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HammerOfSigmar

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Everything posted by HammerOfSigmar

  1. Well, ignoring both friendly and hostile spells, zealous to the god king, Hallowed knight=Black Templar in AOS😂
  2. If the pallador need to be 9" away and have no buff for charging, it will remain almost useless. To be honest, I will it is even worst, currently, you can still use the pistol to do some shooting, just cannot charge to do close combat. If changed to 9", no pistol shooting anymore, you basically do nothing in that turn since the chance to get a 9" charge without any buffs is less than 30%. 7" or 6" will be much better and make pallador a viable choice.
  3. She can be in any list, but when she is not in Hammers of Sigamr, she cannot use her CA on friendly SCE units, Stormhost rules also doesn't apply to her.
  4. (1) It depends, lord arcanum on dracolines tend to be good combo with evocator on dracolines. The gryph verion have good CA that buffing sacrosanct units. The tauralon verions is the only wizard who can cast two spell in SCE, but I think this verzion is overcost. (2)Both are overcost from my point of view, but their model are awesome, so if you have budget and like the model, why not? (3)Two version have difference usage. (4) To be honest, both are not efficient shooter, butI would recommend judicator.
  5. Well, I prefer them change the "ride the wind" rule to move 6d6" with temporal fly ability, need to be 6" away from any enemy unit but can charge in the charge phase. Actually, considering their pathetic close combat damage output, GW can really consider just remove the cannot charge limit for the current verion "ride the wind" rule.
  6. Well, for the first turn, you need to cast the spell before moving, so lightning blast makes a different. Also chain lightning need a 7 but lightning blast only need a 5, this is also worth considering since in most cases, SCE get no cast buffs.
  7. desolator tends to be good when there are 6 models, so probably you want to use concussor(same kit); evo on dracoline tends to be deadly when playing with LAoCD and heraldor; judicator have good model but they are overpriced when considering points; gavriel should still be effective in semi-competitive list).
  8. Yes, they can cast that spell on themselves. Chain lighting can do a lot MW when the enemy units are sticking together, but that's a 24" spell.
  9. I suggest use the lighting blast instead, in Meeting engagement, the deployment distance is 30" at the beginning, so chain lightning might not be able to hit the enemy.
  10. For Meeting Engagement, I have an idea, Allegiance: Stormcast Eternals - Stormhost: Celestial Vindicators SPEARHEAD Lord-Arcanum on Celestial Dracoline (220) - General - Command Trait : Single-minded Fury - Artefact : Stormrage Blade - Spell : Celestial Blades - Mount Trait : Pride Leader 3 x Evocators on Dracolines (300) MAIN BODY Knight-Heraldor (100) Knight-Incantor (140) - Spell : Lighntning Blast 5 x Liberators (100) - Warhammers REARGUARD 5 x Vanguard-Hunters (110) - Boltstorm Pistols and Shock Handaxes ENDLESS SPELLS / TERRAIN Dais Arcanum (30) TOTAL: 1000/1000 EXTRA COMMAND POINTS: 0 WOUNDS: 52 The basic idea is to use thundercat to charge-retreat-charge. Any suggestions?
  11. Just some personal thought about enhancing the Celestial Vindicator Stormhost rule: Ability(reckless attack): After a CV unit made a charge move, it can the reckless attack ability. If you do so, you can pick this unit to fight at the start of the combat phase, but you must subtract 1 from save rolls for this unit during this phase and this unit cannot be picked to fight again in this phase unless another ability or spell allow it to do so. Command Ability: Choose a unit wholly within 9" of a CV hero, or wholy within 18" of a CV hero that is a general, that already been picked to fight in the combat phase to fight a second time. Same unit doesn't benefit from this command ability more than once. Do you guys think this is too IMBA?
  12. From PJetski's table, it seems judicator with crossbow just get outperformed by raptor with hurricane, raptor have a 18" range, which is another advantage.
  13. making sense, one thing worth mentioning is that the deepkin can be considered the first type of hysh aelf, they are called deepkin only because of Telics' failure.
  14. Well, for castigator, I recommend split them into small units get the benefits of prime's +1 to hit.
  15. Well, if this is a AOS stuff, then based on the description above the picture, it seems more like tzeetch stuff.
  16. You's better merge 3 unit of raptors into a unit of 9 model if you want to uitilize the anvils CA effectively.
  17. Well, the last two years is kind of the time for 40k, they get about 22 codex released. In the first half of 2019, AOS is speeding up a lot. I think eventually GW will give updates to fractions that it thinks worth supporting and leave GA behind. Besides, except for being patience, I don't think players have much they can do. The best choice might be start another army. One thing might worth mentioning is that GW reorganize the website list last year, merging a lot fractions, such as skaven and aelf. Then all skaven as a fraction get a battletome this year, so the list shown on GW website now might be the fractions GW wants to keep updating for the future.
  18. Another thing worth mentioning is that Legion of Grief and Lethisian Defender is not listed in the GHB pitched battle profile, so is it really legal to use those allegiance? I can find them in the warscroll builder though.
  19. Well, I think the actual thing many players(such as me) want is balance. From my opinion, unbalance will create unpleasant experience in any kind of play(it is not just a problem for match play), unless you add a lot house rules. For example, if you don't add house rule to restrict the deadly FEC dragon, I don't think it will be less devastating in open play or narrative play.
  20. From what GW did in the recent months, I don't think the races without battletome won't need to wait for too long, probably this year or 2020. Remember, in recent months, beast of chaos get integerated and get a new battletome, so did the gitz, skaven and slaanesh, fyreslayer and FEC are also special, they have their battletome but their alleagiance ability is on the GHB18. In fact, for the last few updates, Khorne is the only fraction with a standard battletome already getting updates. Moreover, compared with GHB 18, GHB 19 has removed 7 fractions alleagiance(14 in total) since they get a battletome. I know that player starting from AOS 1.0 might think they have waited long enough. However, please don't just ignore GW's effort to update old fractions in the past few months and just complain that GW doesn't care the old fraction at all.
  21. With sequitor rising to 130, sequitor becomes a upgraded version(no longer a substitution for liberators) from my opinion, if you just want a unit to sit on the objective, then liberator is enough already, it can hold off when the attacker is not very efficient. If you want a unit to do more, then you can consider switch to sequitor. However, with the points increase, I prefer using the sequitors in big unit, like at least 10 per unit, because a unit of 5 isn't much tanker than the liberator, especially if you take 3 greatmace to maximize damage output.
  22. FEC have another mechanism that can make you cry, bring three archregeant and the fraction terrain, then summon 60 ghouls in one turn without using any CP.
  23. I don't think it is necessary to stack things to improve the defence of EVO on dracoline if you stack things to improve its damage output considerably already. EVO on dracoline is an upgraded version of EVO on foot from my point of view, so will you stack a lot buff to improve the EVO's defence? In most cases, if you can delete or severely wounded the enemy unit able to attack you, you don't need to worry too much about its fight back. By the way, the pride leader is "Add 1 to hits rolls for attacks made by friendly dracoline units while they are wholly within 9" of this model", although I think gw means add 1 to hit rolls for claws, but from this description alone, it seems to me that the grandstave is also affected.
  24. I think you underestimate the paws, on a successful charge with the LAoCD, nearby the paws gives 10 attack with 2+ 3+ -1 D3 each, that's some pretty huge for me, you can further stack the empower and CV's command ability on it to make it more deadly.
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