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Warbossironteef

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Everything posted by Warbossironteef

  1. I think double cabbage will be good. My biggest question with every IJ list is how am I going to use my CP and what ways can I make combos. I honestly feel like it's the most important thing to think about. If we had 5 CPS a turn our army would be amazing, but that's not reality. That's why I think things like: the below are so important. You need to find small efficiencies that dont require CPs. Rerolling charge for Mawkrusha from Generic Command trait Ironjawz fist Fast'Un
  2. Playing with the new rules on Thursday against Tzeentch. Here's the list I'm running. I think it's a pretty good starting list. First time using bigger blocks of Brutes. 3 drop, sneak in a free All out Attack because army is so CP heavy. Enough Goregruntas to do an alpha if opponent doesn't respect it but still bringing 2 blocks of -2 Rend Brutes to clean house on a Waaagh and All out Attack turn. Not sure how I want to run my Mawkrusha yet but I'm trying out a tanky one (+3 and amulet) with extra mortals on Stomp. Biggest question for you all is what Command Ability should I take? I kind of like the once per battle Waagh one to get rerolls for all your Brutes trying to charge, but I'm unsure. This army is CP heavy so I think giving your Mawkrusha free rerolls of charges is good and can act as a pseudo, free CP. Allegiance: Ironjawz - Warclan: Bloodtoofs - Grand Strategy: HOLD THE LINE (surviving battleline) LEADERS Megaboss on Maw-Krusha (480) – BATTLE REGIMENT - General - Command Trait: Battle-lust - Boss Choppa and Rip-tooth fist - Artefact: Amulet of Destiny - Mount Trait: Mean 'Un Orruk Warchanter (115) – BATTLE REGIMENT - Warbeat: Get 'Em Beat Orruk Warchanter (115) – BATTLE REGIMENT - Warbeat: Killa Beat UNITS 6 x Orruk Gore-gruntas (300) – BATTLE REGIMENT 3 x Orruk Gore-gruntas (150) – BATTLE REGIMENT 3 x Orruk Gore-gruntas (150) – BATTLE REGIMENT 10 x Orruk Brutes (320) – IRONJAWS FIST - Jagged Gore-hackas, 1x Boss Choppa 10 x Orruk Brutes (320) – IRONJAWS FIST - Jagged Gore-hackas, 1x Boss Choppa TOTAL: 1950/2000 WOUNDS: 147
  3. Definitely true about Bloodtoofs. I guess if you wanted to lean heavily into a more defensive Da Choppas you could go something like this: Megaboss on Maw-Krusha (480) Megaboss - 140 Orruk Warchanter (115) Orruk Warchanter (115) UNITS 15x Ardboys (255) 15x Ardboys (255) 10x Orruk Burtes (320) 5 x Orruk Brutes (160) 5 x Orruk Brutes (160) 2000/2000
  4. I keep ending up in the same place with my lists. It feels like it's where I want to be but it ends in a weird point spot. Not sure what to do. I don't think I want to sacrifice any of the pigs for more Brutes because it feels like you want a least 2 units to fly in with Mega-boss on 1st or 2nd turn. I just wish I could fill it out a bit better. Any suggestions on how to fill out points? Da Choppas: Megaboss on Maw-Krusha (480) Megaboss - 140 Orruk Warchanter (115) Orruk Warchanter (115) UNITS 6x Orruk Gore-Gruntas (300) 6x Orruk Gore-Gruntas (300) 5 x Orruk Brutes (160) 5 x Orruk Brutes (160) 5 x Orruk Brutes (160) 1930/2000k
  5. Thanks for sharing and really nice work! This is great inspiration. I've very sad about the state of my Bonesplitterz after the new book so I'm thinking about making a "Savage" Ironjaws army as well. Made this as a mock up for Brute. I can make some improvements but I think it works! He's got a Seraphon shield on his back for more armor. I think A Savage IJ army will look great on the table and yours are awesome!
  6. Plenty of ways to help the bravery if you're worried about it. Units of 9 get the added benefit of only need 1 CA to prevent running and getting most out of Shamans.
  7. Kruelboyz 2K; Snachaboss on mount: general: SlipperSkumbag (retreat and charge), Amulet of Destiny - 315 Swampcalla Shaman with Pot-grot - 105 Swampcalla Shaman with Pot-grot - 105 9x Manskewer Boltboyz - 360 9x Manskewer Boltboyz - 360 10x Gutripperz - 180 10x Gutripperz -180 Hobgrot Slittaz - 80 1685 - Leaves room for a good amount. Seems legit to me. You get double Swampcalla buffs and the +1 Venom from Snacha boss. Some decent bodies for the board... Snachabosses seem to hit pretty hard and it's ability to insta kill things is really nice. This seems like an okay start to things. I think there's potential.
  8. Finally finishing up my ZombieDragon. Time to put his Vampire Lord ontop
  9. I like the chariot a lot, especially if costed okay. Imagine it in Cities of Sigmar Tempest Eye next to Frostphoenix. Rerolling charges, -1 hit if charge and -1 to wound if in range of Phoenix. I think it's a pretty nice linebreaker piece and can do some good dmg when buffed.
  10. Good on GW to at least fix the Navigate Realmroots issue. With the new FAQs no in place, is it certain that we can only place Wyldwoods in our own terrority? I was unsure of how the warscroll rules interact with the core rules about terrain.
  11. SGBL FAQ out now. Changes to Vile Transference are big for Sons of Behemat matchup. Nice way to heal up some wounds on Nagash. Also, 100% confirmed a 60 man unit of Zombies can now go above 60.
  12. Thank you! I used plenty of oil paints on those guys. So cheap and so easy to use. Take the plunge!
  13. The Dead Swamp rises! First fully painted units of my SBGL army. I'm a new dad so painting time has been hard to come by. They are not my highest standard but I did speed paint 70 of them in about 8 hours total. So not bad!
  14. Agree with the other feedback. MSU can work well because it gives you flexibility and lots of chaff but I would suggest having 1 true hammer in your list. With what you listed, I would combine the GG into one unit to become that Hammer. VLOZD, Manni, and Bloodknights can do damage, but 20xGG with some buffs can actually delete things. One simple change to consider is brining a Necro, moving GG to 20 and dropping either a unit of Zombie or Wolves. Just a suggestion. Necro with Morbhegs Claw has been great for me in LoN
  15. I can confirm when things go right for GG they blend. Had Manny add 1 attack and use command ability and they smashed. It's just about getting them in the right spots. They shine as counter charge unit against melee armies. Stuggle against high mobility and shooting but for 280, they take all the buffs the book has and hit hard.
  16. Nice work. Some day Bloodknights will be available again... Are you running that in legion of Knight and you don't run any unnamed heroes?
  17. I think it's the simple fact that our hero monsters are very expensive and the regular monsters aren't good. So it's hard to build a balance listed when leaning hard into Avengorri. Non-hero monsters are a bit of a liability in so many missions and the battle tactics. Compare a Terrogheist vs 5x Bloodknights or 20x GG or 40x Zombies and you'll start to see why not too many people are going Avengorri.
  18. Slowly chipping away at these 70 Zombies. I have a newborn so I only get a few minutes here and there. I used all the speed painting techniques I know and I'm about 6.5 hours in! Getting close. Last steps include drybrushing pants, matt varnish and then adding the swampy water effect to bases. So close! Pretty happy with quality given time invested and number of models. :)
  19. Mostly Legion of night for the artefact to boost casting. I think it's incredible for my necros and manny. I've found gravesites to be much more flexible than the Legion of Night ambush so I usually dont use it. 12 inches from grave is much easier for 40xZombies. A lot of games I look to pop up 2x40 man zombies turn 1 very aggro. Even if you fail charges it still does two things: puts you in a great spot for double turn and puts pressure on your opponent to deal with 80 wounds. I usually fly VLOZD or Manny up behind one of the 40 units and push another 40 up the board with 20xGG behind to act as counter charge. I play much more aggro against shooting armies. Basicallly just try to get as many zombies in their face early.
  20. One model I havent tested in game is Radukar. I keep finding ways to push him out my lists. But when i considee you can get Radukar, Necro and 10x Wolves (for a CP) vs a VLOZD, the decision seems pretty tough. I wish Radukar had a little more dmg but his buff being 18 inches is really nice for 40xman zombies. Have people had a lot of success with him? I was took the list ive been playing and swapped out my VLOZD. Legion of Night Mannfred von Carstein (380) Radukar the Beast (315) Necromancer (125) Necromancer (125) Gorslav the Gravekeeper (75) UNITS 40 x Deadwalker Zombies (230) 40 x Deadwalker Zombies (230) 40 x Deadwalker Zombies (230) 20 x Grave Guard (280) TOTAL: 1990/2000 WOUNDS: 181
  21. Just playing around with Legion of Night, but you can do some fun things and sort of build your own Nagash inside the army. The lore of the Deathmages has some incredible defensive spells. This list can get it's casters to +3 to cast. It's got tons of board control but would struggle to kill tough units. That said, it would be super grindy and hard to kill the 10xBKs when throwing around all these debuffs. I feel like this list would be hard to play in person, especially in time crunch of tournament, but it has some serious casting power to it. Allegiance: Soulblight Gravelords - Lineage: Legion of Night LEADERS Mannfred von Carstein, Mortarch of Night (380) in Battle Regiment - Lore of the Vampires: Amethystine Pinions - Lore of the Deathmages: Fading Vigour Necromancer (125) in Command Entourage - General - Command Trait: Master of Magic - Lore of the Deathmages: Overwhelming Dread - Lore of the Deathmages: Decrepify Necromancer (125) in Command Entourage - Artefact: Morbheg's Claw - Lore of the Deathmages: Spectral Grasp - Lore of the Deathmages: Prison of Grief Gorslav the Gravekeeper (75) in Command Entourage UNITS 1 x Corpse Cart with Unholy Lodestone (80) in Battle Regiment 5 x Blood Knights (195) in Battle Regiment 5 x Blood Knights (195) in Battle Regiment 40 x Deadwalker Zombies (230) in Battle Regiment 40 x Deadwalker Zombies (230) in Battle Regiment 40 x Deadwalker Zombies (230) in Battle Regiment ENDLESS SPELLS & INVOCATIONS Umbral Spellportal (70) Chronomantic Cogs (45) ADDITIONAL ENHANCEMENTS Spell TOTAL: 1980/2000 WOUNDS: 185
  22. Not sure if everyone saw this but SBGL took 3rd at a 36 person tournament. The field looked like it was filled with competitive lists. Stephen Mitchell went 4-0-1. Congrats to him!! He took a pretty standard Vyrkos list:
  23. Yeah it might not be the best but Im trying to use it to get +1 attacks on my zombies not BKs. My goal is to keep Zombies outside of 3inches so I can go first with either Mann or VLOZD and get them the +1 attacks. It's a little tricky though because of the 12 inches. If it was 18 inches it would be really good. It is cool that the CT isn't "summonable." I actually had it buff Mann and +1 attacks on all his profiles is not bad at all.
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