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Verminlord

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Everything posted by Verminlord

  1. Exactly right. Skaven are a faction defined by their flaws. I would argue skaven are the furthest you can get from a "Mary Sue." In the old world they lived beneath human cities and served symbolically as a dark reflection of human nature. They represent all the worst aspects of human nature. Greed, pride, envy, fear, all of it. The few times they are successful, if you can call it that, can be summed up into one phrase: chaos is a ladder.
  2. Are you honestly calling skaven a Mary Sue faction? The faction where everyone is either stabbing each others back, high on Warp-crack or enslaved and thrown to their deaths on the front lines? The faction where every single grand scheme crumbles without fail? Do you know what a Mary Sue is? 😂
  3. If anything I think it's a sign we are getting a new weapon team kit. Why would they write rules for weapon teams, which have always been a defining feature of skaven, and then immediately squat them? For those that don't want metal warpfire throwers, search ebay for the isle of blood plastic warpfire throwers. There's still lots of them out there. I've also converted my 3 ratlings guns out of the IoB warpfire kit.
  4. This is an alpha strike hidden weapon team list. Hidden weapon teams RAW do not count as drops because they aren't "set up." That means you can bring tons of them and still fit into a one drop Battle Regiment. In most cases all 6 teams go into the blob of 60 clanrats deepstriking with a warpgrinder. I then drop them in a line 9" away from the opponents whole army. 25mm bases are less than an inch, so you can line them up base to base and stay coherent. Weapon teams come out 3" from your clanrats so they will all be within 6" to melt-melt or shoot-shoot your opponent. Warpseer pops his Battleshock ignore CA every turn and makes sure he stays in wholly within 26" of the blob. Can also rally and cast Lifeswarm to keep reviving fearless Clanrats. Grey Seer Skitterleaps the Warlock where ever the Ratling Guns are coming out to give them reroll hits from Overseer of Destruction and +1 damage to one. Arch Warlock uses a spark to reroll casting for Warp-Lightning Vortex. I put one warpfire thrower in the battalion so that I can put it on the board unhidden with a unit of 20 clanrats for Unleash Hell if the opponent has deepstrike. Can drop a second warpfire thrower with the second clanrat blob at the cost of going up to 2 drops if needed. Gutter Runners are there to help with battle tactic and just be distracting while not counting as a drop.
  5. You can reinforce rat ogors to 6 in Moulder. I honestly believe Moulder may have legs this edition. Idk if you have looked at the new battleplans and battle tactics, but doing nearly anything with monsters is getting you extra VP.
  6. The short range makes me think it's better on a big blob of screening spear clanrats because they can actually take a hit and then the priest will be in range when your turn comes around. Alternatively you could have a thin sacrificial screen with stormvermin or monks behind for the classic skaven counter charge.
  7. Another synergy to think about: Clawlord's plus 1 to attacks CA + Plague Priest with generic prayer Curse + spear clanrats/ stormvermin/ anything with lots of attacks. (Sorry for the poor quality screen shot, didn't feel like typing it out)
  8. I really hope clanrats get keywords for every clan or the ability to choose which clan they are from in our next update. It makes absolutely no sense that they don't. They're CLAN rats.
  9. RAW weapon teams can only be revealed in your own shooting or charge phase.
  10. Yeah storm fiends have always been very effective, but if you can't get MMWP off you suddenly have over a quarter of your army invalidated. Several armies can very easily shut your magic phase down. That's one reason I stopped using fiends towards the end of 2nd, and will probably just shelf them in 3rd unless points drop significantly. They are just too expensive and also depend so hard on your fragile hero getting a spell off. You may want to give warpseer a few more trys. I think he is going to be an auto include in most 3rd Ed lists. The amount of potential cp generation with Skilled Leader is nuts.
  11. So am I reading this right? These free battalion abilities say you can "Receive" the command without it being issued. Does this mean you can use "Unleash Hell" more than once in the same phase with the battalion?
  12. Still working on my competitive build, but here are a couple of fun lists for your perusal: Unleash Hell x Warp Lightning Cannon Puree' de Moulder EDIT: aaaand one more Rats in the Walls: An Eshin-ish List
  13. I actually don't think giant rats are useless. They cannot hold anything reliably, but every time your opponent is forced to deal with them they have almost certainly overpaid for that combat to take out 40pts of models. If you take a lot of them, your opponent is forced to waste combats taking them out. 20clanrats can be taken out in a single combat just as quickly as 6 giant rats, but you can bring the rats in waves. This is the same strat I used before, but now they are much less good at screening/controlling space, but the board is smaller, and you can take even more min units now that they are less than 10. You can also Arcane bolt one of them off a turn to bring them to 5s, making them screen better. Take with a grey seer or warpseer to shut down flying too.
  14. I think skaven are in a great spot and have a ton of viable strategies. I will post some lists later, but just wanted to say THE RATS ARE BACK BABY
  15. No stacking buffs, one CA per phase/unit, min size 10s for all our foot guys, no battalion abilities... I am completely lost as to how to build lists with these guys anymore 😬
  16. I love running pure moulder too. All they've ever been good for is screening / bodies on an objective, but If GW wanted to break their warscroll in order to support that use, why not 5 min? See my last post for the length difference. It's not the end of the world or anything; I think skaven got away pretty well off with their changes. Some of them are just leaving me scratching my head. When I run them, I will be arcane bolting as many min size giant rat units as I can to get them to 5.
  17. Dissapointed that minimums were barely touched and that youre not allowed to take understrength units even if you overpay. Wanted to run Ogors in 5s. Giant rats with no save and negligible damage that can no longer benefit from allegiance + to hit/wound reduced to min 6? Did they think being able to spread 5 out 1" would be too op. 😂 No points change on them at least🙄
  18. Just noticed balewind vortex is missing. Guess it's actually getting squatted.
  19. Something I just caught in the core rules: "each model with 5 or more wounds count as 2 models" for contesting objectives. This with the new rat ogor moulder mutation is shaping rat ogors up to be a very strong anvil for contesting objectives. The mutation brings each rat ogor up to 6 wounds and their save charateristic up to 4. With mystic shield or the +1 to save charge reaction they are impressively solid as far as skaven units go. Lots of options to buff their decent damage output as well, and a master moulder or packmaster unit will double their bravery.
  20. Do we know how taking "understrength" units works yet? I don't see anything describing it. Is it like before where you pay the full amount but just include less minimum models?
  21. Do we know how returning slain models to a unit interacts with bravery checks?
  22. Thanks for the breakdown! Looks like I made the right choice building 20 great weapons and 20 shields. Will likely be the way to go if you're running more than one unit of GG due to limited CA buffs
  23. It's in the core rules. YouTube has look throughs. It's on the hero phase issuing commands page.
  24. I don't think it's that bad actually. If we can reinforce clanrats 4 times their min size is 20 so we can have 4 units of 40 rats, or 2 of 60 (maximums are gone). Now we obviously want to use one or two of those reinforcements on some non battleline, but I could see one unit of 60 or 40 and several min size screens. Remember points are almost certainly going up across the board so everyone will be playing with less models anyways. Will depend on unit minimums though; I assume all the minimums will be tweaked in the ghb. All I can say is I hope clanrats stay 20 min and stormvermin go up to 20 min.
  25. Hopefully we see some min sizes go up to compensate and hopefully horde factions will get some rules/exceptions that interact with reinforcement points in their allegiance abilities
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