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The_Yellow_Sign

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Everything posted by The_Yellow_Sign

  1. If you want a Beastmen proxy for your Bloodstoker, the OOP Khazrak mini uses a whip and still looks pretty good!
  2. Sorry, I'm not really familiar with Khorne (nobody I know plays them). What are the advantages of the Bloodstokers and Slaughterpriests with Bullgors?
  3. I thought it was OK to put them in Khorne since they have the Khorne keyword? Isn't that how Khorne players get Chaos Warriors?
  4. My guess is that it is 10 Ungors, but you can sacrifice a maximum number Ungors per turn.
  5. https://www.warhammer-community.com/2018/09/11/11th-sept-battletome-beasts-of-chaos-preview-1-the-army-with-loads-of-allegiance-abilitiesgw-homepage-post-4/
  6. I certainly hope so! I love the Beastlord model and this would actually make him pretty good.
  7. A Beastlord could already get Rend -3 from a Realm Artefact to deal an average of 4.15 wounds per combat phase to a 4+ save hero, with a maximum of 6 wounds dealt. But even then Beastlords weren't very popular.
  8. Yeah here's hoping this release isn't just a lazy cash-grab from GW. Hopefully they actually carefully thought about the rules and playtested them against top armies, and didn't just have an intern who's completely unfamiliar with the army make a minor change here and there. I'm hoping we get a preview of something that isn't hot garbage this week. Preferably some miracle that will save the Beastlord from sitting on my shelf.
  9. The more I think about it, the worse the new command ability for Beastlord looks. It requires me to activate him first, but he is way less damaging than Bestigors, messing up the alpha strike. Since the units being buffed will activate second, they are going to take a bad hit before they get to strike back. So disappointed in GW for not fixing the Brayherd's only melee hero.
  10. Kadeton in the other thread was able to use his photoshop skills to read the Beastlord's command ability: It's an improvement over the previous version because you can activate it in the command phase, but now lasts for only that phase and the effect is worse unless your Beastlord kills a hero or monster (but with his awful attack profile that's pretty wishful thinking). Overall still a garbage hero unless there's some really good command traits or artefacts he can use.
  11. I'm not sure where the individual warscroll is on the GW website, but here's a pdf containing a bunch of Beastmen warscrolls, including the Raiders: http://www.blacklibrary.com/Downloads/Product/PDF/aos/compendiums/GER/warhammer-aos-beastmen-de.pdf
  12. If anyone has photoshop, could try running a high pass filter on it; it might make the text a little bit more readable. I tried my best with making an impromptu high-pass filter in Gimp, but not luck with making it more readable.
  13. I would assume that's a mistake, since Ghorgon is under Brayherd already.
  14. I like having a ranged unit, and Ungor Raiders are all we've got atm. They're not bad though; a big unit of 40 to keep those rerolls of 1's and 2's going is pretty effective. Unfortunately with the changes to terrain rules they're not as effective as they used to be when you put them down next to the herdstone.
  15. Thanks for the detailed list and explanation! Unfortunately the tournament is 1250 points so this would put me just barely over. What would you suggest dropping to get under 1250? I assume one of the generals, and then maybe getting an endless spell or two for the leftover 90 points?
  16. Yeah I would be happy if they brought back the Beastlord on Chariot too! I'm working on Gorthor's chariot at the moment and it would be nice to be able to use him as a Beastlord instead of an ordinary chariot.
  17. Thanks! Glad to hear they won't be outclassed since I love the Bestigor models.
  18. Since Tzaangors seem to be in, do you think they'll be worth taking? They seem to be an upgrade over Bestigors despite the higher cost. Skyfires also look like a good deal to get good shooting and MW into the herd.
  19. I'm still basing on the old squares, personally. They're easier to transport and move that way on my magnetic movement trays, and I like to keep them compatible with other rank-and-file games. Plus I like the look of them all ranked up together. Only my Shamans and Behemoths are going on rounds at the moment since they won't be fighting in ranks at any point.
  20. I'm so glad my Beastmen are finally getting some love! I wonder if the rumoured Darkoath release is coming soon too, or if it will come after moonclan and Slaanesh. I'm a big Conan fan, so I'd love some cool new Barbarian minis!
  21. Looks like the only new models previewed are the herdstone and endless spells, bit hopefully they'll throw us a bone if they sell well. I'd love an updated plastic chariot and Beastlord models.
  22. So hyped for this! I'm so excited to finally use my minotaurs, Jabbers, and gors together without wasting ally points! And that herdstone model is beautiful!
  23. I'm thinking of building a Freeguild army for a 1250 point tournament in a few months. I've only played Brayherd/Warherd in AoS so far, so I'm not sure what a reasonably competitive list would be. Any suggestions? I've heard Crossbows are good and so is the Freeguild Guard with swords. Should I just get as many blobs of those guys? I assume that probably the Battalion is out of the question at only 1250 points so probably not worth taking Greatswords?
  24. Hey, I'm considering building a 1250 point Khorne army for a tournament in a couple months, but I'm brand new to Khorne and have only played Brayherd/Warherd in AoS so far. Anyone happen to have some ideas for competitive list at that point total?
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