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JackStreicher

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Everything posted by JackStreicher

  1. Agreed. Just wait for the first few units to pop up on ebay and buy what you need. No one needs two boxes (books, markers etc going to waste, marshals etc.)
  2. Free Pavese .stl for anyone wanting to convert their old gunners
  3. I had a few minutes and an old laptop at hand today. I threw together a quick'n'dirty pavese for everyone to use. Feel free to print it and tell me if it came out well (Can't print for a while now to test it myself ) Dimensions: width x: 2.03 cm depth y: 0.547 cm (this one can be adjusted by about 20% -> be careful the shield has a slight curve) the actual thickness of the shield is roughly 2mm (0,2 cm) height z: 2.42 cm Pavese.stl
  4. It's only two options it provides: Aggressive - You will steamroll if you get it. You will get Steamrolled if you don't Defensive - You get it not much changes. You don't get it it minimizes your losses. It either speeds up a game by a lot (double aggressive Turns) or it slows it down needlessly (defensive play) It's basically two choices interacting with the enemy choices. So I don't get why so many claim it'd be an interesting strategic element. Imo it's a whack mechanic destroying more games than it saves. It's a pure gamble to mask balancing issues. "Oh I've been utterly destroyed but I could get back if I get to double you" - WTH? I can get back if I get a legal cheat, nice, feels good. The new CoS is the first faction that can somewhat play actually tactically around DTs by using their orders and building actual traps. I agree with most other suggestions though: fused basic rules for reocurring interactions like bravery checks etc. Reduction of MWs etc. Keep it up guys!
  5. The Demi should fit nicely (length). Its width might be a little tight.
  6. I agree. Either your knights don't die and don't deal damage (nurgle mark + Banner), they maybe deal a little damage and die (Khorne, Slaanesh) or they don't do anything and die (Tzeentch) XD Make Chaos Knights hit on 3s already
  7. Guess I might chime in (on a very irregular bases) Currently I am working on 20 Corsairs but finished Ivy Volga She was great fun to paint and gave me the opportunity to test wet blending on the Skirt
  8. I understand that. I for one have a demanding job that drains me mentally. I often just want to throw dice and have some fun (while trying to not play horribly)
  9. When do new Battlereports usually come online on WH+?
  10. Mhm. Mhmmm I am in some trouble. My Girlfriend already makes jokes of me whenever I paint a new Unit "Let me guess, you chose Incubi Darkness?". What am I to say... Misthavn it is XD here we go again. Seriously though: I am torn between Greywater Fastness, Misthavn, Lethis or Living City XD (either I don't like all of the colors or I dont like the lore but I like the colors, send help!) XD
  11. Could we please talk about THE AMAZEBALLS POSE of the second Knight on the left!? /*Hysteric Fan Screeching activated That's what I've always wanted (for Bretonnia as well) FREAKING GIVE ME THOSE MODELS NOOOOOW NOW I SAY IR SINGLE PERSON RIOT iN FRONT OF THE NOTTINGHAM HEADWQUARTER deactivated*/ Edit: A Little less hype, it looked like the mount was landing from a jump (which it isn't) still amazing! And agreed I love maretime themes (I used to be a Marienburg nerd)
  12. Different Question: How would you play „fairly“ with our orders? To me they’re kind of trap cards (yu-gi-oh!) I‘ll explain what I can do pre game and will gladly repeat it during the game. But when my opponents for example shoots a unit with a hidden order I am not sure if I should remind them that it could be return fire or not. On one hand gottchas suck on the other that seems to be a big part of the orders system in a way ( It’s a mind game: I might remind them either way if I don’t want them to shoot the unit for example or to make their decisions harder)
  13. @Lord Krungharr sounds good! As you‘ve pointed out: They’re fragile. Remembering how my Corsairs (same 4+ save) died in droves I struggle to justify 170 pts for executioners. My reasoning is that we lack a delivery mechanism (teleport/deepstrike) to protect them from shooting. Realistically I‘d expect 7-9 Executioners to actually make it into combat. As baseline: Against shooting even my 20x Black Guard with a 4+ 4++ fell apart in an instant (losing 7+ per turn) About Black Guard: You‘ll find yourself conga-lining most of the time since your sorceress won’t be charging - which feels bad and diminished their output by a lot. Offensively it’d be awesome if the 4++ would work with the Dragon Sorceress (which is currently unplayable), since she would charge into battle as well -> I don’t get why their rule is supposed not to work with the Sorceress. She‘s an overcosted 5+ Monster-Hero with only one cast, bad melee potential, and degrading stats, the 4++ would make her usable. I don’t get it tbh. They‘ve been working really hard to male us not use those Dragons for years now.
  14. To a non-Warclan Player he looks like a brute, I hope the Models don't end up looking too much alike X_x
  15. Building: Rule of cool. in my experience things are going downhill if he has to fight. So pistols make the most sense.
  16. they‘re fine. I mostly dislike their helmets, a lot. XD
  17. I had a 1.2k PtG Game at Friday VS Skaven. Normal hero limits don’t apply to our PtG games. My List: Warforger Marshal & Envoy (+1 to hit and wound CT, 4+ no flee brazier) Hurricanum with battle mage Sorceress Black Ark Fleetmaster 20 (19 left) Fusiliers 20 Corsairs 10 Dreadspears He played: 3 Stormfiends Super Warlock with rocket A Drill to deepstrike the Fiends A Plague Furnace with hero 2x20 Clan Rats 3 Jezzails Doomwheel I won on points but almost got wiped. Fusiliers: Went into position (fully buffed with MWs) and unloaded a volley into the Plague Thing, not killing it at all (8 MWs and 12 more wounds of which he took 8 total…) They returned fire on deepstriking Stormfiends which wiffed their shooting and killed 2 of 3. They unleashed hell at the 42“ movement Doonwhell which attacked the Hurricanum and killed it. Then the Fusiliers were wiped by MW spamming prayers snd 20 Clan Rats. Corsairs: Meh, were heavily decimated by shooting, I couldn’t get the No Armour Spell off and they didn’t even kill clan rats. They‘ll be screens from now on. Heroes: Lost my Sorceress and my Marshal to the troglodyte 2+ D3+4 MW attack profile nonsense (got double turned) Hurricanum: Really good. We rolled just for fun in the last turn if his furnace would be oneshot (he won priority and retreated) and I rolled 11 MWs (5xD3) and would’ve killed it. Over the course if the game it supported well enough (no big damage spikes, mostly finishing off unit remnants) Commands: I need to plan more ahead, there‘s tech there as well as pressuring you opponent by not revealing a possibly useless command to make them sweat. rant start I didn’t play very well and brought too few screens, I also assumed I might kill the Furnace, which is almost impossible. That said I hate playing against Skaven and I just want fights with them to be over, so I just resign while rolling my eyes (quit the game for 6 months after playing against Skaven a while back)- to me they are the Incarnation of not having fun. Everything feels overtuned and the mortal wound spam makes me want to flip the table, they’re just the worst to me (they also shot me off the table twice in turn one, FUN). Luckily their PtG rules are utterly broken (clan rats getting -3 rend and D3 damage on 6s to hit as a veteran ability. They get a territory to deepstrike within 7“… I might just quit this campaign at this point) rant end
  18. Idk issues go even deeper though. on the surface our eels have been nerfed too much (too many points, less survivability) we don’t have the tools to stay in the game for long enough Our choice of units is too small, we lack units fir certain jobs (that don’t fall apart if you look at them funny) that‘s just to name a few Concerning AoS 4: The rules should‘ve already been finished by now and the printing process might in progress.
  19. About time GW hit the big red reset button next year to make things bland and chaotic again
  20. Good day everyone, after about 2 ish years of absence from PtG our group has startet a new campaign. The fundamental idea and the fundamental rules are good. However we‘ve quickly encountered issues as listed below: Scenarios: Most are bad, they give one player an incredible advantage which results in crippling the enemy army in turn one. The objectives are very crude as well. Hero Advancements: While units can receive veteran abilities, heroes can not. Some armies possess upgrade tables for mounts, however, micro-factions like Idoneth don’t, since their small model range does not offer foot versions of mounted lords and heroes. Territories: Quite one-dimensional, some even broken (Skaven deepstriking within 7“) My intention is to have a constructive discussion, loaded with ideas, which hopefully will result in custom rules (like the awesome siege rules) pdfs for all of us.
  21. 20 Blissbarbs are already painful 🥲 Same, I dislike Death Stars. Instead I prefer multiple independent combos (feels more like an army). However comp. Players show that Death Stars are sadly a thing. Even in most friendly games I will face netlists which is abnoxious.
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