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Blisterfeet

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Posts posted by Blisterfeet

  1. 3 minutes ago, Gwendar said:

    I don't disagree completely, but I've had Skyfires do a lot of work in terms of deleting an important hero and clearing weak horde units with no support. I already have 2 CC hammers in the list via Knights and Tzaangors so figured a dual-purpose unit would work out. That really was a point of contention for me... I also thought of swapping them out and giving Be'lakor the Rift to cast. I don't love the idea of using it without Kairos\LoC to auto-dispell it right away, but since there's so few wizards in this list anyway it isn't really a huge concern.

    So yeah, I'll probably see how that works out. Glad to see Tzaangors are working out for people.. I think I just wanted them to be a bit better so I could justify running 2 or 3x20 of them in a list so I just wrote them off 😅. Without the +1 attack agenda (that will likely go to the Knights) then they aren't going to be as good, but that's still a chunk of wounds with a 6+ DPR sitting on something. Dismantlement and Tides are both good alternate Agendas for them as well.m

    My experience with Skyfires has been the opposite and they were extremely underwhelming and rarely got close to their investment back. 

    I usually run HostDup with a 20xTzangors 10xpinks 10xpinks. The Tzangors if not effectively dealt with can apply early pressure to allow the wizards and pinks to get into position and do Tzeentch things.

    I agree with the threat if Darkfire doing damage back but I tend to cast mine from Be'lakor and he usually isn't near the bulk of my army. I do prefer it with Kairos/LoC.

    Either way I'd rather spend 80 points elsewhere than on the bow goats 😜😜

     

  2. 1 hour ago, Gwendar said:

    That's just it though right? How many other units are grossly undercosted or punch above their weight? Plenty of factors to consider in that which is why I don't like comparing units between armies.. but just throwing it out there. I just feel like they missed a bit of a point with them but I believe what @Grimrock says is probably the truth. They hit hard enough now to cripple a unit and have the wounds to stick around for another 1-2 turns.. so yeah, I don't think I was giving them enough credit after looking more and more into them this morning 😉

    For @RUNCMD and anyone else interested in an alternate Hosts Arcanum based list, I actually worked this up on lunch so it's in a very rough state and I think a lot more optimization can be had. Not sure what to do with the extra 40 points.. but you all get the general idea I think:

      Hide contents

    Allegiance: Tzeentch
    - Change Coven: Hosts Arcanum

    Leaders
    Chaos Lord on Daemonic Mount (170)
    - General
    - Command Trait: Spell Hunters
    Chaos Sorcerer Lord (110)
    - Lore of Fate: Glimpse the Future
    Be'Lakor (240)
    Tzaangor Shaman (150)
    - Artefact: The Fanged Circlet
    - Lore of Fate: Arcane Suggestion

    Battleline
    20 x Tzaangors (360)
    - 4x Pair of Savage Blade
    - 8x Savage Greatblade
    - 8x Savage Blade & Arcanite Shield
    3 x Screamers of Tzeentch (80)
    3 x Screamers of Tzeentch (80)

    Units
    10 x Chaos Knights (320)
    - Cursed Lance
    6 x Tzaangor Skyfires (400)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1960 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 139

    Originally I had this as Cult of a Thousand Eyes, but for obvious reasons it turned more into "StD with a couple of Tzeentch units" rather than a more balanced mix of both since I had 80 Marauders in as well (to take advantage of the Coven ability to get hit RR's). So this rough version is really just 3 threats from the Tzaangor, Knights and Skyfires (wanted a long-range threat and something to take lightly guarded objectives since this list devoid of strong casting) while the Screamers and move as needed.

    Not sure what\if anything should change but always curious to hear your thoughts.

    So I like these off beat lists but I have play tested Skyfires and as much as I want them to be even close to worth 200 points. They really really are not worth it. I would take enlightened every single time...if not any unit in the book over them.

    Math hammer supports this and I still play tested them, just because I thought they can't be bad 16inch movement range etc. 

    Tzangors on the other hand have been excellent in blobs of 20 for me against multiple types of lists. Many opponent's as well have said they didn't expect them to be quite as good.

    So my adaptions would be swap Skyfires > Enlightened and take the superb Darkfire Daemonrift 😉😉 

    • Like 3
  3. 13 hours ago, Gwendar said:

    Yeah, they have that as well but I can't remember what gives it.. generally I don't see that as much as the above lists and trust me I've seen it all playing against so many tournament guys on tabletop simulator. The teleporting is seldom the issue honestly.. for me it really is just the amount of power they can put out in shooting alone and for how cheap everything is, they can easily have 4-6 threats on the board at a time which is absolutely absurd.

    A lot of buffs aren't even spell casts, but just straight up abilities or things spent with CP of which they will have a near infinite supply of with Kroak\Starmasters who will be safely tucked away in a corner of the board to where I can seldom even have 30" range Jezzails able to hit him; not before they get blown off by similarly long-ranged Bastiladons. I've taken a break from Skaven as Kroaks spell alone makes it near impossible to do much as he can easily just kill off all my 5 wound wizards if they get a double turn which cripples my biggest hammers.

    Anyway, I don't want to rant about Seraphon as I've kept it pretty much to myself... people know what the problem with them is, but thanks to COVID we haven't had any real tournament info to go off and GW don't look at Tabletop Simulator despite some pretty large\major tournaments happening there where they've done exceptionally well, as well as KO. I know their rules writers are numerous and I often wonder how the communication is in the office.. far too often it seems things get fixed for Faction A but then Faction B's update has basically the same thing for better or worse just like you're describing... Oh well. I think as Tzeentch, we honestly have a good set of tools to deal with them, especially since we can usually beat them on drops and strike first.

    I'm lucky and have a Kroak Seraphon player in my group. I have played him 10+ times. Generally horror based changehost can win by attrition on obj, but it can get ropey if they do some solid opening damage.

    Flamer version I think is weak against castle Kroak, you have to commit so heavily to do damage it exposes you in the following turns.

    I have had success focusing on the astrolith bearer with mw spells through portal, then focusing on dispelling the balewind and in a response, the following turn Be'lakoring the kroak. This usually will give you enough time to set up your blobs of horrors and objective holders and then weather the following turns.

    If you want to 'changehost flamer' Kroak you have to play it like tau in 40k. You target the saurus guard with one blob and then all the other fire into Kroak once he has no 'drones' to soak wounds. 

    Generally my matches are 60/40 in favour of Seraphon but in general I think we can win on obj on some battleplan. 

    Zoning is the most important skill against tier S armies like KO, Seraphon etc you need to have map denial constantly in your mind if you are to win. 

    Hope that helps.

    • Like 2
  4. 2 hours ago, Gwendar said:

    Nothing is "best" but I would say it's pretty solid.. personally I like to have a Soulscream Bridge in my Eternal Conflag lists as well as more Wizards over the Fatemaster and that performs just as well\better than this does. I just took that list from someone who has been playing TTS tournaments and doing reasonably well with it as an example of something with the Fatemaster. Having the Bridge alongside Changehost just gets you in range to blast 2-4 units off the table right away and hope to get a double turn.

    I really don't think Endless Spells are something that Tzeentch players should feel like something they need to have. I really find the only things used are the Balewind (almost exclusively to put a Changecaster or Blue Scribes on top of), Bridge, Spellportal and Geminids\Darkfire Daemonrift.

    To add to this. I predominantly been playing non changehost lists and I have found the following to be worth their points in the matches I've played. 

    Prismatic palisade - for making the board smaller and sheilding against an obvious alpha.

    Darkfire daemonrift - which I love when running a gaunt or Be'lakor

    Umbral Spell portal - For the reach of me spells.

    Soulscream Bridge - For putting Tzangors or Chaos chosen when you need them.

    Eternal Lifeswarm - in horror MSU lists for maximum tarpit shenanigans.

    Never really run more than 2 in my GoS and HoD lists. 

    When I've run changehost I play horror heavy and tend to only take umbral portal.

  5. 39 minutes ago, Skreech Verminking said:

    Wait there’s actually a person mad enough to use  a List I created😍😍?

    Well Skreech Verminking Approves!!

     

    Yup we are in a 8 man league and he's playing Skaven so he's gonna roll it out against the Seraphon boys 

    • LOVE IT! 1
  6. 4 hours ago, Skreech Verminking said:

    So I’ll be playing a game of aos against a seraphon player, this weekend:

    knowing how much my buddy loves his twice shooting bastiladons,

    I’ll be using this list:

    Allegiance: Skaventide
    Mortal Realm: Chamon

    Leaders
    Verminlord Deceiver (320)
    - General
    - Command Trait: Shadowmaster  
    Deathmaster (100)
    - Artefact: The Three Fangs  
    Deathmaster (100)

    Battleline
    40 x Stormvermin (400)
    - Halberd & Shield
    40 x Clanrats (200)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade

    Units
    1 x Warp-Grinder (80)
    1 x Warp-Grinder (80)
    1 x Warp-Grinder (80)
    20 x Gutter Runners (200)
    20 x Gutter Runners (200)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)

    Total: 1960 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 171
     

     

    So this list sounds amazing, is there no rules stopping the mass deployment off the board like 40k? I checked the FAQ/erratas/designer commentary and core rules and I couldn't find anything. 

    My friend wants to use this in our local tournament and I wanna give him the 👍 

  7. On 8/13/2020 at 3:44 AM, Xasto said:

    I was thinking of running Belakor as an ally, anyone had any success yet? So far my list is basically a 2 drop changehost + belakor

    I have tested Be'lakor in a league game last weekend against Coalesced Seraphon. I was running changehost with him allied in but I was running horrors as I hate flamer models. Be'lakors ability shut down a Dread Saurian. This turned it into a scenery peice and then I blocked it's base with an endless spell. The guy said he wont be taking that model again 🤣🤣 

    I won on Blades edge 10-7. I have also run it 5+ times in lots of other lists and he usually makes back his points etc against KO (in my league) as they have said his 5+ does not affect fly high. 

    Your mileage might vary dependant on armies. 

    I think if I was going ultra competitive, I think 2 exalted flamers or some sort of heavy teleporting threat  is more what the list needs than more control. My verdict is he is very solid. 

  8. Ok so me and my friend have played alot of games with Bel'akor recently and particularly in Legions of Chaos ascendant. 

    He has a rule that says the following 'In addition before you allocate a wound or mortal wound to Be'Lakor, pick 1 friendly bloodletters, plaguebearers, Daemonettes or horror of Tzeentch unit within 8" of him and roll a dice. On a 4+ that wound is allocated to that unit instead'

    How does this work with MW allocation? 

    1) 3 MW are assigned to Be'lakor. He makes 3 6+ legion saves and saves 1, I then nominate the 2 remaining to nearest unit and make additional 6+ legion saves.

    2) 3 MW are assigned to Be'lakor. He makes 3 6+ legion saves and saves 1, I then nominate the 2 remaining to nearest unit and they just take it

    3) 3 MW are assigned to Be'lakor. I then nominate to nearest unit and make additional 6+ legion saves on them only and kill any that don't save.

    4) other please use above example 😁

  9. Might be an obvious answer. If I run a slaves to darkness sorcerer lord or chaos lord in another chaos allegiance other than slaves, for instance Tzeentch does the Eye of God's table apply if they kill anything? 

    Or does it work like marks of chaos and outside of StD the rules only follow the respective codex traits. 

  10. 3 hours ago, Laststand said:

    I have never managed it! 

    Separately what do people feel about min sized rat ogre units babysitting clan rats. 

    I have had success with units of 6 but just thinking that 2 could provide a cheap secondary threat that might make non monster heroes think twice about charging, block with their big bases or help to reduce an attacking unit down so that the clan rats still have numbers to hold the objective. 

    Allegiance: Skaventide

    Leaders
    Grey Seer on Screaming Bell (240)
    Plague Priest on Plague Furnace (200)
    Verminlord Warbringer (280)

    Battleline
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Units
    2 x Rat Ogors (90)
    2 x Rat Ogors (90)
    2 x Rat Ogors (90)
    40 x Plague Monks (280)
    - Foetid Blades
    - 2x Standard Bearers
    - 2x Plague Harbingers
    40 x Plague Monks (280)
    - Foetid Blades
    - 2x Standard Bearers
    - 2x Plague Harbingers
    1 x Warp-Grinder (80)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 205
     

    @Laststand like this you mean. If you don't want the warp grinder you could just run 20 more wounds and make the clanrats 40 blob 🤣

  11. 11 minutes ago, Kramer said:

    Big help is the AoS reminders website if you are new. Best thing in warhammer right now!

    Just enter all the units and abilities you're taking and it prints out a pdf for you with everything you need to remember per phase! 

    https://aosreminders.com/

    Thanks Kramer, I do try and use that when I play online 😁 should probably use it on my phone too in real life. 

  12. Hey Slaanesh fans. Just an enquiry is their a host and battalion I can run with these units or would I need to purchase more? Not for competitiveness just for game days and fun.

    I Own;

    Archaon, 15 Chaos Knights, 20 Chaos Warriors, 1 Warshrine, 1 Chaos sorcerer lord, potentially a Shalaxi, all the StD endless spells.

    I've looked at warscroll builder but without a book and understanding the hosts I'm struggling to see if I have a legal list or should stick to StD allegiance. 

    Appreciate any help 😁👍

  13. 8 hours ago, Gwendar said:

    know you didn't ask me, but I just wanted to chime in for what it's worth.

    That's our advantage as Skaven is that we can compete in each stage.. though you don't exactly have to, especially with pure Pestilens. That said, yeah Plagueclaws aren't great.. they're like the Mortek Crawlers in that they're very all or nothing except that the Crawlers will actually do something more often than not 😉. The issue isn't the 3\3\-2 profile so much as it's only 1 attack with a random d6\2d6 damage, so it's super swingy by comparison.

    Also, if you're running more Monks then I would vouch for Staves. I think that mathhammer says Blades, but by a very marginal amount. You can easily get 30+ of them in range with the Staves which is also when the unit is hitting at it's best anyway. Monks aren't there for attrition, they're there to hit things.. so once they drop below 20-30 then the benefits of the Blades aren't as helpful anyway.

    More the merrier when it comes to advice. I think I see the issue. I was using them on TTS to hit.objective sitting blobs and chip damage. Admittedly though the swingy nature can lead to frustrating times and for 300 points it's a very valid point to bring something more consistent.

    It's a shame as the model is very cool. 

  14. 48 minutes ago, Skreech Verminking said:

    If I were you I’d drop both catapults and max out both units of 20 Plague monks each.

    Glotking, might also be a great pick, since his commandability works on plague monks really well, and with his spell, a Unit of Monks will be sitting on 80wounds with a 6++ save.

     

     

    1 hour ago, Verminlord said:

    You'll want to run death frenzy on Thanquol for pile in after death monks.

    I'd also consider dropping the plague claws- they're extremely unreliable. Just take more monks

    I'm not sure if staves are better than blades even with the extra reach

    Thanks for the feedback I may save the claws for fluffy games then.

    I have some questions;

    So @Skreech Verminking with army building it's always said to be active in multiple phases. Is it a downside to not have any shooting even if it is inconsistent? (55% hit rate).

    @Verminlord I'll change the spell that makes more sense if I'm running more monks. 

    The only way to fit fit Glottkin is to sacrifice both claws and the battalion to get him in. Which does minimize the horde aspect of the army

     

     

    Allegiance: Skaventide
    Thanquol on Boneripper (390)
    - General
    - 2 Warpfire Braziers & 2 Warpfire Projectors
    - Lore of Ruin: Death Frenzy
    Verminlord Corruptor (280)
    Plague Priest on Plague Furnace (200)
    The Glottkin (380)
    - Allies
    40 x Plague Monks (280)
    - Woe-stave
    - 2x Standard Bearers
    - 2x Plague Harbingers
    40 x Plague Monks (280)
    - Foetid Blades
    - 2x Standard Bearers
    - 2x Plague Harbingers
    20 x Plague Monks (160)
    - Foetid Blades
    - 2x Standard Bearers
    - 2x Plague Harbingers

    Total: 1970 / 2000
    Extra Command Points: 0
    Allies: 380 / 400
    Wounds: 156

    @Skreech VerminkingVerminking

    Allegiance: Skaventide
    Thanquol on Boneripper (390)
    - General
    - 2 Warpfire Braziers & 2 Warpfire Projectors
    - Lore of Ruin: Death Frenzy
    Verminlord Corruptor (280)
    - Artefact: Brooding Blade
    Plague Priest on Plague Furnace (200)
    - Artefact: Liber Bubonicus
    40 x Plague Monks (280)
    - Woe-stave
    - 2x Standard Bearers
    - 2x Plague Harbingers
    40 x Plague Monks (280)
    - Foetid Blades
    - 2x Standard Bearers
    - 2x Plague Harbingers
    40 x Plague Monks (280)
    - Foetid Blades
    - 2x Standard Bearers
    - 2x Plague Harbingers
    Congregation of Filth (160)
    Extra Command Point (50)
    Warp Lightning Vortex (80)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 158
     

     

  15. 2 hours ago, Verminlord said:

    Would be nice if someone getting doubled could at least spend a cp to reroll their priority roll

     

    How are people running pestilens now btw? I feel like I haven't seen them around as much lately.

    I'm new to Skaven (not the game) but plan on testing some Pestillens lists out these are the two I'm going to try

    List 1

    Spoiler

    Allegiance: Skaventide
    Thanquol on Boneripper (390)
    - General
    - 2 Warpfire Braziers & 2 Warpfire Projectors
    - Lore of Ruin: Warpgale
    Verminlord Corruptor (280)
    - Artefact: Brooding Blade
    Plague Priest on Plague Furnace (200)
    - Artefact: Liber Bubonicus
    40 x Plague Monks (280)
    - Woe-stave
    - 2x Standard Bearers
    - 2x Plague Harbingers
    20 x Plague Monks (160)
    - Woe-stave
    - 2x Standard Bearers
    - 2x Plague Harbingers
    20 x Plague Monks (160)
    - Foetid Blades
    Plagueclaw (150)
    Plagueclaw (150)
    Congregation of Filth (160)
    Extra Command Point (50)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 130
     

    It's a balanced list with 2 hammer units. I think this might lack wounds so hence the play test

    Spoiler

    Allegiance: Skaventide
    Thanquol on Boneripper (390)
    - General
    - 4 Warpfire Braziers
    - Lore of Ruin: Warpgale
    Verminlord Corruptor (280)
    Plague Priest on Plague Furnace (200)
    - Artefact: Liber Bubonicus
    Plague Priest on Plague Furnace (200)
    40 x Plague Monks (280)
    - Woe-stave
    - 2x Standard Bearers
    - 2x Plague Harbingers
    40 x Plague Monks (280)
    - Woe-stave
    - 2x Standard Bearers
    - 2x Plague Harbingers
    20 x Plague Monks (160)
    - Foetid Blades
    Congregation of Filth (160)
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 151
     

    More wounds, 3 hammer units but no range so again needs playtesting 

    I have also looked at how to fit The Glottkin in but I'm nervous about relying on magic of any sort for a strategy so I have dropped him again.

  16. Just now, Gwendar said:

    This is the answer, actually.

    So, each of those heroes is going to be able to use the allegiance abilities for their Clan.

    Well this confirms 1 I need the book to remember all of these and 2 this army gonna hit the table for fun times! Thanks @Gwendar

    • Like 1
  17. Can anyone answer a new player Q. If I take a janky but fun looking mixed allegiance list how do allegiance specific buffs like the great plagues, clawlord general trait work and masterclan gain a cp work (I have 1 of each of these in my army and Masterclan as General). I do not own a book yet so I am wondering if none apply or if 1 nominated applies or they all apply (highly doubt that).

    List is here and this is purely a fun list to go with my masses of plague monk list. 

    Spoiler

    Allegiance: Skaventide
    Plague Priest on Plague Furnace (200)
    Thanquol on Boneripper (390)
    - General
    - 4 Warpfire Braziers
    Clawlord (100)
    10 x Stormvermin (100)
    - Halberd & Shield
    10 x Stormvermin (100)
    - Halberd & Shield
    20 x Clanrats (120)
    - Rusty Spear
    40 x Plague Monks (280)
    - Woe-stave
    20 x Gutter Runners (200)
    1 x Doomwheel (150)
    1 x Doomwheel (150)
    Plagueclaw (150)
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 153
     

     

  18. 13 minutes ago, Gwendar said:

    Next 2 up. Went 1-2 again unfortunately.. all explained in the reports. Needless to say I'm happy to be taking a break from Skaven (aside from 1 or so a week for the next tournament) and focusing on something that plays a bit differently like Tzeentch or Fyreslayers.

    People seem excited about the 4 Doomwheel list so I'll probably be testing it out some this week.
     

     

    Thanks for the write ups and sounds like you could of gone 2-1 if things had gone differently. I always think having a selection of armies is good in this hobby as you can get jaded from time to time. That's how I justify owing most of chaos 🤣🤣

     

    • Like 1
  19. 12 minutes ago, Skreech Verminking said:

    It’s definitely worth it.

    You basically get a 6pus feel no pain for all of your plague monks, within range of the furnace.

    it may mot sound that great, but when your basically going for like say 160-200plague monks, that 6++ save can be a game changer.

    Ps: with the new meta, Grey seers aren’t really that much of a thing anymore.

    why pay 140points worth of magic, when basically everything that he casts gets unbound anyways.

    Now don’t get me wrong, he’s definitely a great option, and I doubt that there are like only going to be Seraphons or Tzeentch player in your area or at a tournament in total 

    I was thinking more jamming Thanquol or Bell so a sea of monks some claws for clearing obj sitters and a Verminlord corruptor and Thanquol as threats/distraction.

    Then maybe Skitterleap to reposition a blob if monks if you can get it off with the + to cast. 

    Just wondering your thoughts or is it monks > everything else.

    • LOVE IT! 1
  20. 48 minutes ago, Skreech Verminking said:

    Fun fact, it really isn’t.

    Still the worst battailon in the whole game.

    but with the points reduction of stormvermins, it is the better option in taking, when your really want to field them.

    But then again  for 180pointsyou could basically take a unit of 40Clanrats for almost the same price, and they will do so much more.

    If I wanted to really make the game extremely hard for my opponent, I would have probably taken, another unit of 20-40clanrats and another unit of 40plague monks with the convocation of filth battailon, the only not over costed and pretty good battalion in our book.

    But I love my Stormvermins.

     

    So you eluded to something I was wondering. Is convocation of filth worth it? I like Clan Pestillens and wanted to generate the best lineup for me to have fun. I am thinking you need to run a masterclan leader though. Any thoughts you could share? 

  21. 5 minutes ago, Skreech Verminking said:

    How about 500’000rats instead😜.

    Jokes aside, how’d ya like this list instead.

    sure there might be a mage in the midst of the vermintide, but he’ll be just there for his commandtrait and artifact purpose, so no magic is needed.

    And instead of taking a screaming bell for casting and battleshock immunity purpose, the other altar of our great horned rat can be a good option, especially for it’s combat prowess.

    Leaders
    Warlock Bombardier (120)
    - General
    - Command Trait: Overseer of Destruction  
    - Artefact: Vigordust Injector  
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Plague Priest on Plague Furnace (200)
    - Artefact: Liber Bubonicus  
    Clawlord (100)
    - Mighty Warlord Command Trait: Brutal Fury

    Battleline
    40 x Clanrats (200)
    - Rusty Blade
    40 x Clanrats (200)
    - Rusty Blade
    40 x Stormvermin (400)
    - Halberd

    Units
    1 x Warpfire Thrower (70)
    1 x Warpfire Thrower (70)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    40 x Plague Monks (280)
    - Foetid Blades

    Battalions
    Claw-horde (180)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 198
     

    I like this list alot. Claw-Horde seems like a popular choice the last few pages since GHG20

  22. 3 hours ago, Nikobot said:

    i think their role as versatile/utility is great, they just need some more hit for 300pts.

    verminlords need a spell list now so they have 2 spells to cast. having 1 spell to cast is even worse with max 3 endless now, but with all the unbind power out there now, the endless spell investment is a lot worse for skaven.

    Warpseer probably worth 280pts due to all his versatility, I think he needs an innate +1 to cast/unbind in this day and age though and that extra known spell from a VL deck, as he hits like a marshmallow, but thats ok as he does lots.

    Deceiver and Warbringer need to be able to do 9-10 damage vs 4+ reliably without huge artefact investments etc

    Corruptor is just horrible in combat, needs to be doing something approaching the deceiver/warbringer. id imagine tweaking his MW output, d3 mw on a 6 to hit, and -1 rend would help.

    Skreech is terrible. needs damage boost/rewrite. i think it would be good if he got a clan keyword each turn for the aspect he takes on. that would give him access to good buffs and versatility.

    See the thing is with Corruptor and Verminlords in general is in LoCA with a 4 fold blade the guy is an actual huge threat.

    So reducing prices or warscrolls could be dangerous. 

    I think they might just need more benefits for being with Skaven only armies and your artefacts tweaked. If you have a 'fang toothed blade' that did a SoJ style thing I think that would correct alot of the issues of output. 

    Just my two cents as I play alot of LoCA

    • Like 1
  23. So I fell down the preferable gnaw hole after having my Verminlord completed (picture below) and I now own the models shown in the list. 

    Help this new rat in town finish a list, do I buy a thanquol drop the bell and go 4 brazier punch machine? I am running the battalion to just get an extra artifact but maybe you think I am eating too many warpstones and have gone mad! 

    List 

    Spoiler

    Allegiance: Skaventide
    Mortal Realm: Aqshy
    Grey Seer on Screaming Bell (240)
    - General
    - Command Trait: Cunning
    - Artefact: Skavenbrew
    Plague Priest on Plague Furnace (200)
    Verminlord Corruptor (280)
    - Artefact: Incandescent Rageblade
    40 x Plague Monks (280)
    - Woe-stave
    - 2x Standard Bearers
    - 2x Plague Harbingers
    20 x Plague Monks (160)
    - Foetid Blades
    - 1x Standard Bearers
    - 1x Plague Harbingers
    15 x Plague Censer Bearers (180)
    Plagueclaw (150)
    Plagueclaw (150)
    Congregation of Filth (160)

    Total: 1800 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 125
     

    Verminlord attached

    Spoiler

    I didn't paint it 😘

     

    20200721_181450.jpg

    • LOVE IT! 1
  24. Going to try this out at the end of the month. Think the drops might be a bit high.

    I want to try not be reliant on magic and focus on good obj holders and CA buffs.

    Spoiler

    Allegiance: Nurgle
    Lord of Blights (140)
    - Artefact: Rustfang
    The Glottkin (380)
    - Lore of Malignance: Blades of Putrefaction
    Plague Priest on Plague Furnace (200)
    Great Unclean One (320)
    - General
    - Bile Blade & Massive Bilesword
    - Command Trait: Grandfather's Blessing
    - Artefact: The Witherstave
    - Lore of Virulence: Favoured Poxes
    5 x Putrid Blightkings (140)
    5 x Putrid Blightkings (140)
    5 x Putrid Blightkings (140)
    40 x Plague Monks (280)
    - Woe-stave
    - 2x Standard Bearers
    - 2x Plague Harbingers
    10 x Plague Censer Bearers (120)
    Blight Cyst (140)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 164
     

     

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