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Realmhead

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Everything posted by Realmhead

  1. Have you looked at the Citadel Paint app? It's free and has guides for a ton of colors and basic techniques.
  2. My theory on the nature of the Stormvaults is that they hold all of Sigmar's failed ideas, every attempt to create an army to retake the mortals realms. Like that possessed (possessing?) sword from the WD short story; an army where you can't destroy the chain of command, kill the general, and the guy next to him picks up the sword and becomes him. Shame it's crazy...
  3. Add me to the excited list! Have you decided what kind of tone you want for this game? Is it going to be gritty like the Fantasy rpg, heroic? Or something in between? I find myself debating whether I want a huge estuary, or a robust ruleset for creating and customising enemies. I want Hyshian Treelords with prismatic leaves that blind the enemy, or an Aqshy fellwater troggoth that vomits lava instead of stomach acid. In short, since the mortal realms are so vast, we'll need the ability to easily get exactly the monsters we need for our campaigns.
  4. Taking into consideration what the battletome says about Aethergold, here's what I got: Aetherspheric condensator All wizards -1 to cast Units in (range) get -2 bravery on 4+ and 6+ does d3 MW Kharadron: only suffer on 6 and don't take MW, immune to battleshock in (shorter range)
  5. Sorry if this has been covered already, but the resist magic ability on the Trogboss warscroll doesn't explicitly say enemy spells, so does that mean he has to roll to resist friendly ones as well?
  6. The Bonesplitterz spell doubles (triples on a casting roll of doubles) the movement characteristic, and lets the targeted unit fly.
  7. I'm with you on this, but would add 'grudges' to that. Yes, all dwarves hold grudges, but none like the dispossessed. The most obvious line of expansion (story-wise at least) would be a reclamation crusade of the lost holds, so a grudge-preacher unit would be great, a dwarf that recites all the grudges your enemy has earned, giving your units to hit/wound buffs. Maybe a dwarven fort terrain piece, or mountain-goat cavalry. The only other thing I could think of already exist (ironbreakers and longbeards).
  8. Man, I have so many things I want to do this year... Finish my Ironjawz by building and painting the start collecting box, a mawcrusha, and maybe some more brutes. Get a start on my Free City army, whether that involves getting the swifthawk and kharadron parts or figuring out the conversions for the freeguild I still need to figure out. Make a table for my house, so I can play with some friends who don't have much time to get into the local store and hopefully get my fiancee back into the hobby. I can probably get two of these three done, but I need help prioritizing, any votes?
  9. That is a flippin' awesome Brokk. Hey all, I'm looking into starting a free city army with a kharadron contingent. Short story long, Looking through the rules and this thread, I was wondering at the (seeming) dislike of skywardens. To me they seem like a decent melee unit with some reliable mortal wounds, in contrast to endrinriggers ranged role, the talk here seems to favor endrinriggers for melee duty anyway. I get why endrinriggers are popular, cuz they can heal valuable ships. To sum up, I guess I'm asking, "are skywardens bad?"
  10. Those are good points, and I don't necessarily disagree, it could be referencing that the grater daemon of slaanesh is the Keeper of Secrets
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