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Ravinsild

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Everything posted by Ravinsild

  1. Maybe that's what I meant... Either way it's irrelevant because StD can't bring skaven RIP ;-;
  2. Oh you’re right. I didn’t know what a Doombull did haha. So yeah Bullgors are the best equivalent. Sadly STD can’t ally in Skaven because Stormvermin are also exactly that unit you want.
  3. Yes You can ally in Khorgorath. It says Khorne (in general) in the allies table. Then the thing is maybe take a Lord of Khorne on Juggernaut and give +1 to wound on the charge to Bullgors making their extra attack easier to proc? It says on a wound roll of 6+... Would Skullreapers or Chaos Chosen not be this hard hitting thing? They can do mortal wounds and have decent damage and lots of attacks.
  4. Slaneesh Manticore Lord adds a -1 effectively as well. It’s worded differently but even so.
  5. Allegiance: KhorneMortal Realm: AqshyLeadersMighty Lord Of Khorne (120)- General- Trait: Violent Urgency - Artefact: Heart Seeker Bloodsecrator (140)- Artefact: The Crimson Plate Slaughterpriest with Hackblade and Wrathhammer (100)- Blood Blessing: Killing FrenzySlaughterpriest with Hackblade and Wrathhammer (100)- Blood Blessing: Killing FrenzyExalted Deathbringer with Impaling Spear (80)Darkoath Chieftain (80)- AlliesBattleline20 x Bloodreavers (140)- Reaver Blades20 x Bloodreavers (140)- Reaver Blades10 x Blood Warriors (200)- Goreaxes- 1x GoreglaivesUnits5 x Skullreapers (170)- Daemonblades- 1x Soultearers5 x Skullreapers (170)- Daemonblades- 1x Soultearers1 x Khorgoraths (90)1 x Khorgoraths (90)5 x Wrathmongers (180)BattalionsGore Pilgrims (200)Total: 2000 / 2000Extra Command Points: 1Allies: 80 / 400Wounds: 154 This is what I can bring for now. On the Charge I expect the Darkoath Chieftan to actually be extremely killy, possibly one of the top killiest bros of all the heroes. Everything else is redundancy. Extra attacks, Battleshock passing, re-rolling charges, re-rolling wounds for my general, re-rerolling hit rolls of 1. Trying to just be as consistent as possible and have “back ups for my back ups”. If it comes down to it I’ve got Inspiring Presence to lean on. I just want to chuck dice down range and hope to god I don’t roll turbo garbage (again). I need fistfuls of dice! FISTFULS! Bloodreavers within 12” of a Bloodsecrator = Fistfuls of dice. Darkoath Chieftan on the charge near Wrathmongers and Bloodsecrator = Fistfuls of dice. Wrathmongers push out 26 attacks when buffed by Bloodsecrator. Skullreapers with Bloodsecrator and Wrathmongers are throwing out 26 attacks as well. FIST. FULL. OF DICE. 2 Slaughterpriest because 1 will probably fail his blessing. Khorgoraths heal, and they shoot, and the would have 7 attacks each in melee and put out 2 damage each. Even the Blood Warriors can potentially throw out 40 attacks. Crimson Plate +2 save in cover Bloodsecrator re-rolling failed saves. If this list can’t mow down everything in its path I don’t know why I’m playing Khorne. If Khorne isn’t king of melee who is!? I could bring a Bloodstoker and drop the Darkoath Chieftan, but I was just looking for an excuse to bring him. I could get a potential, in the best possible case scenario (so impossible but still) +2/+4/-/1 Bloodreavers. They’re re-rolling 1’s to hit and to wound. They have +4 to charge. They’re doing 4 attacks each that’s 4 x 20 that’s 81 attacks thx to totem/Bloodsecrator/Wrathmongers. That’s all 20 guys in range of something to hit. Its a dream case but that’s the potential this list can live up to if all the stars align. If that doesn’t do something then what is the point in living.
  6. It’s a realm Artifact Weapon from Ghyran the realm of life that just gives a +1 to hit and +1 to wound to your weapon(s?). For the LOJ it would only buff his axe as mounts do not profit from such items, but for guys with more than 1 weapon I’m not sure if it effects all of them or you pick a weapon. Either way I’m trying it out on a Mighty Lord of Khorne for +2/+2/-1/D3 and cranking as many attacks out of him as I can to increase the amount of unsaved wounds sneaking through and therefore the amount of dice I can try to get a 5+ on to just remove it in one go.
  7. MOMUS was ****** with you. He can never not be within 24” of himself because, I don’t know, science. Since the 24” range always extends outward from himself at all times he can never be outside of his own self. Unless astral projection. Heh. Try +1 attack trait and Ghyrstrike. +1 to hit +1 to wound use his command trait on other units, get stuck in, profit.
  8. I’ve heard that their biggest weakness is just spitting dice at them so I’ve tried to double down on synergy and squeeze out as many attacks as possible to do exactly that, since they ignore rend. Also sniping their heroes, but we don’t have shooting, so it’s either repositioning them and charging them and hoping to swarm them with dice or trying to D6 mortal wounds them to death (HURR DURR 6+ FNP I CONSTANTLY ROLL 6’s REEEEEEE) I’m not salty I swear. Other than that do they have any weaknesses? I mean that doesn’t seem like very many. “Hit then with lots of attacks and/or kill their heroes” is like.... Ironjawz and Khorne (without STD allies) are almost universally susceptible to shooting (all melee all the time) mortal wounds (no save after a save to ignore it ;-;), low bravery (need Golden Tooth or Secrator planted, so if you go second RIP), powerful magic (Khorne is better at this, but IJ have like 1 Wizard a list and if they’re spitting spells then...) for IJ especially no way to win wars of attrition aka “I get more units because reasons”. Not to mention things that either a) ignore rend b) have low saves (3/4+) and/or c) are multi-wound models (2+) can be a real chore to slug through. Blocks of Boarboy Maniaks and 30+ Moarboys (60+ wounds) just take forever to rip through in generic melee even with the Khornemowers on full blast. Our options for high rend and more than 1 damage is limited to: heroes and Khorgorath, and special weapons (Goreglaive, Soultearer). Sigh. Mighty Skullcrushers and certain heroes (1 or 3) are mildly better at dealing with Mortal wounds, but only under the condition that they are from spells, and only if you have those units, and only if they have those equipment options in the case of said heroes. My personal Khorne army is also weak to this because I literally don’t have any models to use for summoning, so I have what I have and when they’re dead nothing is replacing them. So I’ll have to study these Nighthaunt ****** more and find their weaknesses. Nobody is reporting anything in their thread on Death. They’re just whining about model prices. I guess they don’t lose often. I don’t want to call them overpowered, and I take full responsibility for being a pretty trash on my deployment (I deployed one unit off in the boonies thinking we were playing for objectives so for all intents and purposes they may as well have not been in the game) is this ****** nugget had played like 2 games of AoS literally total and won by essentially turn 1 because apparently I didn’t throw ENOUGH dice at him and his saves and FNP reduced my wounds from like 5 a turn to 1 or 2 and then just regrew everything whilst mowing down my Reavers and Blood Warriors. My list was experimental in trying to see how much I can get out of my basic Battleline fully buffed and... it’s still next to nothing so I may as well ignore them and just rely on actual good units.
  9. Is there any room for Chosen in such a list? Are they “hard hitters”? 3/3-1/1 I believe with mortal wound potential and 15 attacks per 5. When my tax return comes in (sometime in August) I’m planning on buying this list plus some nice goodies like dudes on Manticores, some Breyherds boys, a Warshrine and some other stuff, but this is the main gist: Allegiance: Slaves To DarknessMortal Realm: AqshyLeadersLord Of Chaos (140)- Artefact: Onyx Blade - Mark of Chaos: KhorneChaos Lord On Daemonic Mount (140)- General- Trait: Terrifying Presence- Artefact: Helm of the Oppressor - Mark of Chaos: KhorneBattleline30 x Chaos Warriors (480)- Hand Weapon & Shield- Mark of Chaos: Khorne5 x Chaos Knights (160)- Chaos Glaives- Mark of Chaos: Khorne5 x Chaos Knights (160)- Chaos Glaives- Mark of Chaos: Khorne5 x Chaos Knights (160)- Chaos Glaives- Mark of Chaos: Khorne1 x Chaos Chariots (80)- Greatblades- Mark of Chaos: KhorneUnits1 x Chaos Gorebeast Chariots (100)- Greatblade- Mark of Chaos: Khorne1 x Chaos Gorebeast Chariots (100)- Greatblade- Mark of Chaos: Khorne10 x Chaos Chosen (280)- Mark of Chaos: KhorneBattalionsRuinbringer Warband (180)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 161
  10. Allegiance: KhorneMortal Realm: AqshyLeadersBloodsecrator (140)Slaughterpriest (100)Slaughterpriest (100)Slaughterpriest (100)Lord Of Khorne On Juggernaut (140)- General- Trait: Violent Urgency - Artefact: Gorecleaver Bloodstoker (80)- Artefact: Talisman of Burning Blood Battleline10 x Blood Warriors (200)- Goreaxes- 1x Goreglaives20 x Bloodreavers (140)- Reaver Blades20 x Bloodreavers (140)- Reaver BladesUnits5 x Skullreapers (170)- Daemonblades- x Spinecleavers- 1x Soultearers5 x Skullreapers (170)- Daemonblades- 1x Soultearers1 x Khorgoraths (90)5 x Wrathmongers (180)BattalionsGore Pilgrims (200)Total: 1950 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 149 This would be a list I would try against Nighthaunt. Re-rolling 1’s is more useful than -1 Rend in their case. If I can stay within 12” with my Bloodreavers that’s gotta be 60+ attacks and honestly if that doesn’t do something I don’t know what to say. I would take Killing Frenzy x2 and Resanguination to use on my General or the Khorgorath. I don’t know if they have any big multiwound models worth bringing Wrathmongers for - if not I feel they’d be more of a liability. What would I drop them for? On the other hand swap to Meatripper Axes and keep the Wrathmongers for a “take all comers” kind of list - what do you think? I prefer MSU but maybe blocks of 20 reavers is the way to go. It’s going to take professional AF positioning to get them all in combat though why is why I prefer MSU but whatever.
  11. Sadly I don’t yet have any Chaos Warriors. The rest of this sounds great. I can, in fact, run Gore Pilgrims I believe all of his units can fly. The fact that they can fly means they can move over his own units correct? If this is true is it worth trying to pull them out front and then charging them and trying to immediately destroy them, or should I simply blood boil them to death?
  12. So. Just had a crushing defeat after 1 turn in which victory was in every aspect impossible. I find Nighthaunt to quite frankly be ****** ******, but they’re the new flavor of the month, so now I have to learn how to beat them. My goal for the game was to test the effectiveness of our basic Battleline and...I still think they’re useless. Nighthaunt fly, ignore all rend, regenerate dead units from multiple sources, and is just generally frustrating to play against. 5/6+ FNP is obnoxious. By the end of turn one I had put out 30+ dice from 10 Bloodreavers who did... 2 whole wounds. Wowee. My goal was to see if buffed beyond all reason our basic Battleline would do... anything. They don’t. They just die and do nothing in return. By the end of my opponents first turn I had lost 2 full units (1 of 10 BW 1 of 10 Bloodreavers). Any models I had killed were revived in his hero phase bringing his units all back to full strength and I just conceded. It was 1000 points so I had 20 BR and 20 BW. I deployed somewhat poorly too so I’ve been keeping an eye on planning to go second and give them really difficult charges but alas 2 of his units ransacked 10 of my BW first turn, and since I hadn’t planted my banner, 3 ran from battleshock. So what I learned: keep revising how I deploy and I don’t like our Battleline. Without summoning and demons it’s entirely possible I just can’t win this match up, however I’m fairly confident in the mortal wounds and alpha strike of Mighty Skullcrushers and the follow up from Skullreapers and Khorgoraths. I don’t think they bring anything big enough to warrant Wrathmongers but I could be wrong. Any strategies or suggestions for fighting Nighthaunt?
  13. Their bases are rather large so anymore than 6” will make it difficult to get them all stuck in unless they are fighting a giant blob of <something> like 30-40 25mm based <something> or bigger bases. The Pig Iron Choppas are decent, but in my own experience the boars are worthless. Out of so many attacks from all 3 GG’s maybe 1-2 wounds will go through from the boars, so at this point I don’t even bother with the D3 damage. My GG experience has been, to use a D&D term, “save or suck”. As in they get in and they take a LONG time to remove and just hang around as tanky little ****** that can usually kill the unit they’re stuck against faster than they get killed but it takes 2-3 turns of fighting or they just immediately die and do nothing at all. Depends on the opponents shooting. Either way their offensive output, at least compared to literally everything else in the army except the Shaman and Warchanter is lackluster.
  14. I have 4500 points assembled... but none of them are primed or painted ;-; I’ve chosen a list to concentrate on and I’m finishing buying the paints I need this weekend! My experience is actually pretty good. I’m just not sure how valid or an experience it is. Long story short I brought a list with 2 battalions (Brass Stampede and Skulltake) and it went just as planned, but my opponent was an easy one. I’m afraid dispossessed just aren’t a good Army to test against because they’re just plain bad. He had a lot of shooting, dwarves with big old hand cannons, 40 shots from 20 crossbow men and an Organ Grinder plus a helicopter but that.... barely did much. I tabled him by the 4th turn and had accrued like 8 victory points with my Slaughterpriests camping objectives (places of power battleplan) while he didn’t score a single one. I had 5 blood tithe points turn 1 between both our turns and some of my Mighty Skullcrushers lasted until the end of the game. They’re just rock solid tanky but don’t exactly put a hurt on anyone. Meanwhile 1 squad of Skullreapers deleted that 20 man crossbow squad easily and my Khorgorath put a dent into some Warriors. It was a deadly lethal combination but I’m not sure it would have turned out well against any other army. I had 12 Mighty Skullcrushers 5 Blood Warriors 10 Skullreapers 1 Khorgorath those were my total troops. All MSU. The heroes (Lord of Khorne on Juggernaut is just so so so good everything about him) Aspiring Deathbringer, Bloodstoker and 2 Slaughterpriests. So I guess if I drop the Skulltake Battalion cost I can fill out with a few more units and get a more full list. Skullreapers and Khorgoraths are worth it even outside of their Battalion. I’m not sure what else I would bring.
  15. I know one guy who plays Kharadron Overlords but I haven’t actually seen him play in the store since... probably his 3rd game. Apparently he has a table at his house and I think that’s most of it. A lot of people who used to play at the GW store got their clubs together and someone got a table at their house and so the pool of players has shrunk down to a bunch of people that play weird and off-meta armies heh.
  16. For all intents and purposes this is the main concern I have for many of my lists. I come from a Chaos/Space Marine background in 40k where there’s almost no reason to ever run more than 10 marines in a unit (in my experience) and so I just sort of transferred that mentality into AoS. A lot of my lists are fast moving and push deep into enemy territory. I’m not that good at the game, but I also don’t play hyper competitive people. Most people in my meta play A LOT of Destruction - Ironjawz are very popular, Bonesplittaz, BCR, Moonclan Grots are all commonly seen. There’s another guy who plays dispossessed. I know one guy who plays Seraphon and one guy who plays Death & Skaven. My friend plays Sylvaneth but is sort of bored with them and I know a person who has and sometimes play Stormcast but I barely ever see him. All this magic heavy meta talk and Nagash and DoK snake lady and Tzeentch just isn’t happening here right now. At least I haven’t played those lists. On the other hand it doesn’t mean tournament players playing for real will not be playing those - they probably will. However right now my playstyle has developed into hyper aggressive melee brawling playstyle and honestly I’m undefeated with my World Eaters (had a few ties though) and I have more wins than losses in AoS and with my Khorne in general. Going so far forward means if I plant my Bloodsecrator 1st turn my guys will probably be out of his bubble since I don’t rely on Gore Pilgrims. I’ve tested Brass Stampede and I love it - I just need a consistent follow up answer after the Alpha Strike because I don’t think MSK have what it takes to carry a whole game themselves. I love Skulltake however and have won 3 games with it. I’m going to be testing out The Goretide hopefully this weekend. All this to say it’s probably all been tested by actual good people against the best lists and there’s a reason nobody plays like me. That is because it doesn’t win tournaments. However I guess I’ll just have to try it out for myself. On the other hand it could potentially win by bringing off-meta playstyles instead of the standard and predictable plant down playstyle. I’m more mobile and tend to push forward aggressively. Overall though there’s nothing new under the sun and people have probably tested every battalion against every army and composition and there’s a reason no one is running anything but Gore Pilgrims but it won’t stop me from trying something different. I won’t say “new” because obviously all of this stuff has been around since AoS 1. Sometimes I just want to see what a unit can do completely supported. I’m always unimpressed with Blood Warriors but what if I could get them to a 2+/2+ or 2+/3+ or whatever and re-rolling 1’s and with tons of attacks - could they be amazing? I know Skullreapers are. I want to keep trying out Wrathmongers and find their place, and I want a fully buffed turbo charged Khorgorath game to see what that thing can do with the chains unleashed. I mean - I used Brass Meteor the other day (because I don’t use blood tithe for summoning because I don’t have any demons in my collection and I have 4500+ points of Mortals heh) and it basically sucks. On the other hand the fight again thing - especially for buffed out Skullreapers is absolutely Unit. I’m looking forward to more Blood Tithe experiments and finding out for myself what’s worth it. Maybe that healing one would be good on MSK or Skullreapers or even the Khorgorath >:D
  17. Just due to my playstyle that’s how I run it. MSU is my default for one reason or another. I don’t know if it’s a good or bad habit to have.
  18. Honestly I’ve been thinking about Khorne differently, as more of like a World Eaters get into melee ASAP and move forward. In that way I’ve decided maybe Bloodsecrator isn’t exactly as super needed as everyone seems to think. However I’m not very good at the game so I could be wrong, but I’ve been building lists without one and I’m looking forward to trying them out. I’m excited to see what a super monster Khorgorath will do. Potential of 18 wounds no Bloodsecrator. Hitting and wounding on 2’s rerolling 1’s. I think it has potential to be filthy.
  19. This is something I wonder about myself. I played against a dispossesed player with quite a lot of shooting, who had bunkered up behind shield walls and dug in protect all his ranged units with a wall of a ton of Warriors. However they were 1 wound apiece with I think a 4 up save so it was quite easy to mow through them. I noticed I got quite bogged down by an enemy Bonesplittaz player when he threw a huge squad of Boarboy Maniaks who are basically 40k Khorne Berzerkers who go really fast and can be buffed by the Waaagh! As well as his 30 blob of 2 wound apiece boys... even Skar Bloodwrath spitting out 16-17 attacks a turn only managed to average 2-3 a turn. I don’t know how to deal with mutliwound Battleline infantry like this as I don’t have but 1 or 2 games experience against them. I may need to invest into some skullcannons...
  20. I’m kind of interested in going to a tournament and trying to use a different list that hasn’t been seen before. I’m thinking a Skulltake list or my Gore Pilgrims + Skulltake Battalion list or maybe even the Goretide where I buff out my Mighty Lord of Khorne with everything I can for better chances at that 5 up delete anything. I just need to get those wounds through and lots of attacks. On the other hand a Slaves to Darkness Calvary based Bravery Bomb running either STD style Allegiance or Khorne seems interesting. I also have an all Brass Stampede Calvary only list, I just worry after the alpha strike the Mighty Skullcrushers kind of suck and won’t be able to kill the rest of the army themselves along with the Chaos Knights. There’d be no Wrathmongers for monsters or Skullreapers for hordes or anything. The biggest thing is planning for turn 2. I don’t know if this is generally a true statement - but at least for my personal lists there are no 1 drops and none of the Battalions that draw my eye are even capable of being 1 drops due to the nature of the units taken and then all the other units needed to fill out a list and support heroes. So I would need to practice with any of my lists absolutely optimal deployments so I don’t get charged turn 1 but am in a position to charge and don’t get shot off the board. The Slaves to Darkness Ruinbringer Warband and Brass Stampede are alpha strike I need to get stuck in first type Battalions. Gore Pilgrims and Skulltake on the other hand just buff Battalions that make everything in them do what they do even better than they already do it. Even so I would want the charge and to avoid being shot or charged. The Goretide is interesting. A strategy I’ve considered is throwing a Slaughterpriest out front and having my Lord of Khorne as far forward as possible. Use the ability to force an enemy units to run to me. If they’re within 8” activate my trap card, ahem I mean mighty lord of khorne’s command ability giving more reliable charges and then pile in and then activate the “you can charge if your Lord is within 3 inches” part and get everyone in during the hero phase and attack (once) per unit who made it and proceed from there. However that’s a super risky plan and if there’s one thing I’ve learned from Blood Bowl it’s the less dice you need to roll the better. The less saves I need to roll the better, and it’s a 50/50 of making them come to me without gore Pilgrims support. It’s also super iffy if they’ll end within 8” of my Lord. There’s a lot of variables but I think the above Battalions still have potential to be winners. I’m just going to have to play a lot of games against a large variety of opponents and see how to optimize my lists and deployment and find which is the most consistent and once I’ve found it try my luck at a tournament. One thing I found with the Goretide is giving my Mighty Lord of Khorne a Ghyrstrike and the Disciple of Khorne command trait. This gives him +1 attack and +1 to hit and to wound. 4 attacks hitting on 2’s wounding on 2’s and can be buffed by a Bloodsecrator to be 5. If I can get even more I’ll figure it out. Perhaps an Aspiring Champion. Hopefully this will lead to getting his special axe ability off more consistently as much as anything on a 5 up no modified can be. I have a Lord of Khorne on Juggernaut but I’m not sure which units would be the best candidates for his command ability, however losing him for an AC would put me at an awkward 1960 points... Anyway STD units using STD Allegiance or Khorne bravery bomb and Calvary is strongly appealing, as is Skulltakers. I’m looking forward to testing The Goretide and I also like Brass Stampede for its Blitzkrieg opening, it’s just a matter of finding what comes after for a strong finish as well. If any of you tournament goers have any insight I would love to hear it! I’ve got about a year to prepare for the next Nashcon and in that time hopefully I can find the right list and get it painted before it’s time
  21. Yeah of the demons I don’t mind as much it would be Bloodcrushers.... maybe there’s some way I can cut off the Bloodletter riders elongated alien head off and their stupid long tongue to just look like standard Red Devils or something. Bloodletters just look like an ugly joke to me I don’t know why lmao.
  22. I guess it’s kind of meaningless to ask this because it won’t stop me from trying but anyway - If you have all the Khorne demons EXCEPT BloodTHIRSTERS are they worth running just because they look like badass Balrogs? I don’t own any Khorne demons and don’t plan to either except for Bloodthirsters. On the other hand it’s a 110$ model and if I’m only going to run them and no other demons is it worth it at all? I mean to me it’s worth it just for a shelf space bro and 40k too but just wondering.
  23. I’ll keep trying them out, and it may have been a bad game with them, but every time they fought it didn’t seem to do that impressive. Although it was against boar riders who fight twice called Maniaks or something from Bonesplittas. It may have been a bad match up. Meanwhile Skullreapers just seem to scythe through things like wheat and collect all the skulls and are cheaper. Since it was my first game with Wrathmongers I was probably doing it wrong though.
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