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Rachmani

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Everything posted by Rachmani

  1. To me, the KB on foot is one of the sleepers of this book. He also has a 3+ save, counts as a normal hero for battalions, gets look out sir & has his little grob to sac when needed. I really like him. Anyway as of late I enjoy 1500 more and more. Feels less hero hammer and a bit more unit focussed. But maybe that’s just me & my opponents. Here is the list, it’s really flexible & you can build a variety of slightly different lists with it; even clans. In Grinning Blades you have to take 2x10 Gutrippers, in Big Yellers you have more flexibility (and could divide the boltboys 9/3 instead of 6/6) but in general I prefer 2x10 rippers at this point size. I’m not completely set on the battalions, but probably 1 Kruleboys finga 1 Warlord Battalion for 1 extra enchantment Killaboss on foot, General, super sneaky (but could be Egomaniak if needed), Mork‘s Eye Pebble or Eye-biter-Ash (from warlord) - 110 Sludgeraker - Amulet of Destiny, Super smelly or Mean ‘Un. Maybe even Loud ‘Un. 315 Swampcalla - 105 10 Gutrippers - 180 10 Gutrippers - 180 6 Boltboys - 240 6 Boltboys - 240 1 Killabow - 130 1500/1500 flexible, decently killy, enough bodies and one or two nasty surprises through our artifacts and especially dirty tricks.
  2. Not if you intent to give your Sludgeraker the amulet of destiny, but he could be very viable as a second sludgeraker.
  3. Furthermore it’s bad from a competitive standpoint anyway. Stagnation is the bane of every competitive mindset. You *have* to try out stuff if you want to get ahead of the meta. Blatantly ruling out things after little to no playtime sounds mind boggling to me.
  4. I feel the same. Goes for the KB on Vulcha, too. So playing makes them rather predictable. You basically have to take Egomaniak, but that costs you „Super Sneaky“ which I think will be really, really good.
  5. I think one Sludgeraker just wins here. Question is about the second one, though and whether it can outdo the bolt boys + mire brute in terms flexibility here. Still interesting. The Sludgeraker is definitely one of the highlights in our book. Personally I’d call this the “core” for a (Big Yeller) Kruleboys army. Sludgeraker 315 Swampcalla 105 20 Gutrippaz 360 2x 6 Boltboys (or 9 & 3) 480 Killbow 130 (+1 Killaboss, but which one is not set in stone) That’s 1390 + 110/170/240, so 1500/1560/1630 which leaves 500/440/370 points open for shenanigans. So depending on which Killaboss you take you have a good or not so good amount of spare points left.
  6. I think what it comes down to is, that we‘re a synergistic army with rather low toughness. So right now, with few games (if any) played we just don’t know how much of everything we need to do out thing (after taking a hit or two).
  7. I don’t feel like we have the points to field 3. I’m honestly not even sure we can easily field 2. There just seems to be so much stuff we need. Redundancy is king to some extend and against certain armies the shaman surely has a big, skull shaped target on his back so bringing more than one seems mandatory. But then again, he’s a pure force multiplier. So firstly, we need force that can then be properly multiplied. So we’re talking 6-9 bolt boys or 20 gutrippers and the like just for one shaman. And then, we don’t necessarily have redundancy on our “force” units & they’re awefully expensive & die just as easily. 3 shamans just to be sure someone can hand out poison do nothing, when your rippers get slaughtered etc. because you didn’t bring enough. But then again, maybe MSU is the way to go and we’ll go the way of redundancy in small units, who can die no problem.
  8. I love that general. My thoughts went in the same direction, including the Praetors, but I haven’t formulated an actual list yet. Keep us updated
  9. To be fair, you *always* get Gargant vibes. Well, unless you get ogor vibes! ;)
  10. I haven't done any math, but the kruleboyz leave me intrigued enough to get really excited about them. First impression is, that big yeller 2x6 and a big block of Gutrippers or 1x9 and 2 big blocks of rippers look like a solid core around which one could try out different things. I'm not super sold on the bird but very much on the snatchaboss.
  11. Yeah, with how Big Waaagh looks I can finally get sone IJ and either mix both or play each one separately. I frankly hope that the rumored Dispossessed book let’s you combine the dwarven factions in a similarly easy manner but still keeps good options for mono-subfaction play.
  12. I need to take a good look at the Kruleboys. My gut feeling says there’s something there that will be incredibly satisfying to play. Smart destruction, I love it!
  13. I like the rules we‘ve seen so far, as they give us a glimpse of what’s to come going forward. No indication of power creep, cool but not overpowering rules. I like it a lot. won‘t fix the problems that some current armies create, but I‘d rather have them be dealt with separately.
  14. In my opinion you shouldn’t cherrypick one aspect of the game and make it the single focus of your hobby. Or if you do, acknowledge that you are in deed the outlier. I like to play thematic armies at tournaments for example. I optimise them, but I won’t change their theme & core just to give myself better chances of winning. Hence I don’t expect to reach the top ranks. I recognise the context of play (tournament, people want to win etc.) and adjust my standards. Painting standards for example in that environment boil down to readability. Can I see where and what everything is? Everything else is a bonus. But that acknowledgment goes both ways. What is perfectly fine for a tournament might not be fine in other contexts. Our local beer & pretzel sunday is for having a good time and get immersed in the game. Here bringing a netdecked list and not having your army painted to some standard (or at least constantly working on it would be the outlier. Here, others would have to adjust their expectations and standards. Game night at the local games store? Something inbetween. I hope it’s clear where I‘m going with this.
  15. A5 Rules-bundles. No lore, no fluff, just everything you'd need for the actual gameplay. Easy to edit, easy to add to... . No need for new battle tomes (way before their time), no need to bring additional books (Broken Realms style), just everything in one place. Or they just up their app game and do the same but digital.
  16. That would go to show that nothing is clear until it really is. And even those stats would be ok, if they came with a significant enough point drop.
  17. Both the Lord-Commander & Yndrasta have a very cool feel to them without the need for a gazillion wounds etc. They're both "in line" with the rest of the SC and a good chunk above them through their special rules. I'm really pleased with the poster boys (and girls) so far. They appear to shape up great. (From a consistency & lore PoV, we all know that tournament success might be based off of different factors.)
  18. If SCE are solidly in the upper field they’re done right. At least if you want them as an easy entrance into AoS. The dude reads about right. Powerful, probably not that cheap in points and, let’s not forget, he‘s not riding a monster. He‘s just a 6“ tough guy.
  19. That's why I believe they'll cut down the amount of MWs in the battle tomes to come & focus more on rend for most armies. I'm ok with Kruleboys having MWs on 6es for example - if it's their thing and how they compete in a world of better statlines. It's however not beneficial to the game if each and every army has a rather huge amount of MW output. I'm totally with you on the problems, and not arguing that but rather musing what the fix will be. I mean, I'm pretty sure we'll see more soup tomes for the single reason that that way old books can be updated faster. KO would never ever get another book as early as the rumored Dispossessed book. But if you bundle them it's a different story.
  20. A rising amount of -2 rend could give you a sense of what’s to come for all new tomes in 3.0. Imo it‘d be crucial to diversify rend. 2.0 did not do enough with it. Although my guess would be, that the SCE would in deed be on the more elite side of things, with better access to -2 rend & 2 dmg.
  21. If you’re just in it for the minis you should obviously just buy the yearly.
  22. I won’t sign up for the single reason that it would be another subscription I’d barely use. In that regard the amount of content is basically meaningless to me. The quality would be; though. If it had 2 or 3 things I‘d watch or take the time to watch it‘d be no different from netflix or amazon prime for me & hence worth it. That point is easily forgotten, so I thought I‘d mention it. For people who are time constraint, quality trumps quantity.
  23. I think the chances for a complete redo are good, as we're so focussed on Ghur right now. And BoC at least have Beast in their name. When if not now, is the time for their BIG update. They could even go to far as to reference Kragnos who shares many traits with the BoC.
  24. Thanks for clarifying. That is something where I can see the need for a more immediate response! 😃
  25. And that's super fair. I guess my point is just that maybe each of us should try to factor in, where in terms of "need for new content" he or she stands & not be disappointed when "the cutting edge" isn't immediately served. And don't get me wrong, I can recognize that what's completely fine for me, might suck for you (or feel like you're the second wave of beta tester or something like that).
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