Jump to content

Gothmaug

Members
  • Posts

    552
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Gothmaug

  1. OOoh! he's perfect! With a head swap or a bit of sculpting he'd be spot on! I play locally, there's' not much in GW presence nearby where I am, so Proxy models are just fine. There's a pretty large conversion community around here.
  2. Yeah i've planned it out a few times, Id need Kragnos, a Bloodthirster, a Stonehorn, the feet from a 40K squiggoth, and then I realize that in $600+ models and bits just to convert a model that I don't really like much anyhow. At that point I may as well just go start a non-destruction army, probably an order faction so I can feel some of that GW love. Elves/Stormcast perhaps? 🤪 What, what am I saying? Leave my beloved greenskinz? What foul trickery of the chaos gods is this! TIime to go order some kruelboyz behemoths and get a painting! 😁
  3. A King Brodd Model could easily be the "god of Earthquakes", would have fit right in with the gargant line, and been and aesthetically would have fit in with the rest of destruction. Honestly, when I heard there was a god of earthquakes coming, my mind went back to ancient greet titans, and those "Sleeping Giant" myths scattered across the world. Where people see a mountain range or rock formation and make up stories about it being a sleeping giant buried in the earth. The last thing I expected was a big Centaur.... As my Ironjaws army is kit bashed to resemble World of Warcraft Orcs ( A "What if the Dark Portal opened into Ghur" theme), if I ever use Kragnos, I'll heavily convert him to look like Mannaroth from World of warcraft, just for the thematic story tie in to my army. Looks like he's got plenty of WAAGH energy at least....
  4. Agreed BoC need some love. I feel Nighthaunt need an overhaul as well. I think Gloomspite and Nighthaunt need a codel rules update. BoC needs an entire model line refresh. DOn't know if we'll see it, theyre one of the last fantasy armies with old models, and I don't see a lot of support/love for them from GW. Skaven have the same issue, but play an important part in the current narratives, that I'd expect them to have a line refresh soon. BoC, well., I think they're due for retirement, like my beloved fantasy era greenskinz. I'm wondering if we'll see a new, small BoC style line, perhaps based around the various tzangors and linked to slaves to darkness or integrated into the various chaos flavored armies, while the older kits get retired from production.
  5. A lot depends if GW plans on actually continuing/supporting the BoC line. My guess that if they intend to phase it out, we'll see the line merged into Slaves to darkness and eventually dropped. I haven't seen any evidence to support their shift to destruction, just wishful thinking based on the look of Kragnos. And I still firmly believe Kragnos placement in destruction was a last minute pivot by GW. They had plans for the big guy, whether as part of a BoC, Sylvaneth or Kurnoth line launch (or something else entirely) , and the model was already in production. Then due to Covid or other circumstances GW had to change plans. The Kragnos model then got shoehorned into the destruction narrative, and voila, we have a giant centaur in a faction comprised entirely of Giants, Ogres, Trolls, goblin and orks. Orruk warclans (ironjawz) are still favorite faction, but after the squatting of greenskins and Gitmob, the lack of terrain/spells/model releases in 2nd edition, and so far the underwhelming support I've seen for ironjawz/bonesplitterz, I think it may be time to move to another faction. I get grumpy and jaded every time I see warcrolls for stormcast or chaos and go "ooh wouldn't it be nice to have those shiny options". Perhaps Kruelboyz will be fantastic, but I'll be annoyed if it comes at the cost of downgraded Ironjawz/bonesplitters. I guess I should get used to that by now, new GW armies = new shiny rules, always at the expense of the older lines. That's part of their business model. Why buy the new orks when your old ones are just as good? Instead you lightly nerf all the older models, and give the new ones shiny new tools to deal with the new meta you've created. Here's hoping Ironjawz with some MW generation support from Kruelboyz it a viable army in this edition. Guess I'll find out in 2 weeks.
  6. Hmm... time to dust off all those brute units again. Im curious whether the new book will allow for a solid foot slogging list. I'd love to field 2-3 Footbosses with 5-6 min-sized squads of brutes, just for the spectacle of it. I think there was an old battalion warscroll for something simmilar in a white dwarf a while back. Love the aesthetic of the newer Ironjawz models, and love to get more use from the footbosses.
  7. So with the new Beastsnagga boys and Beastboss going up for preorder this comming weekend, I see some great models for conversion. Thier aesthetic matches my existing bonesplitters/ironjawz force better than the Kruelboyz, so any thoughts as to good conversion uses? Tempted to use them all as old greenskinz, but with the lack of future support for that faction, I guess ill stick to ironjawz/bonesplitters/kruelboyz The Beastboss can work as is as a Megaboss, but it would make a fantastic replacement for a bonesplitters big boss. OR I'm going to stick him on top of a mawcrusha. The beastnsagga boys could easily be converted to wielding dual weapons, and make really solid Bonesplitterz, I'm thinking morboyz. They could also make some more savage-looking brutes for a mixed Ironjawz/bonesplitterz big waagh. Lastly it would take a bit more work and some putty scultping to replace the mechanical parts, but the Orks on Squigs would make fun GoreGrunta proxies. I'm tempted to use the leader as a mounted Orruk warboss. Im also tempted to convert the entire line into Kruelboys proxies. Because nothing screams KILLABOSS ON GREAT GNASHTOOTH, like this guy. I wonder how big he is, might make a fun proxy for a mawcrusha (though I bet its too small)
  8. Perhaps his has already been discussed somewhere and I missed it, but I just noticed all the ironjawz and bonesplitters kits (except the old resin bonesplitterz heroes) are currently not availablle online. Are we expecting a repackaging for AOS 3 to coincide with the new orruk warclans line? Or do we thinks its just a supply issue?
  9. THey'll probably be a moderately high point value, which will be annoying and make large blocks of them unfeasable. On the other end of the spectrum, a few brought in as allies on an ironjawz list, or in a big Waagh would be interesting. Especially if the WAAGH! ability adds additional attacks to them.
  10. oops yes 2 + 5 for 15 wounds. It will be nice to have ork siege weapons again.
  11. Yaay........ More spells for the middling spellcaster army. The Ballista is a nice surprise though. You'd get 2+3 damage on average on a 15 wound monster, here's hoping its got enough Rend to make it useful.
  12. Well, having an entire faction based on 2 kits makes it a bit necessary to tweak the normal battallion rules, as its almost impossible to use them with SoB. And of course each new battletome is going to get its own version of a battalion. GW just cleaned the slate with version 3.0, next comes 2-3 years of overpowered rules out with each new book to keep people interested, then a general reset and version 4 will arrive. That's the current marketing strategy and its not going anywhere anytime soon, so no use worrying about it. Personally I'll squeal with joy for Warclans, Nighthaunt and Slaves to Darkness when their tomes arrive, enjoy 3 months of tactical superiority, then go back to weeping when the next battletome comes out and overshadows mine. 🤣
  13. Doubtful, But there are community generated apps out there like battlescribe that contain the AOS points and are updated regularly.
  14. I had hoped that with the release of a mixed Orruk Warclans book, we'd finally get a mounted Ironjawz hero. Oh well. I'm hoping the Warclans codex is well written, and has some good rules for mixed orruk forces other than just a Big Waagh. It would be nice to have a 1 out of 4 units rule for the various Orruk clans, so you could still have an ironjawz force but mix in a few Kruelboyz units.. Just like how cities of Sigmar can mix with stormcast or sylvaneth. As for Big Waagh! After the Broken realms stories, if Gordraak or Kragnos is my general I want my Big Waagh to allow me to take 1 out of 4 units from the Gloomspite, Mawtribes or Gargant factions. (or similar mechanic)
  15. I also was underwhelmed by the breath attack...Then I went and looked at the exisitng dragons in the Game. Blazing Tempest is identical to the Dragonfire ability of the archmage on Dragon, and markedly better than the Noxious breath of the black dragon (dice = to models in target unit, 6's = 1 mortal) and the zombie dragon Pestilent breath which has a hit roll, a wound roll, and only 1d6 mortals if you manage to score the hit. SO in the grand scheme of dragons in AOS, it son par with the old ones we already have. The forgeworld dragons have better breath attacks, but who knows how long those will be playable.
  16. Oh I agree, and attacking the dragon wont be too bad, as you can plan for it, and be stragetic with the number of models you send in. Its the opposite side that terrifies me, and that's when the dragon is on the offensive. Combining high movement and fly gives the Dragon's player a ton of freedom to pick his engagement spot to maximize the number of attacks. I look at my Orruk Warclan army, if I was the Stormcast player, I'd charge a big clump of ardboys or Gutripperz, and make sure to be within 3" of a high profile target like a Mawkrusha. Then dump all my attacks into the single target and delete it, relying on a high save and All out Defense action to protect me from the counterattacks. Its going to require some more strategic placement of units to defend against it. Its not overpowered, but its going to catch unprepared players for a nasty surprise.
  17. Why Great Green Hand/Fist/Foot of Gork hasn't been created as an endless spell yet still blows my mind. I used to hope Gordraak's giant Gargant pulled Ram would become some sort of mobile terrain totem for destruction armies, but that hope died with Broken realms and the introduction of Kragnos. Personally I still cant warm up to that model for Destruction. Beasts of Chaos or Sylvaneth? Sure, fits right in, but not Destruction. I may just put a howdah full of orks and goblins on the shoulders of a mega-gargant and use that as a proxy for Kragnos.
  18. Calamitous Tail Remind me not to charge the new dragons with a horde of grots or skellies, If i'm reading this right, I could have an entire 30 man unit of light infantry on 25mm bases surround the dragon, and the dragon gets 30 attacks at 3, 3, -2, 2. Ouch. Or worse yet, with a 3" range, the dragon charges a large 30 man infantry block, and then uses its 3" range to dump all 30 attacks (theoretical maximum) into the hero or elite unit hiding behind the infantry block. In actual play, it shouldn't be very hard at all to charge a large infantry unit (or a castled up group of MSU's) and get 15+ attacks. It would be less scary and more realistic if those attacks had to be allocated to the models within 3" which generated the # of attacks. I.E. 3 attacks to unit A, 7 attacks to unit B, etc. In the current iteration, the dragon generates the total # of attacks based on nearby models, and then gets to choose where those attacks are allocated. In its current iteration Calamatous Tail should have a different name and description. The Title and flavor text makes it sound like the dragon swings its tail and hits everything within 3" of it once. Thematically, then the power should have been something like. Make a number of attacks against each unit within 3" where the number of attacks is equal to the number of models in that unit within 3". In its current iteration, should be called Calamatous Fury or some such thing, and not a "tail sweep". That said, my Soulblight are not looking forward to having to deal with one of these new Dragons, but man o man I really like the look of them and I'm happy to see dragons returning to AoS. I hope Chaos/Death/ Destruction eventually get new dragons as well.
  19. Probably a variant weapon option for the Beastbreaker or the Sloggoth Kit.
  20. It has a butcher cleaver, a mallet and what look like stakes. At first I thought it was a new Ogre Butcher model, now I'm not so sure.
  21. I would like to see more dragons in AoS. Most of the "dragons" that are still out there are old Fantasy kits that got carried over. New plastic made for AOS dragons are the Magmadroths, Stardrakes, and Mawkrushas. I think all the rest (elven dragons, zombie dragons, chaos dragons, forgeworld dragons), date back to Pre AoS times. I hope these new seraphon hatched Dragons are low enough points that they can be brought in as allies to all the Order armies. Be a damn shame if only Stormcast can use them. And if Stormcast gets new dragons....WELL that means DEATH can lich-i-fy them into new Zombie dragons. Hail Nagash! and bring on the new Death Sculpts. Im sure Chaos can corrupt a couple and destruction can tame/enslave others, so all 4 branches of AOS can have a dragon of their own.
  22. Some generic cross faction monsters from Ghur would be nice.
  23. I was thinking of using it as a mangler squig proxy, as a fun ally to any Orrk Army. Theres also so many new mounts for Kruelboyz, it could easily be used as a Killaboss on great Gnashtoof, or perhaps that Snatchaboss on Sludgeraker Beast. I've got an extra Crow's Cage from the ole aleguzzler gargant sprue, that I could easily hang off the beastboss on squigasaur to make a good proxy. Or Ive got to wait for a new anvil or apotheosis article for Orruks, so I can build a boss with a mount Oh and that Beastboss would make a fantastic megaboss conversion with just a few tweaks. I've already got two megaboss on foot, so i'm not sure what I'd do with a 3rd. Heck, most of the time I have trouble justifying including one. Perhaps that will change with the new Ork codex.
  24. Oh I don't know...My Soulblight gravelords Battletome is 128 pages long, 72 pages of art and story, 56 pages of rules and warscrolls. I think they could include a few less bits of art and story fluff, and stuff both armies into one book without too much trouble 🤔
  25. Ooh, well that makes me feel better We missed that. And that's why we were playing an exhibition game to learn the new rules.
×
×
  • Create New...