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frostfire

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Everything posted by frostfire

  1. So, no one brings Lord-Veritant these days? What is his drawback comparing to Lord-Relictor?
  2. Exactly what I concern. The consumption of CPs depends. If marauders die out , I think I might not use the Harbinger's CA, just to keep the rats around. And maybe bringing a plague furnace as @Zplash said is a good choice for giving the rats even more attacks and battleshock immunity?
  3. Basically focusing on the Skaven units especially clan pestilens because they are newly polished and incredibly good. The most favorable units that have caught my eye are the plague monk and the VLC. They just fit in Nurgle so well initially. Came up with this: Allegiance: Nurgle The Glottkin (420) - Lore of Malignance: Blades of Putrefaction - Lore of Foulness: Plague Squall Harbinger of Decay (160) - General - Trait: Grandfather's Blessing - Artefact: The Witherstave Verminlord Corruptor (260) - Lore of Virulence: Favoured Poxes 10 x Putrid Blightkings (320) 5 x Putrid Blightkings (160) 40 x Chaos Marauders (200) - Axes 1 x Chaos Warshrine (160) 40 x Plague Monks (240) - Foetid Blades Total: 1920 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 189 I've got marauders with 5+save and 5+ 6+fnp as the screen. I've got VLC for his anti-horde nuclear bomb (maybe even his CA). And I've got 40 plagues monk as one of my melee killer for 7 attacks each with Blades of Putrefaction which means approximately 40 MWs if you send them unharmed to your enemy's face. And the PBKs of course, for their durability. This seems to be practical but protecting the monks is not an easy task for they don't get buffed from the harbinger nor the warshrine. Any suggestion from Grandfather's children?
  4. And I thick the Corruptor of skaven is also an excellent replace for wizard. 260pts for a wizard with 4+save and 5+fnp who cast twice per turn along with a horde-killing spell, hell it is insane.
  5. Can a Chaos Sorcerer Lord on Manticore be fitting in a nurgle list? He seems to be better than most of our mortal wizards.
  6. That sounds practical. It's really helpful. Thanks a lot
  7. How that works btw? I always think that is not an option to take the Terrorgheist out in combat.
  8. I totally agree with Requizen since the this general doesnt do much than expanding the range for the CA. I might choose Relictor as my general because he tends to stay with the longstrikes for transloaction. Speaking of Relictor, I am trying to replace him with the Veritant. He costs 120, but gives your a dog, and he can unbind a spell(potentially +3 to the roll), has 6wounds which Relictor just got his 5wounds, even can do some mortal wounds to enemy wizard! It 's not too fancy but I am really considering him as an optional priest.
  9. Exactly, all FEC players bring their dragons with the amulet, which make it much harder to kill the dragon in a turn. Haven't been dealing with new FEC, so it's much of a challenge for me. But I think it would be quite fun to stop their from charging my crossbowmen with the birds. Quadruple tapping with Longstrikes(if they dont double turn me)is almost guaranteed death to the dragon.
  10. Basically building up an Anvil list with 9 longstrikes and 10 evocators, hoping it works well against armies like Gristlegore FEC and LoN .
  11. Hi,dear tree fellas, another question about wyldwoods. Does the rule wyldwood apply to a flying model ?
  12. That's why I think ranged units have their places even in a heavy infantry Gav bomb list. Killing heroes behind the enemy's ranks is quite tricky and important.Beaten by the Nighthaunt once and learned that a pure melee army might struggle to get to kill heroes behind the resurrectable units.
  13. Any suggestion against the incoming skaventide?
  14. Does Shock and Awe apply for the units re-set up with the lord Aquilor's ability or the lord vexillor?
  15. Isn't the same summoning spell can only be cast once per turn?
  16. Give Nagash turn 1 and just DS your ballistas ,if you get double turn Nagash is surely doomed.
  17. Allegiance: Stormcast EternalsLeadersDrakesworn Templar (460)- Tempest Axe- Mount Trait: Storm-wingedLord-Arcanum on Gryph-Charger (240)- General- Trait: Staunch Defender - Spell: Lighntning Blast- Mount Trait: Wind RunnerLord-Castellant (100)Knight-Incantor (140)- Celestial Staves (Artefact): Staff of Focus- Spell: Lighntning BlastKnight-Heraldor (100)Battleline20 x Sequitors (400)- Tempest Blades and Soulshields- 9x Stormsmite Greatmaces5 x Liberators (100)- Warhammers- 1x Grandhammers5 x Liberators (100)- Warhammers- 1x GrandhammersUnits5 x Evocators (200)- 5x Grandstaves- Lore of Invigoration: Celestial BladesEndless SpellsEverblaze Comet (100)Geminids of Uhl-Gysh (40)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 114 Apologize for the writing because English is not my native language.Having been running this spell list with my friends. Not saying it's competitive enough but has lots of fun. Stardrake's +1casting roll and the Staff of Focus let the spell become more reliable and powerful. The long-ranged MW output comes from the comet and the stardrake (maybe even the Heraldor) would take out some small heroes turn 1. And 20 Seq with Castellant and SD will also be a big problem for you opponent to deal with.I still have the drake for opponent's troops, 5 evo for heroes who deployed far from his main army to avoid the comet, Geminids for the horde such as grimhast reapers . The only “not good”part is the drake whose mw is all random. Thinking of dropping the Staff and taking the Scale for drake to increase his durability. Quite an interesting list with cool models!
  18. Very interesting list!It's good to see a gav list dropping the LA and a bunch of Seq. Also Celestant -Prime is a threat to your opponent's big guy like the Everqueen with his rend -3 and surecharge. Having seen the Anvil doing so well yesterday(took out a well protected Slann turn 1), I think it may be more efficient than the Gav when against certain list.
  19. I tend to think the 2rd list are more depending on 40 seqs and the battalion to cut down the drop counts than just charging with Evos. With 5 drops you may get 1st going, grab objectives and stick to them with 3+rerolling Seqs for turns.
  20. They just crippled the big team Seq instead of killing all of them.
  21. Allegiance: Stormcast EternalsLeadersLord-Arcanum on Gryph-Charger (240)- General- Spell: Azyrite Halo- Mount Trait: Wind RunnerKnight-Incantor (140)- Spell: Lighntning BlastGavriel Sureheart (100)Lord-Castellant (100)Battleline10 x Sequitors (240)- Stormsmite Mauls and Soulshields5 x Sequitors (120)- Stormsmite Mauls and SoulshieldsUnits10 x Evocators (400)10 x Skinks (60)- Meteoric Javelins & Star Bucklers- AlliesWar MachinesCelestar Ballista (100)Total: 1500 / 1500Extra Command Points: 0Allies: 60 / 200Wounds: 100 Played this list in a recent local game and won the 5th.I lost to a 30 reapers NH list due to underestimating the reapers but won the other two NH with the bladegheists easily . Pretty much sure that Gav list is the most solid list these days. But it's obvious that it would lose to something like a Heavenswatch /Shadowstrike Seraphon or 90 witches DoK because they have good screening units(witches/skinks) and a powerful counterattack. More than once I wiped the Slann with a single Gav and Evo charge and just watched a buttload of sneaky skinks steal the objectives . Is there a stronger list to win such battles or I just played the Gav wrong ? Besides, I think Seraphon is the most powerful army right now which barely has flaws.But it didn't come out to be like this in the recent GTs. That's confusing.
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