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Xil

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Everything posted by Xil

  1. Here is the post for the Whatsapp Group for DoK
  2. It feels like Daughters aren't actually getting anything useful from the new rules, while every other army goes up in power. We don't know if melee will get a change, but as it stands our closecombat abilities will just get hit again with comming charge reactions. There is no way in the world you will be able to shift a LRL Castle. My hopes for a good new rules set is dimished by the sheer imbalance and NPE elements in the recent BTs. Also any hope of a reduction in MW spam is out of the window looking at the SCEs layered abilities to cause MWs with everything they do and don't do.
  3. Totally agree. I am at this point with my Craftworlds from 40k. The kits i have painted and used have not gotten any love over the past almost 10 years i own the army. I have almost lost all interest in it and i don't know if a range refresh would bring me back quickly. In the whole i also almost never play 40k anymore. I don't have a second painted army that goes beyond 1k and i didn't feel like investing.
  4. i really don't think this is true. that would be really, really small
  5. Not only the price is an issue, also time invested in your armies is. The time for me is the bigger factor. I don't like my units i invested much time to be just dust holders
  6. True. Does she heal 2d6 each hero phase or just YOUR hero phase? I am reading a lot of 'each' but as far as i know its only in your.
  7. Protection of small hereos would be under the unit type in the ruleset, it doesn't fit in the rules for the phase. So far we can't tell if small heroes are protected now or not. Bigger heroes are shafted now tho. My Cauldrons for DoK are now a prime target for some armies. I really did think they would change shooting in and from melee. My hope for some more old style melee matches is diminishing tho.
  8. Nice Project. I just bought a new gaming mat with a purplish, redish theme. I want to build an Ulgu board. I really like themed boards
  9. Hm, i am not sold on Alariell yet...i consider her to expensive as of now. Might change with AoS3.0 and the buff to Monsters. I do like the Revenant tho. I greatly Value the flexibility he brings with knowing all the spell lore. I am going to test him out for sure. If he turns out to be overcosted aswell then nothing really changes anyways. Its not that i would have won the game otherwise anyway
  10. Is an answer still relevant? Usually i only take Ironscale when i have a bigger unit of Blood Sisters. Otherwise i don't value her. Haven't been on the board for quite a while as most things are being discussed in the WhatsApp-Groups.
  11. Wonder how it will affect things with her being God of Murder. Doens't seem to fit into Order anymore
  12. My thoughts, not rehashing the already mentioned predictions: With the information about the shooting phase from today we might see more short ranged shooting aswell if there isn't a significant change to melee armies/units. Quiet a lot of units lose the "Lookout, Sir!" rule, which buffs shooting also. The biggest impact will have the shortend board sides. Losing 12" means harsh buffs and nerfs. We will be in hero and terrain auras more easily. Armies that rely on deepstrike and special setups have a harder time getting past screens (e.g. Nighthaunts, Summoning Demons, KO) Spell ranges are buffed indirectly. Board wide effects have a marginal reduced effect. If terrain changes to a style like 40k, movement will be much harder for huge blocks of units, leading to MSU lists.
  13. Why Hagg Nar tho? Mobility isn't really this sects thing. You will quickly be outside of the 5++ aura.
  14. I am an advocate of blood Sigil. Even last Battletome. I would be pleased if it becomes meta finally. In my opinion it's benefits outweigh the Circlet most of the times
  15. I don't agree that I feel let down in terms of powerlevel/strength. But I feel like we got the short end on new releases. No terrain, no truly new units...
  16. They probably reused some of the CGI/CAD data from Morathi
  17. If you are afraid of losing snakes, then your option is Hagg Nar with Blessing on snakes. But it's not needed if you can play a good offensive strategy. No need for saves when the enemy blends with the grass
  18. Lifetakers still suffer from 1" range. And that's why we never really saw them in competitive games. Even the extra Rend won't negate that. If they had gone to 2" range they would be a great option, even without the extra Rend they have now. Big units aren't viable because of this and smaller units die to a sneeze breeze... I fielded them from time to time, but more because I dig the models and wanted to have some fun.
  19. True and not. Remember Doomfire is pretty weak because you won't be in range most of the the time? Now when you force the enemy to come close to them, maybe even a screen in front, suddenly they are in range. They wipe your screen, you buff warlocks up, maybe even mindrazor and counter charge. All you might lose is 5++ bubble. But 4+ reroll armor probably will stay as will reroll able 6++
  20. No, you reroll the save because of Cogs, the endless spell. The Cauldron gives them +1 to the Armor save making it a 4+ with reroll from Cogs. After that you have the fanatical save of 6++ which is 5++ with Hagg Nar. This After save is rerollable with the prayer Khaines Blessing. I hope it's clearer now
  21. I don't see it as a difficult thing to do. And it's not the only ability working like that. BTW, another catch from Honest Wargamer: Doomfire Warlocks inside Hagg Nar bubble have a 4+ Save 5++ Aftersaves... Add to that Cogs, as they are wizards and can manipulate it, and you have rerollable 4+ Save and rerollable Fanatical 5++ with Blessing prayer. Have fun shifting them
  22. In case you didn't notice. Hagg Nar 5++ is for MODELS wholly within 12" so it's not as bad as it might seemed before. You can still charge and have some models in the bubble to soak up retaliation damage.
  23. I think it's just a single roll that just makes clear it also takes affect on a 5+ on that specific roll rather than another number.
  24. What I think looking through the book is, that we will have some big changes in AoS3.0. I think the Magic will happen after movement, thus the reduction of the Doomfire Spell Range. So basically as it is in 40k. Command Phase >Movement > Magic > Shooting > Charges > Combat > Bravery Doubleturn will disappear. Cover and terrain rules will change. Characters will have another protection mechanic akin to 40k. If I am right with my assumptions, then we can't really judge the Tome yet.
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