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Bigscaryflorister

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Everything posted by Bigscaryflorister

  1. Stupid question, never use named boys... anyhoo.. aetherwings are free if you drop the msu seqs for trusty (🥺) libs!
  2. That’s an interesting list man! Did you run Stormhost or artefacts? Some aetherwings in there would be great, just cos 🤷‍♂️
  3. Tbf, I’ve never used it, but it would be a nice alternative to the elemental cyclone spell, as that amazing against armoured 1 wound units!
  4. Could maybe consider longbeards too for their dispel option? Would help to get max damage from the comet! I’m using the arcanum and the exorcist, exorcist is using CA with Ignax, and arcanum can bring him back to 1hp if he manages to kill him self! Arcanum is solid for his arcane bolt, and his warscroll spell is also solid. I’m using mostly elves currently, but I’ve been steering towards a dwarf list, especially with bridge. Hammers in the face let us know how you get on! EDIT (I completely saw an incantor in there! My bad)
  5. If I find 80 scheletons I’ll let you know! What do they look like? 😂
  6. I have the scourgerunners for first turn grab, but the idea I think is to kill the majority of stuff haha. Also planning on uses the SotT for mid game grabs, and there’s shadow warriors for backline obj, or stealing theirs but ye, I wouldn’t mind another blob... but where? 🤷‍♂️
  7. So After a few games, I’ve come up with this idea. Thoughts? Nomad prince - 18”battleshock immune azyr battlemage -1hit vs missile artefact hysh battlemage lord arcanum adjutant lord exorcist ignaxs scales 2x 5 SotT 2x3 scourgerunners 30 eternal guard 10 shadow warriors everblaze comet portals shackles Pallisade Balewind whitefire battalion exorcist dude spamming CA, and then low value spells, mystic etc. arcanum getting prime electrids d6 likely, and -1 hit spell, and using cycle of the storm if the exorcist does actually kill himself haha azyr spamming wildfire, lightning and cyclone atop his balewind, chariots being chariots, and road blocks SotT cheap Battleline casters 😁 eternal guard getting buffed by sisters, 2+rr1 saves, 2 chances at mw back Got options first turn and second, 6 drops
  8. The hurricanum feels like it should be the lynchpin of the list. Buffs casters(again). Decent mw output. Wicked spell combined with the chamon wizard. Makes the block of guard hit on 2’s for being near it. Casts, and can tank/heal damage to itself to ensure every spell goes off all game. Arcanums great, but reliably able to pump out 3d3 &d6 mw in a hero phase a sideshow great? frosty is usually my favourite... but leans towards keeping it amongst others for the awesome aura. I use the flame with the artefact to pile the ****** into whatever I didn’t just kill with the spell barrage! Flat 5 mw just for saying hey, and d3 on a 4+ to all in combat. They can’t resist, it’s effectively two more decent spells in mw output. He’ll keep them busy for a turn or two, which is all I need him for. And if he does die... 😁 lists expensive, and lacking in some areas, but it’s ****** fun 💪
  9. Played my first game last night with this Anointed of flamespyre (Pauldrones of flame) hurricanum & mage (ignaxs scales) 2 battlemages (life and metal) Anointed on foot (spellhunter) 30 Phoenix guard 2x10 Phoenix guard 10 shadow warriors ravenacks jaws spell portal lifeswarm had the white fire battalion, but averaging +cast from the ca it seemed a little excessive to have +6... unbundling may well be better! Gaurd hitting on twos from the hurricanum and rerolling wounds was absolutely amazing... averaging 56 rend 1 wounds! Brought ten back, so worth the points for lifeswarm. This was dispelled after casting! Bird is awesome for charging in and wrecking what’s the spells haven’t, and doing more at the end of combat. Ravenaks was amazing for 30 points! 12”+d6 is pretty beast. elemental cyclone. Oh boy: spell portal and cast makes that an absolute beast against blocks of elites and hordes!
  10. Nooooo... that’s a bit ******. Any chance you could post a link?
  11. I think you can use temple allegiance with firestorm abilities, as they are in addition to the order allegiance abilities, and temple use those, obviously!
  12. Phoenix temple is listed, along with Eldritch Council, so the only thing not affected by hallowheart is the branchwych!
  13. Hey all, posted a lost a while back, but have revised and thought I’d repost for suggestions... frosty w/strategic genius, shardfist pelt frosty archmage on dragon w/book branchwych? (Only caster I can fit in allies...) Annointed on foot 30 guard 30 guard 10 guard geminids cogs with 4 spells in my turn potentially going off, that shardfist is a real pig for the opponent to deal with, hallowheart also allows for 3 +2 unbinds, and the dragon really helps the bird to counter and players that choose to not cast in order to prevent attuned to magic proccing! Anythoughts?
  14. Split the 20 mans units down to ten and that’s done the trick! explains why my Azyr app kept saying all limot reached @1820 points! Thank you
  15. I’m not sure about the 4 per ally thing, I’ll have to check that every 50pts left over gives you a command point, and two would be useful to keep the guard boosted! Dryads are free to summon!
  16. PG are only battleline in temple allegiance
  17. I’m new to Phoenix guard, although having ten built for the last 7 years... any suggestions on my 2k idea for a list? frostheart gryphfeather MoD frostheart treelord ancient branchwraith 2x20 guard 1x30 guard geminids shackles idea being to use the treelord and frostheart to debuff an area, shackles out and geminids, treelord making woods for guard defence/objective grabbing with the dryads that can subsequently be summoned... 100 points spare for command points to make sure those guard get stuck in Cheers!
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