You can add 30 Savage Orruks to buff with your Wardokk to keep objectives. So 300 points + 80. Total 1080 points. I would invest my money in some Ardboyz. 360 points for 20 models. So total 1440 points. Than 50 points more to buy a command point to use to increase your Big Waaagh points during Hero Phase with 'ere we go' Command Ability.
Total 1490 points.
I would drop off the Brutes to add 15 more Ardboyz that in Big Waaagh are better than Brutes. You will have just 6 drop instead of 7 that is always useful and more Orruks to increase Big Waaagh point at the start of your hero phase.
I'm selling the Magma Dragon, unique and inimitable piece by Forgeworld.
The miniature is new in original Box, last chance to buy it because it was removed from Forgeworld website.
Payment with Paypal. Shipping worldwide from Italy.
Price 120 euros.
I like your list because you have lots of bodies and the super Duo MawKrusha-Rogue Idol.
The weak points in your list are: - the lack of unpredictability, the lack of shooting weapons. Moreover, your Mawkrusha will die in the first/second turn if you don't hide him.
Just played Ossiarch Boneripers with my Faithfully Ironjawz. 🙂
How 'Mortal Contract' spell works?
Because I charged with a MawKrusha, debuffed with Mortal Contract.
I made 24 damages to the unit.
My enemy rolled 24 dices at the end of combat phase doing 18xD3 mortal wounds... Is it correct? It seems to me a little bit broken, but maybe he was right....
Yep, sometime I run mine, but running it just in Mixed Destruction at the moment is very frustrating. Especially for 540 points.
It would be very exciting having an entire FW Monster Battletome, but maybe I'm asking too much.
Due the fact that now a MawKrusha costs 460, I think that 400/420 could be the right price. Or 440/450 with Hero Keyword.
So guys.
Almost everything received a point reduction, apart from the beautiful Forgeworld model.
What do you think would be the right cost of the Magma Dragon? (At the moment is 540!!! )
The problem is not about the interpretation of rules by the players, the problem is about the ambiguity of them. If the rules are clear nobody can argue about them.
This is exactly what I meant. I could never have explained the concept better.
In an attempt to make less OP Ardfist they made it useless. They should have kept the possibility to spend more than one CP per phase.
Gore-Gruntas can chose between two kind of weapons. Right?
So one of them is preferable playing Ironjawz, especially in unit of 6, (Jagged Gore-hacka) due the fact that you gain +1 to hit and +1 to wound if you charge in the same turn.
The other one is preferable playing Big Waaagh, because with that army you already have +1 to Hit and +1 to Wound (with 20 waaaagh point) but with Pig-Iron Choppa you have one more attack.