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prochuvi

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Everything posted by prochuvi

  1. Hard reed nothing,but was posted in reddit https://m.imgur.com/a/R5OW4AY Seems the unefather cost 300,. Gain a feel no pain of 6 or 4( i cant read it). Got naextra attack with the keyaxe. If dont move then get extra 6" to the flame of the magmadroth I cant read but some change to the weapon breaker skill. New comand ability that i cant read also. Seems pretty good for extra 20 points
  2. So a top army as idoneth get a nerf of 10 points to eels(a increase of around 6'5%) and buff across tye board to every unit. A botton army as dispossesed get a nerf of 10 points to warriors( increase of 12% to the cost of the unit),a buff to the cost of heroes who are minor % of the points in lists and zero changes to the other units? Makes sense.......
  3. Yes,every army across the board got insane buffs in points. Only a select overpowers units got nerfed(evocators,wytches,reapers,eels)all those from top tier armys and got huge buffs to all the others units from the army. But dispossesed a BOTTON tier army got nerf to warriors,buff to heroes(who are a minor % of the list) and zero changues to units??? This is dissapointing for not saying other word. How heck can be posible than hammers cost 160 points when swordmasters are better in all and now cost 110 points?or idoneths tralls have same stats but 100% more damage and cost as 120 now also. I guess it is better to be squated,but those changues are in reality a squat of dispossesed for who want play balanced games. Seriously i cant think any company who nerf a army who is at the botton but only games workshop.
  4. If they dont bann the free sumon of this mode that gonna be a faill. Gonna be stupid play 1k points vs 1600-1800 points of fec. Free sumon is umbalanced at 2k as the tournament dats show,but at 1k points gonna be umplayable
  5. Agree with you,a tome with free peoole together dwarfs is almost a insult to dwarfs players. It is as if they mix every high elf,wood elf,dark elf together and do a tome. It dont makes sense,it is a lazy work of gw,of course it is easier and cost less money release a tome with disposesed together free people and ironweld before a full tome for each. If they release a tome with all the armys together of the old world gonna be a lazy work and i hope dont happen.
  6. Yes it is a shame but he is going to be finecast. The white dwarf in spacemarine suit and the female hero from imperial guard who was a hero from novels as gotrek were all resin. So it is 100% for sure gotrek gonna be resin also.i would get him for sure if he was plastic,but i never gonna buy nothing done in finecast in my life +++ MOD EDIT +++ Fixed your typing of finecast
  7. I would get him for sure even if he havent rules,great for proxy of fyreslayer or dispossesed heros. But i have a problem.i have a grudge with finecrap,and i as dwarf player i must follow my grudgebook and i wont buy finecrap never. And the whitedwarf on spacesuit was finecast as the imperial guard female hero from black library,so pretty sure that gotrek gonna be resin also. A shame as i really wanted it.
  8. We have shadespire 3.0 incoming and so new warbands,pretty sure gonna be the taio of a croxigor of the new seraphon warband
  9. 100% this. It isnt hardly work do this,they dont need release nothing new,per example a high elf tome with : heros: dragonlord kit can have 4 warscrolls:a named hero(the elf with dragon helmet)-a generic hero(the elf with comon helmet)-a named mague(the drakeseer)-and a archmague on dragon. The phoenyx kit can have 6 warscrolls:unmounted and mounted version or fire and frost,named mounted and unmounted The prince mounted and banner kit have two warwcrolls also Archmague box have two warscroll also Troops: Dragon lance White lions Phoenyx guards New swordmasters of the box with skavens(but this is hard as the molds are sculped together with skavens) They dont need release nothing new,thats is almost zero work. Only relaunch those box with aos theme boxes and oval bases, a battletome and they gonna get more money with them than with the endless stormcast spam( in my group as the 80% players we are waiting for this move of gw to buy high elfs) I dont get as a company cant think of this move,have almost 0 inversion and the potential to give them many money in return. Others armys as dispossesed could get this same work
  10. Thanks! I hope be true and we get dwarfs and elfs tomes soon
  11. Maybe be strange but im more hyped for the new bone spray than the paints. I love paint on white primer,i hate black because it is hard to see details,i changued to vallejo grey but for projects as fyreslayers painted with shades i need white primer. And white primer is veeeeeery bad,it goes frosty or eat details easy. If this new spray can be used as replace for white primer and work fine i gonna be very happy
  12. I only use vulkites as proxy of heartguard berzerkers so dont matter how i build them XD
  13. I really dont like the death or humans(im an elf\dwarf dude) so i wont collect them. But i would be happy to see them on the game and lore again. More factions is allways better and it was so cool see the arrow of bretonian cavalry charguing!
  14. Fyreslayer runesmitter changed from within 20" to wholy within 18"
  15. The discount for wycthes gone Hag 120 points,and changed the aura to wholy within as every actual army have Those two changes gonna bring it to balance vs others armys(ignore flesh eater who is the new god tier and need more nerfs than dok)
  16. Make every heavy armored dwarf(irombreaker,hammerer,longbeard,irondrake) 2wounds Make that our shields work vs rangued attack and not only melle Put a 4++ to ironbreakers Irondrakes get the rangue up to 24" Dwarfking get the useless hability that have changued to some as inmune battlesok or something more usefull,also get a 4++ and one time per game double number of attacks(as belegar warscroll) Unforged need a 4++ and some form of deep strike or hide in units to be viable,also a cost of 60-80 Also a warlord trait that when our general is killed every dwarf gain 1 attack is cool(thorim have it and it is cool)
  17. Take care people here gonna jump to your troath if you says anithing bad about the tome
  18. So all is great and we cant say nothing bad about the tome? It is a fact that vulkites are 100% useless now. Maybe i was wrong compare them to units of others tomes. But it is so easy as compare them to stormcast,vulkites=liberators heartguard=sequitors it is 100% the same situation now for us. Hearthguard are cheaper than vulkites and for less cost have more damage,same tankiness and easier to use(for same cost are half models and 2" rangue so much easier to attack with all) and have access to the same buffs than vulkites. So how i am negative for point something that it is obvious? Heartguard are better in all than vulkites for less points and have the same buffs,it is a fact
  19. White lions 120points 20 attacks 3-3 1 rend, save4 and reroll saves 1 in shooting Swordmasters 140 points 20 attacks 3-3 1 rend save 4 rerroling all in shooting Grimhast reapers 140 points 20 attacks 4-3 1 rend invulnerable save of 4 Namarti tralls 140 points 20 attacks 3-3 1 rend (50-100% more damage vs 1 or 5 wounds) same save of 5 And the best example of one unit 100% better than vulkites: the phoenyx guard,140 points for 10 wound with save 4 and 4++ 20 attacks 3-3 0 rend.so same attacks,1 better save,4++ that is the same than double wound and cost 20 less also have 25 base and 2" rangue Oh also maybe the worst army of aos2, the dispossesed have for 160 points 20 warriors that are 20 wounds with save of 5(rerrolling all at melle that is the same that a save of4 at melle of vulkites) also have 20 attacks 4-3 1 rend that is the same that vulkites with shield. So same points for same stats,vulkites have the attack even if dead and warriors the reroll wounds in oponent turn. I prefer vulkites but is a example of how bad are vulkites when they have almost 100% the same stats that a unit of one of the worst armys of this edition I know that i was very salty at first and now after thinking more Many things in the new tome have been buffed and are great,but vulkites have been nerfed and havent any use now. After some thinking maybe they are usefull vs flesh eaters,so they can figth back when the dragon allways attack first and attack twice kill them
  20. Vulkites are really bad now, only 20 attacks at 3-3 with 0 rend for 160 points is a joke when every similar unit cost 120-140 and have the same 20 attack with 3-3 but 1 rend. Also the save of 5 is very poor. In general vulkites have been nerfed without reason,with a cost of 120 they would have any use but 160 is too much and hearthguard zerkers are better in all,for 40 less points have the same tankiness(double wound is the same than 4++),and for damage also the hearthguard have more danage for less points. So nobody gonna bring vulkites when for 40 less points the hearthguard are better in every aspect
  21. Endless prayers are useless for us,i think i read in the vid of the battletome that only you can choose betwen prayers and endless prayers if you have the fyreslayer alegiance. So as ally you cant use endless prayers (
  22. I have my two kings on 32 because the oathstone is ugly on 25 But my two runelord are on 25, i would have put them in 32 but i didnt have any
  23. Because do more damage? Squig knigth do 20 attacks,4 hit,3 to wound,-1 rend 1 damage=6'6damage also do mortal wound by each model with a 4+ so a unit of 5 do 2'5 mortal wounds So 100 points for 6'6damage with 1 rend and 2'5 mortals wound Now hearthguards, have two options Option1 the poleaxes are 10 attacks 3 hit 3 wound -1 rend 2 damage=8'8 damage and havent mortal wounds Option2 the censer are 10 attacks 3 hit 3 wound 0 rend 1 damage=4'4 damage with no rend and do mortal wounds with the 6 to hit that are 2 extra mortal wounds that 10 attacks= 3'3 mortal wounds So: Squigs: 6'6 damage with 1 rend and 2'5 mortal wounds for 100 points Hearthguard: Option1 poleaxes: 8'8 damage with 1 rend and 0 mortals,so same rend1 damage but 2'5 less mortals wound for 120 points Option2 censer: 4'4 damage with 0 rend and 3'3 mortal wounds for 120 points that it is 2'5 less damage than squigs and with 0 ap and do 0'8 mortal wound more thsn squig for 20 more points. I think that squigs do more damage than both versions of hearthguard if i havent done any math bad. Also yes we have many buffs for them but squigs also have maybe more buffs for them than us as the moon,the colosal squig or many spells. Also squig cost 20% less and have 16% worse save(save of 4 vs save of 5\4++ is a 16% worse save) so per points hearthguard are less tank Dont get me wrong,hearthguard are very good but i think the game have some units so good or better than they as the squig knigth that havent been nerfed yet,so it isnt problable they are nerfed soon Edit:i did some math wrong so i had to redo
  24. I agree that hearthguards berzerers are very nice. But a nerf in points isnt probable because we have in aos2 many units that are so good or better and havent nerfed. Per example the new goblin knigths in squigs have been around months and are very very similar to hearthguard. Have the same wounds(10) better regular save (4) but havent the 4++. Have as double move than us(2d6 are a median of 7 move) Have the same atacks(20 attacks of 3hit 3 wound -1 1 damage is the same than us,a total of 20 damage) But they do 2'5 mortal wounds per round that we dont And the cost 100 so 20 less. So they have a little worse save if we have the 4++,have better damage output with the same regular damage but mortal wounds,double move than us and cost 20 points less. So my point is: hearthguard are veeeeery good,but aos2 tomes have units so good or better and havent been nerfed yet so it is soon to call overpower to hearthguards. I have been pretty negative with the changues and i gonna try test them before more negative feedback. I know that in offitial tournament they wont let you,but in my local tournaments i gonna use my vulkites as proxys of hearthguard with no problem
  25. Vulkites 160 points makes them ome of the worst units in the game. Hardboys are same stats or better and are non competitive army. Vs wytches,reapers,trhalls,every aos2 battletome unit they are useless. Also magmadroth dont getting 5++ as verminlords got makes them so bad as before. Battlesmith have been nerfed into the ground Hearthguard berzerkers are very good now and the way to play competitive is our unique build now. All out of them is at aos1 levels
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