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Luke1705

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Everything posted by Luke1705

  1. Incorrect. Start of the phase doesn’t require alternating. So if it’s our turn, we can zap and hit the gristlegore general with 4 units if we do choose since it’s all simultaneous, assuming high tide of course
  2. So I’m looking at the FAQ’s and it says that both high tide and the gristlegore models fight at the start of the combat phase, but earlier people were saying gristlegore goes first. Is this a recent change? Because right now it looks like whoever has the player turn goes first
  3. Tbh the always fight first, while nice, only matters if your opponent has something that happens at the start of the charge phase on your turn (and I don’t roll the 4+ with the other artifact). Re-roll wounds of 1 is good but it’s only vs heroes and monsters, and definitely not as good as extra models dying to battleshock always. That healing is 100% never going to get used. If it was a free ability sure. But a command ability? Pass
  4. No I’m content with 4 bloodthirsters fighting 8 times before the opponent fights back if I spend 4 CP 😂
  5. Do the reapers of vengeance command ability and the tyrants of blood ability proc simultaneously? Reading them over, it seems like both happen “immediately after one bloodthirster has made its first fight” If that’s the case, the rules state that the player whose turn it is (the khorne player) should be able to decide which thing happens first. I don’t think it’s an either or. Meaning it should be 2n activations, where the number of bloodthirsters is n, costing n command points. Additionally, you can take the blood hungerer relic to get the good part of Bloodlords (fighting first) on a roll of a 4+. So half the time, seems like reapers is just exclusively better. And that d3 extra models is not nothing
  6. Isn’t it from any daemon hero? I’m assuming I’m using it to proc on the hero itself so range isn’t an issue
  7. I love Archaon to death but generally speaking he’s just not worth it unless you have a lot of command abilities you can use his to save CP on. Skarbrand and friends sounds like a great proposition for reapers of vengeance though
  8. I think 3 bloodthirsters is probably more balanced. The viability of 4 probably depends on how many command points you have (and if we can indeed activate 4 thirsters 8 total times in a single combat phase with enough CP in reapers of vengeance, which it seems we can)
  9. So here’s a list thought: Reapers of Vengeance Exalted Thirster (khartogh the blood hungerer - 4+ in fight phase goes first like fanatics) Skarbrand Wrath Thirster Rage Thirster (general - 2+ FNP vs magic, deny on 8 auto denies and causes d6 mortals to caster) Tyrants of Blood 10 Reavers 10 Reavers 10 Reavers 1930 Obviously one-dimensional but what it does, it does really well. As long as they get to hit first, they hit last. A more balanced version probably drops either one of the small thirsters or downgrades the big guy to a small thirster for a priest and the axe spell plus some more chaff
  10. I’m actually not sure you can’t do all 8 thirster activations if you have the CP for it (would require 4). Both abilities are worded to proc immediately after the first fight. Simultaneous sequencing says that the player who chooses the order of 2 things that happen at the same time is the player whose turn it is. So I could insert a fight twice in between any of the bloodthirster activations because they all happen immediately after (both the second activation for the first thirster and the Battalion’s next thirster activation)
  11. In matched play you can’t have more than one of the same spell thing on the board at the same time IIRC. I don’t imagine it’ll be different for us
  12. Where does it say that? The ability itself sounds like it could come from anyone
  13. The command abilities for the hosts like reapers of vengeance, etc. Are they just on your general or on all heroes?
  14. Tyrants of blood and brass stampede (not both in the same list I don’t think, but now that I consider it maybe haha)
  15. Evocators can deep strike yes but you can screen those out. Same with morrsarr because let’s be honest they’re not starting on the table. Sure in a mirror matchup tzeentch could kill tzeentch. I forget what Arkhan’s average output is, but it is certainly not more than 10. Anything can happen with luck but we’re talking averages here. Most other units you can charge in such a way that only their front line is going to hit you, so 10-15 models tops. If you’re really afraid, just keep as many models as you can at 4.1” away (in practice this is like 7 usually) and then when they go, you hardly get hit. Even if they stay where they are, you’re still piling in 3 with 2” reach on the spears so unless they also have 2” reach, you’re fine (unless they’re Morrsarrs or Evocators. Tbh though with stormcast I think our mortal wound output is enough to deal with them. And I run skyfires so my enlightened would definitely charge something beside the Evocators haha)
  16. Depends which ones you take. If you go: LoC - Bolt of Tzeentch Kairos - Fold Reality Gaunt - Shield of Fate Shaman - Treacherous Bond If you’re only taking Kairos and no LoC, I would give the summoner the arch sorcerer command trait so far you can still get shield of fate. Chaff keeping up with the shaman doesn’t matter. You can pile wounds on the enlightened that he has to stay close to anyways because you can bring those guys back.
  17. He’s a force multiplier. Makes the enlightened even better. You can always hit the fold reality button to bring back enlightened (indeed that is what Kairos is for) but you can’t do that for a dead shaman. So there’s no reason to let him die and let your enlightened get worse. You could argue that the enlightened are good enough without him (probably true) but why let him die? There’s no upside for you. Also, some missions you need heroes or wizards to score. He’s great there because who is mulching through 36 wounds in a turn? Not a lot of units, especially if you charge properly. But anyone can kill a lone hero.
  18. Seems pretty straightforward to me. I understand the confusion but your battleshock phase is in your turn. Your opponent can take battleshock during your battleshock phase but it’s still your phase. If they wanted the ability to proc every battleshock phase, they would say “do this during THE battleshock phase”
  19. Stunt, comments on your list: I don’t see the bray shaman as necessary when the enlightened already move mega fast. MAYBE you don’t make the charge turn 1. If they’re off in Siberia. But they’re not charging you before you charge them. That’s what matters and the bray shaman isn’t changing that. Too many endless spells. Maybe keep the spell portal but it depends if you have the points I’d keep the lord of change in your list but turn the shackles, bray shaman, gors, and magister into Kairos. Much better use of 380 points edit: also your tzaangor shaman absolutely needs to have treacherous bond. Non negotiable
  20. Both the app and the BoC battletome use the “last updated” language anyhow so the semantic distinctions are moot.
  21. The warscrolls have a publication date of September 2018 in the app. The warscrolls in the book have a date of September 2018. Would love to hear arguments for which is “newer” or how the “beasts of chaos book has no publication date for the skyfire warscroll” in light of page 78 of the BoC book. See attached images
  22. I’m not sure how you’re coming to that conclusion since they both have a publication date of “September 2018”?
  23. I think it’s an honest question. It’s pretty annoying that GW can’t update their app. I use the app exclusively for most things because it’s usually pretty accurate in my experience. Also I don’t have issues with skyfires. They work really well to be the first activation which allows your enlightened to go second. They can snipe characters reasonably well. Their close combat is not awful. They’re probably a big expensive but that’s what fold reality is for.
  24. Yeah they absolutely updated the app to come in line with the beasts of chaos book, which happened at roughly the same time no doubt. Edit: “however it’s not clear that the date on the warscroll postdates the battletome, which has its own printed date of September 2018. So you can’t use that logic to say ‘app trumps battletome’ “ Clearly there is an error here, either by the dude who coded the app or by the publishing team who worked on the digital book, the print book, and the warscroll cards. Want to guess which is more likely? They’ll either update the app one day to be in line with the book or release an errata that says “hey we misprinted thousands of books and the digital copies were also wrong and the people who printed the warscroll cards never noticed the error” By all means feel free to play skyfires that hit on 2+ when they’re nearby a shaman. At the end of the day, it only really matters when you go to a tournament, where a TO a will rule it one way or the other. Personally, I would rule in favor of the print and digital versions as a TO because that seems the most likely to be their intention, but YMMV.
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