Pilgrims (140)

    Endless Spells / Terrain / CPs
    Wrath-Axe (60)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 128

    5 drops is a little high but it does fit in some versatile threats

    List B

    Spoiler

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Ghur

    Leaders
    Bloodthirster of Insensate Rage (270)
    - General
    - Command Trait: Mage Eater
    - Artefact: Amberglaive
    Skarbrand (380)
    Bloodsecrator (120)
    - Artefact: Skullshard Mantle
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy

    Battleline
    30 x Bloodreavers (210)
    - Meatripper Axes
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist

    Units
    5 x Wrathmongers (140)
    3 x Varanguard (300)
    - 3x Ensorcelled Weapons

    Battalions
    Gore Pilgrims (140)

    Endless Spells / Terrain / CPs
    Hexgorger Skulls (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 125

    4 drops, more anti magic for Tzeentch heavy meta but could suffer against pretrifex?!?

    List C

    Spoiler

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Ghur

    Leaders
    Archaon the Everchosen (800)
    Bloodthirster of Insensate Rage (270)
    - General
    - Command Trait: Mage Eater
    - Artefact: Amberglaive
    Bloodsecrator (120)
    - Artefact: Skullshard Mantle
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh

    Battleline
    20 x Bloodreavers (140)
    - Meatripper Axes
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    10 x Bloodreavers (70)
    - Meatripper Axes

    Units
    5 x Wrathmongers (140)

    Battalions
    Gore Pilgrims (140)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 106

    I power through the Big man himself next week and get him in this lineup and sacrifice the judgements. Might be fun but I don't know if it is stronger than the other two.

    Any other lists can be suggested (I read this thread avidly though) but I do not own a BToUF, WoBT or Skullreapers. 

    Thanks all

    • Like 1
  12. 10 minutes ago, JackStreicher said:

    They don‘t as they‘re not slaves to darkness. Also allies don‘t benefit from allegiance abilities.

    it says „SLAVES TO DARKNESS Slaanesh units“ - a keyword daemons don‘t have.

    Thanks Jack, guess it's down to raw warscroll.

    Daemonettes have run+charge

    Untamed have 6inch pre move

    Bearers are tanky backfield obj holders

    Letters have mw output

    Also like @Smooth criminal

    Idea of mass knights (which I already own) with bloodstoker and buffs seems an idea to explore. Would want it in a low drop army though....

  13. Do the auras affect Daemon units allied into a STD army. My brain says no as they are not part of the Slaves to Darkness army and I'm sure I've been linked core book rules that says no (don't own the book).

    Example ally 10 Daemonettes in Mark of Slaanesh STD do they get exploding sixes?

    Trying to theory craft my list for tournaments and currently have this core from play testing but still unsure whether I should just jam Archaon in my Khorne list and be done with it. 

    Spoiler

    Host of EC 6th circle

    Archaon - Mask of Darkness, general, Mark of Slaanesh

    Sorcerer lord on foot - Binding damnation aura of Tzeentch (just for in built Mystic sheild on him)

    Battleline

    Varaguard - Ensorcelled weapons, Mark of Slaanesh X3

    Varanguard - Ensorcelled weapons, Mark of Slaanesh X3

    40 Mauraders - Axes and Sheilds, Mark of Slaanesh

    Other

    Untamed Beasts x1 

    Discussion point - what fills the last points?

    10 letters

    10 nettes

    10 bearers 

    Or another 9 untamed beasts

     

    15807513403021562338425456522606.jpg

  14. I know I posted a joke earlier on in this thread but now I want to wade in on this stout negativity from some posters.

    People mention damage and the lack of or competitive viability.

    I just don't understand this coming from a 40k background. Tournament players will spam the best units as much as possible or a battalion that gives a buff and drop advantage.

    80+ mauraders in two 40 blobs with buff support is alot of dice with rend. 

    Don't want damage then I think a blob of 20-25 warriors buffed and mask of darkness'd could be a foundation for a hard to shift defensive list.

    Then put in Archaon/sorcerers or ravagers heroes to spread the buffs (reinforments) and auras and you have the basis of something looking like a tournament list.

    This expectation of a top tier army that uses the whole of a codex, fluffy lists or specifically the models you own seems a little bit off the mark from reading all the other forums on this site and playing at stores and events.

    People mention other armies but they tend to also just use the strong units and have similar negative posters. OBR use catapults and Mortek guard. DOK use witches and Morathi in one battalion from the book. Fyreslayers use one lodge and big blobs of hearthguard, IDN use eels. BOK (which I also play) has tyrants+gore pilgrims or a gore pilgrims and you don't use half the models I own for the tournament list.

    From my experience at tournaments very few lists will consistently hit 4-1/5-0 and most of the time the player at the helm will make a huge difference. 

    If you like the models and play beer and pretzel games or local games you will have alot of fun from this codex from my experience in 6-8 games now running all sorts. You will beat some people you will lose.

    You want a 4-1, 5-0 list for a large tournament you are going to be limited in what you can use from this book just like everyone else reading their respective codex.

    You want to go to the mid tables 3-2, 2-3 then I think then your options are even wider.

    In the end have fun, play games and see if you can find that min-maxed ultimate list if that's what drives you. 

    • Like 8
    • LOVE IT! 1
  15. Spoiler

    Allegiance: Kharadron Overlords
    - Sky Port: None
    Endrinmaster with Dirigible Suit (220)
    - General
    - Trait: Grudgebearer
    - Artefact: Phosphorite Bomblets
    Aether-Khemist (90)
    Aetheric Navigator (100)
    Arkanaut Admiral (140)
    Endrinmaster with Endrinharness (100)
    3 x Endrinriggers (100)
    - 1x Aethermatic Volley Guns
    - 1x Drill Launcher
    3 x Skywardens (100)
    - 1x Aethermatic Volley Guns
    - 1x Skyhooks
    3 x Skywardens (100)
    - 1x Aethermatic Volley Guns
    - 1x Skyhooks
    3 x Endrinriggers (100)
    - 1x Aethermatic Volley Guns
    - 1x Drill Launcher
    1 x Grundstok Gunhauler (150)
    - Main Gun: Sky Cannon
    - Great Endrinworks: Iggrind-Kaz Surge-injection Endrin Mk. IV
    Arkanaut Ironclad (510)
    - Main Gun: Great Sky Cannon
    - Great Endrinworks: The Last Word
    Intrepid Prospectors (110)
    Iron Sky Command (130)
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 3
    Allies: 0 / 400
    Wounds: 80
     

    Is this list in the realms of lunacy or actually has some average legs? 

    Then if you think it's the latter, what artefacts should I take or port? 

    The reason I ask is I don't own the book. Me and my friend have gone half on the aether war box and I have 0 prior experience with the bubble bois as I play chaos mainly.

  16. I'm going to melt my models into a brick and then burn the codex to the chaos gods...after that I'm going to go sit at the bottom tables with my brick of plastic and ash from my old codex and I am going to tell everyone that flat 18 damage fell spears would of been good.

    No I didn't play any actually games did you read the print pfff I value my time ......not that I'm overreacting from a FAQ or anything before you say it!

    Or I might wait and see I haven't decided 🤷🏼‍♀️

    🎣

  17. I like to be positive and reading the changes I think that most are reasonable.

    Mixed weapons was always iffy.

    Archaon still has a 50/50 to allow you either double turn or have the turn after going first. Even the knowledge is better than not knowing for a good general. 

    The Varanguard battalion I don't particularly like I think the ability to adapt to your opponent is a strong tactical advantage. You take 6 but in this said matchup flying would be better you change with the battalion. While not as good as having 2 I can see GW thinking this is ok. Would I pay for the battalion unlikely but that was the same as before.

    Nurgle DP were a little nuts and now the choice isn't so obvious and is more about how you design your list. 

    Overall it's removed some abuse and has been quick about doing it. I am sure I will have alot of fun still and we will see how tournament season goes before I cry about anything. 

    • Thanks 2
  18. 9 minutes ago, GlitzFan said:

    I didnt think you could miz and match weapons for varangaurd. Am I missing something? 

    I am just going off what the app and warscroll builder allows me to do. If this isn't the case I think I would do one unit of fellspears and one unit of ensorcelled weapons and then make sure to target priorities appropriately.

  19. 32 minutes ago, Tiberius501 said:

    Hey all, I was considering making an Everchosen list using nothing but Archaon and Varanguard. It seems potentially viable, since they can get insane quality of attacks due to aura buffs and the +1dmg Circle. Is it worth spending the points on their Battalion? I can also have a Khorne Lord on Jugg with the remaining points. Or is it worth just having a 4th unit of Varanguard? 

    Cheers :)

    So was just going to post my weekend of testing builds against my friends armies. I played BoC and two of his tournament lists for Sylvaneth on multiple battleplans.

    Now while these armies are not super top tier he's a very good player and we ran full match play rules to see what is what in the new STD tome.

    I ran the Everchosen Batallion and 9 Varanguard with a Sorcerer on foot and it felt like a massive trap. I struggled in multiple areas to compete with multiple threat Durthu bomb Sylvaneth lineup or keep Archaon from being swamped or screened out. 

    We found through a days of games on multiple scenarios that if you want to run Varanguard the sweet spot is 6 (in two blobs) and that Khorne/Slaanesh 2 ensorcelled weapons and 1 fell spear felt optimal. 

    Archaon was great throughout when I didn't suicide him in. 

    MVPs were 40 blobs of Mauraders (obviously) with or without double attacking and 'My Will' on them.

    Realmscourge ES was excellent if you can afford it and Darkfire is a good substitute.

    I preferred personally Sorc L on Manticore over on foot but that needs more testing. 

    Sleeper - Now this might be my preferred playstyle but I thought Cabalist legion had some real finesse to it and if you could maximise your wizards and maybe a gaunt summ and a range of ES you could really do some shenanigans with it. I need to play around a list with it.

    Anyways anecdotal evidence aside I will probably run this as core in upcoming big tournaments -

    Spoiler

    Allegiance: Slaves to Darkness
    - Damned Legion: Host of the Everchosen (Sixth Circle)
    Mortal Realm: Hysh

    Leaders
    Archaon the Everchosen (800)
    - General
    - Aura of Chaos: Khorne
    - Spell: Binding Damnation

    Battleline
    3 x Varanguard (300)
    - 2x Ensorcelled Weapons
    - 1x Fellspears
    - Mark of Chaos: Khorne
    3 x Varanguard (300)
    - 2x Ensorcelled Weapons
    - 1x Fellspears
    - Mark of Chaos: Khorne
    40 x Chaos Marauders (300)
    - Axes & Shields
    - Mark of Chaos: Khorne

    Total: 1700 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 90
     

    Then likely add a Sorc/Chaos Lord on Manticore and a ES, Warshrine or DP (need more testing Vs more armies)

     

  20. Hi everyone,

    Here are 3 rules that arose from a match up with Sylvaneth today and the new rules:

    1) How does Archaon's re-roll hit rolls of 6 affect exploding sixes of Winterleaf and Mortal wounds generated off normal 6s by Drycha?

    Would you get the extra hit but not the mortal wound? Get both but have to re-roll? Get neither and re-roll?

    2) When a monster dies with 'My Will' on them and the warscroll has a profile do you use the lowest bracket on the weapons? 

    3) So another 'My Will' question - 40 mauraders have the buff on the when they die they are spaced out 1 inch apart across the mid section. RAW says the unit can fight in melee if they are killed but does not state they can pile in. Does this 

    a) mean they can only hit (1 inch range) the unit in base contact, if no targets are eligible they are removed

    b) they can pile in 3 inches to closest target and then fight like in the Khorne book, which states the words 'pile in'

    4) unit of X is in a circle deployment 6" around an objective. Unit gets charged by 2 separate units (Y and Z) and they end up 6 and a half inch away from the objective. The first unit Y wipes unit X, can unit Z with no eligible target pile in 3inches and claim the objective? 

    Thanks in advance and apologies if any of these are obvious they caused us a few problems to suss out. 

  21. Spoiler

    Allegiance: Slaves to Darkness
    - Damned Legion: Host of the Everchosen (Sixth Circle)
    Mortal Realm: Hysh
    Archaon the Everchosen (800)
    - General
    - Aura of Chaos: Khorne
    - Spell: Binding Damnation
    Chaos Sorcerer Lord on Manticore (260)
    - Artefact: Aetherquartz Brooch
    - Mark of Chaos: Tzeentch
    - Spell: Whispers of Chaos
    Gaunt Summoner on Disc of Tzeentch (260)
    - Spell: Ruinous Vigour
    5 x Chaos Knights (180)
    - Ensorcelled Weapons
    - Mark of Chaos: Khorne
    5 x Chaos Knights (180)
    - Ensorcelled Weapons
    - Mark of Chaos: Khorne
    3 x Varanguard (300)
    - 1x Ensorcelled Weapons
    - 2x Fellspears
    - Mark of Chaos: Khorne

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 82
     

    So I am torn which is better and play test the above and also another version using more troops, one with 10 Chaos warriors instead of the GS and 20 mauraders with the Endless spells instead of the GS. 

    If anyone wants to try there hand at improving it the below spoiler has all my models;

    Spoiler

    Archaon

    Chaos Sorcerer/Lord on Manticore

    Chaos Lord/Exalted champion on foot

    Gaunt summoner (gonna sort the disc bit)

    15 Chaos warriors

    40 Mauraders

    10 Chaos Knights

    1 Chaos warshrine

    1 Gorebeast Chariot

    All the new endless spells

    2500 points of Khorne (goretides, bloodthirsters etc)

    2000 points of Nurgle (including a GUO)

     

     

  22. Thanks @Asamu @Smooth criminal @Spears and @Kasper that's some really good info. 

    If this is anyway affects it I will be running them predominantly in Host of Everchosen, with Archaon, I am thinking 10 knights (already have them) and some mauraders (2x 20 or 1 40 block). Mark wise I like Khorne and Nurgle but I'm flexible. 

    I'm asking because I have the kits on my desk but don't want to commit to a subpar combo and I play against alot of different armies with high saved heroes like Alarielle, Verminlords, Mawcrushas etc. 

     

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