Took this out for a spin, hoping to get some more reps later this week. I've been running objective or hybrid decks, and wanted to experiment with something a bit more aggressive. Also, in full disclosure, this is a very lightly tweaked version of a deck that the Claim the City fellas suggested. The core is built around a few powerful weapons and using the multiple options Reavers have for throwing more dice at those attacks to push through a big Heroslayer or Shadeglass Hammer. First time out, went 12-8, 12-4 against an Orruk deck. First up on the chopping block, I think, is rebound, quite possibly to be replaced by Last Chance (which could combo nicely with Light Armor) or Curious Inversion, which has offensive and defensive applications. Not crazy about random ploys in general, but a 1 in 3 chance is really a reach, even though the effect is impressive. Other things I wasn't crazy about- doubling down on enemy leader value with both A Worthy Skull and Victorious Duel. Possibly replace the latter with Escalation? Also considering the possibility of Making a Statement since the aggression is there, and I expect to be in enemy territory, but that suffers from having almost no positioning manipulation. Happy to hear any thoughts!
A Worthy Skull
Blood for the Blood God
Denial
It Begins
Let the Blood Flow
Master of War
Plant a Standard
Ploymaster
Precise Use of Force
Swift Advance
Supremacy
Victorious Duel
Blood Offering
Earthquake
Fueled by Slaughter
Illusory Fighter
Insensate
Khorne Calls
Ready For Action
Rebound
Spoils of Battle
Trap
Awakened Weapon
Daemonic Weapon
Frenzy
Great Strength
Heroslayer
Light Armor
Soul Trap
Shadeglass Darts
Shadeglass Hammer
Whirlwind of Death