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Darkfine

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Everything posted by Darkfine

  1. More work on the Warshrine, debating doing more GS work on the actual model itself to make it more Nurgle. For instance covering up the marks of the pretender gods.
  2. I just assumed with the popularity of Nurgle lately it would be more yawn worthy! I really want to use the Warshrine bearers as something, not sure yet. So I’m working on converting some trolls to carry the weight.
  3. Don’t think it is d3 “per” bearer rather if you have one or more then you get d3.
  4. 1. Pretty much, it’s either 30 Plaguebearers or bust if you are looking to maximize effectiveness. 2. Those are two guys who do very different things for your army. The Sorcerer is a more traditional caster who is looking to get casts off, both Squall and Blades, control the wheel and late game mess with objective math. The Poxbringer is more close support with spells like Favored Poxs and artifacts like Whitherstave. Bringing both can definitely happen. 3. Nurgle summoning is vastly different than anyone else’s. For starts our summoning is fairy unique in that it can shut down reasonably well. If your opponent parks on trees and gets in your face quickly you will struggle to summon at all, about 10 Plaguebearers actually. It is also very dependent on mission, there are a few with tiny territories and mostly dead space, those are practically impossible to summon on. Even if you are collecting points at a good clip the kind of summoning you are want to do isn’t going to be earth shaking. The burden a tar pit army carries unfortunately. If you are looking to bring in awesome stuff to affect the game via interaction with the enemy then you’ll be massively let down. Plaguebearers, Beasts of Nurgle, even Drones and Great Unclean Ones aren’t going to shift units off of objectives late in the game. We have no charge tricks outside of Command Points and are extremely pillow fisted in a straight up fight. Now, the nature of how we actually put models into play means we can come at people sideways to sneak objectives thought otherwise safe. Either that or we force bad positioning. As an example at 21 points(around turn 4) you can drop two trees covering over 2 feet of table space and leaving you 7 points for a 5 man Plaguebearer unit to grab something. Like I said that’s just one example, a few times I’ve found it correct to summon a unit as early as turn 2. Getting into a fight with a large unit and summoning a 5 or 10 man Plaguebearer squad to get a long bomb charge from the other side of a combat to keep a hoard spread out so those freaking spears don’t mow you down. A general rule of thumb is, the more you can think on your feet the better you’ll find Nurgle summoning.
  5. Lola has a foot! Well the start of one anyway. The front end is still bare armature but I’ve decided to get the rear finished and mounted on the base as I’m reasonably certain her head is going to weigh enough to unbalance the model once it’s shaped.
  6. Well sure, banking on what is basically a fancy game of Farkle(spell casting) isn’t the way to approach a series of games(like a tournament). However using the wheel and Squall to top off characters/units is kind of our best shot at Death, which, as far as I can tell is the only allegiance that out tar pits us.
  7. Hence the Plaguebearers. You don’t need to burn a CP to survive combat and they tar pit well enough to survive until buffs can go up. Also not sure if it is apparent or not but you can use trees as a summon point and you can summon trees. It doesn’t matter where you get tied down, you can always make it to your opponents objectives. Also, this is probably more a local meta deal but if I can’t kill characters I can’t win games.
  8. I mean, army wide -1 is good but I’m straight winning games with 11th hour summoning and GA: Chaos has zero character interaction.
  9. Actually, in my opinion, mortals are about to take a huge hit. On paper mortals are fantastic because of their cost effectiveness. At 40 Marauders for 200 points they are 5 points a wound. Now, normally because of their relatively awful stats that wouldn’t mean much however Nurgle has a huge number of things that make them one of the best units in the game. You can literally spend over a thousand points just making Marauders killing machines and a great tar pit. The caveat there is before they can claim that you need a hero phase. I think we are about to see a lot of of one drop alpha strike and magic/gun line armies. Lists that can interact with you in a meaningful way before you get a hero phase. Plaguebearers don’t have that problem.
  10. Actually, in my opinion, mortals are about to take a huge hit. On paper mortals are fantastic because of their cost effectiveness. At 40 Marauders for 200 points they are 5 points a wound. Now, normally because of their relatively awful stats that wouldn’t mean much however Nurgle has a huge number of things that make them one of the best units in the game. You can literally spend over a thousand points just making Marauders killing machines and a great tar pit. The caveat there is before they can claim that you need a hero phase. I think we are about to see a lot of of one drop alpha strike and magic/gun line armies. Lists that can interact with you in a meaningful way before you get a hero phase. Plaguebearers don’t have that problem.
  11. Some painting done on a Beast of Nurgle, they never do well at all for me but I love them anyway. I’m a little stuck on the belly color, it isn’t working out but for all the red that the wounds will have purple seems like a poor choice.
  12. Absolutely, but with no range requirement you can literally have a caster off in lala land casting Squall and mucking with the wheel unopposed. To Squalls effectiveness it’s true it doesn’t hit terribly hard most of the time but if has huge burst damage potential and entire games can come down to one mortal wound.
  13. The Mammoth has a clay start! Doing the base layer of clay in batches then building out the feet, then head, then fur. For structural reasons I am considering cheaping out and using the tusks from the BCR kit and maybe elongating them.
  14. Got a little progress on the Warriors! Not entirely convinced on the paint at the moment but I’ll go ahead and finish with the scheme and see where I land. Worst case scenario is I’ll convert another set and have had some practice for it! Also a few shots of some of the other Khorne stuff, all very WIP! The Feculent Gnarlmaw still needs some detail, like some Nurglings peeking around it and a lot of work on the base, little bark work but it is mostly there. The Reavers I’ll admit were a little slapdash as a proof of concept, and I failed a little trying to create a sense of motion with offset stomachs. Next up is my Harbinger and Demon Prince conversions. Based on Twiceborne and Khorgorath respectively. Last is just a little Maraurader “come at me” pose.
  15. Thanks! Yup, so far I’ve got work done on the Bloodreavers converted to Nurgle mortals and the Khorgarath is slowly taking his mantle as a Demon Prince of Nurgle.
  16. Playing with UHU glue, going to need a lot of practice to get this right!
  17. There just isn’t a reasonable scenario where you would ever want to summon a GUO.
  18. It would be for sure! The issue I’m having is sourcing one with exact dimensions online. Isn’t really anywhere local outside of lucking out at a thrift store to grab one though. For now the plan is to do most of the sculpt with DAS putty and greenstuff the facial details.
  19. Work on a War Mammoth sculpt, the armature is almost done(32mm base for scale)
  20. I realize it’s pretty much all Nurgle all the time but here is another one! I am severely ADD when it comes to hobby related things. I bounce from painting to converting to sculpting and the one thing I’ve never done is try to log it so figured I didn’t have enough to do already. Working on converting the Khorne half of the old two player set over to Big Papa Nurgle.
  21. So, not a lot of Seraphon players in these parts?
  22. Came across that, like the sculpt a lot but am unwilling to put that much money into a model I might be told I can’t use.
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