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Nightcast Eternal

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Everything posted by Nightcast Eternal

  1. That's a pretty good point - that's the best one I've seen before.
  2. They aren't awful, just not my favorite. I don't know, something about their poses. Also I sort of find the paint scheme GW uses for them (on th website) isn't terribly interesting. Idk... just personal taste I guess
  3. Don't forget some of the Black Library books. 'Nagash, Undying King' really fleshed out Shyish
  4. Don't forget some of the Black Library books. 'Nagash, Undying King' really fleshed out Shyish
  5. I agree, the Shaggoth is and alright sculpt, but the other Dragon Ogres really have not aged well.
  6. Good point! But regardless, I think in this case, Thunderscorn don't seem to fit with the StD, Everchosen, and Darkoath in the same way that they work with BoC
  7. I mean, Tzeentch fought a lot in Chamon, so I wouldn't say it was left out. Chamon was featured much more prominantly that Hush
  8. I mean Dragon Ogres are already a part of Beasts of Chaos... so I feel like they wouldn't put them in another faction
  9. I mean Dragon Ogres are already a part of Beasts of Chaos... so I feel like they wouldn't put them in another faction
  10. yeah, I guess that is a good point, I didn't really think that price through!
  11. I would add some Sisters of the Thorn like maybe 2 units of 10. I think that gives them a bonus to cast rolls. An their spell have be really good on that big block of Eternal Guard. So use the artefacts/ command traits that give you teleporty abilities, and get the Eternal Guard on an objective. Pop their fortress of boughs ability and the Sisters of the Thorn spell. and they really won't move!
  12. Awesome thanks! I will probably wait a bit, but am leaning towards getting Tempest of Souls. Thanks for the enorsement!
  13. I'm creating a Nighthaunt Army base off of Soul Wars and want to expand it into a 2k list. I'm thinking of getting Tempest of Souls because I also play Stormcast, and also some Dreadblade Harrows and 1 or 2 boxes of Spirit Hosts. Mostly I'm being guided by the rule of cool. But do you have any other suggestions. This seemed like a good place to ask, thanks!
  14. I've had them for a long time. I just really love the sculpts, they aren't technically but are of my favorites in the game. I also used lots of variation. Most of my army is quite dark green. So are the glade guard, mostly. I painted sections of 20 in different styles. One group has brown tunics. Another has grey/tan cloaks, and others with moss greens on their pants or cloaks. I also played around with skin tones and weaponry (metallics, and bow colors). So each 10-20 models were different. I also broke it up with other projects like kitbashing and basing some cool Mordheim warbands and also building tons of terrain.
  15. Yeah good point! I usually play big open play games in my gaming group. We just balance by points, so I wasn't thinking about that. But isn't it the Eternal Guard that have the shields, the Glade Guard have the bodkins and rerolls to hit. But yeah, Sisters of Thorn spell would be pretty great!
  16. It can be sort of cheese, but I have 100 Glade Guard and bring two units of 40 for every game. The bodkins just delete some big monster. Then I use some of the teleport-like artefacts and abilities to move a big block of 30 Eternal Guard to other table edges. The enemy has to deal with them, but I'll pop their fortress of boughs and they do last a bit. Also if they get on an objective, I can just sit them there with a Mystic Shield, and they are pretty survivable
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