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Panzer

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Everything posted by Panzer

  1. Can you count fingers? If yes then you can tell the numbers. If no then you might need some pre-schooler to teach you. What I don't like about them is that GW once again carved the symbols in instead of having them neatly painted on like with some of their other faction dicesets. At least they aren't as bad as the 40k Death Guard ones which are horrible to roll I guess.
  2. Summoning is more or less fine imo, it's just the Slaanesh mechanic that's wonky. Too limited in that it's only useful with leaders and too powerful in that Keepers are leaders which just wreck face and have lots of wounds themselves. The easy way out would be to let Keepers not generate DP, however personally I'd rather see it adjusted so that every Slaanesh daemon can generate them but also to increase the points required to summon the units in return.
  3. There's nothing Baron Samedi about anything Death in AoS imo.
  4. They look so so much better with more realistic proportions and an upright stance.
  5. The only reason why GW can't and won't do as many updates as a videogame dev is because unlike with videogames GW has no way to collect even close to the same amount of data. All they can get are lists and results from tournaments and the occasional playtests, both which don't happen multiple times a day every day.
  6. To be completely fair, IH have made a bit more of a splash than any Slaanesh list people have come up with so far, plus there are a LOT more Space Marine players in 40k than there are Slaanesh players in AoS so while you keep seeing Slaanesh regularly in the top spots they aren't completely dominating the top10.
  7. Made to Order is awesome. I don't care much for most of the models and unfortunately I was low on money when they put Settra and Khalida into the made to order, however it's great for anybody who wants some of the older models and shouldn't bother people who don't. One could argue the made to order stuff costs a bit much, however I'd rather have it cost much than not having a chance of getting those models at all. In my book there's literally nothing negative about Made to Order.
  8. Oh it definitely sucks to lose most games. That shouldn't stop you from starting an army you like though, especially not if GW offers a super box deal. You just have to manage your expectations. If you are super competetive though and care more about winning than about the models and the fluff of your army then yeah you are probably better off staying away from this cool army you actually like but don't.
  9. I'm a former Tomb Kings player. Trust me, I know how it is to lose most games.
  10. Personally I couldn't care less about that. If I think an army is cool I'll buy into it regardless of whether it's strong or not. I'm not playing warhammer just to win tournaments after all.
  11. The balance is not worse than in most other editions though. The gap between the strongest (not counting Iron Hands because they are new and still need to get adjusted) and the weakest faction is much smaller than last edition for example. And with the constant updates they have the tool to keep improving on it. Also it happens extremely rarely that a new book full tilts the game. The top armies stayed at the top and the bottom armies stayed at the bottom for the most part regardless of the new hotness. There's the occasional release that tilts everything but those are the exception instead of being the norm. It's a constant up and down with GW and balance but it's much better than being stuck with a broken release for years , relying on the community to figure something out, like it used to be.
  12. That's what many people get wrong. 40k was only supposed to be the best and 'simplest' form of 40k ever in regard to the core rules and constant updates. The core rules ARE super simple and the constant updates definitely make sure it's the best 40k ever since glaring issues can be addressed within a few months instead of having to wait years for a new edition. That's as far as it goes. The Codexes themselves were always a completely different topic, though I argue they still qualify for 'the best form of 40k' as no other edition of 40k had the benefit of constant updates nor got that much customisation in terms of subfactions (which only seems to become better now too).
  13. If I were to start the army the must haves would be the Harvester and Katakros. Obviously the Battleline unit as well. I think I'd pretty much skip completely on the cavalry though. Oh and another must have would be lots of proper skulls, a hobby knife and greenstuff...
  14. We can chalk up a lot to opinions, however it's a fact that AoS only really kicked off big time after GW introduced proper points and everything. That's pretty much the best proof of what the community wants and prefers you can get.
  15. GW has no problem letting the content of battleforce boxes overlap so it could partly be something we've already seen in an early battleforce box.
  16. Unless your list is more casual than 90% of the lists you are facing and even if you get matched against similar lists quickly it still means that winning would likely match you against more competetive lists again. Tournaments are simply the wrong place to bring non-competetive lists.
  17. The big difference is that MTG gets completely carried by what's strong and competetive while Warhammer gets also carried what appeals to the customer aesthetically. That's not to be underestimated. The actual hardcore tournament players are only a small part of the whole customerbase.
  18. Considering the usual replies, explanations and actual actions GW gives/takes and sometimes even immediate nerfs after a release I'm pretty confident that strong releases are less of a business decision and more of them simply underestimating the impact of their new releases.
  19. The wording of the rumour engine has never included any actual hints.
  20. People need to learn that being "That Guy" has absolutely nothing to do with bringing a hard list or not. It's the overall attitude and behaviour towards others that makes someone "That Guy". That can be the case even if he brings a weak list.
  21. Reminds me a bit of the Infernal Enrapturess.
  22. ^ this From interviews, comments and practical observations we can see that GW employees mostly play what would fall in 40k under "Narrative Play" and "Open Play" instead of the "Matched Play" rules most people and tournaments use. That's because for them it's mostly about the models and the background and less about having a fair game. Even the ones who more or less often go on tournaments place pretty low because they just don't have the right mindset to write competetive lists. It was the most obvious when they released AoS without points for units. That's all good and fun but not what most people want obviously. Having no points for units was and is unthinkable for the regular wargamer. People want a fair game as a basis (or at least as fair as possible) which they can slap the narrative and their fun background and beautiful models on top of. GW is learning ... slowly, but ultimately they are still the same people who prefer unbalanced narrative focussed games over balanced games so that's the kind of rules they'll write primarily which they try to balance afterwards via General Handbooks/Chapter Approveds and Erratas. However, so it doesn't sound all negative, GW is also at their best if they let themselves be creative with their rules. 40k has become rather bland rules-wise (not just this edition). Fun and interesting rules like for example the Greater Daemon ones you look for in vain. I 'blame' the 40k community being vastly more competetively minded than the fantasy one and GW being GW simply not being able to write rules that are fun&interesting and balanced at the same time. The latest Space Marine Codex is them trying to bring a bit more flavour into their rules again, but it seems GW has a problem with seeing the results of stacking their rules. Something 40k players jump on immediately. So one of the Marine subfactions ended up way over the top for the timebeing.
  23. The only thing I regret about not wanting to start this army after all is that I won't be able to use the Harvester and Katakros.
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