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XReN

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Everything posted by XReN

  1. As above, also the only "chamber battalion" you can fit in matched play is Vanguard Chamber
  2. Just passing by trying to make my friend who is new to AoS 1k points skryre list... Found your discussion on Spark working with shock gauntlets, as rules state: sometimes an attack can cause multiple hits that you have to roll to wound and save simultaniously, so that means all shock gauntlet hits from 6+ are part of ONE attack, the Spark tells us that we can increase damage characteristic of a weapon by 1 for single attack and not add 1 damage to the attack. So for me it means that all hits from single 6+ will benefit.
  3. Solid points, but there are some things to remeber Range on Judicators guarantee first turn shooting without wasting SotS slots in any scenario unless opponent backs up with his deployment Azyros is anothet tax distributed over castigators, so the point-per-wound difference decreases, also if you will be able to protect castigators it might be significantly harder to keep Azyros alive Then there is a new big factor for shooting: Look out Sir! Judicators can give me 4 4+/3+/-1/d1 and 1 3+/d6hits 3+/-1/d1 against little heroes, whille castigators get just 5 4+/3+/-2/d1 and 1 3+/3+/-2/d1 So your good rend does not matter if you can't hit the target Summarising all that with the fact that judicators are Battleline places classic over fancy ghostbuster grenadires, at least for me.
  4. Nope, just the fact that Aspirant wanted polearms UPD: maybe some more shooting protection from protectors can be nice
  5. For a 1000 points list this is something I would run: Allegiance: Stormcast EternalsLeadersKnight-Incantor (140)- General- Trait: Staunch Defender Lord-Castellant (100)Lord-Relictor (100)- Prayer: TranslocationBattleline10 x Liberators (200)- Warhammer & Shield- 2x Grandhammers5 x Judicators (160)- Skybolt Bows- 1x Shockbolt BowsUnits5 x Protectors (200)- 2x Starsoul Maces3 x Prosecutors with Stormcall Javelins (100)- 1x Stormsurge TridentsTotal: 1000 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 67 Previosly (1st ed) it was Lord Celestant, retributors and gryph hound instead of protectors and incantor, but since there is no more 5+ MW on paladins you can go with magic instead (also POLEARMS)
  6. It's all up to you, everything that is sacrosankt are solid choices, from blightwar there is not very much you can grab (longstrike raptors) and everything else is just weaker then new chamber, but can perform decent. Three of SCE main weaknesses are Bravery, Speed and Damage so you will need to focus on those, as well as having enough chaff and roadblocks to protect your heavy hitters (since you don't have a luxury of heavy-hitting roadblock that is 20 sequitors) and score objectives As for heroes Incantor and Castellant should probably be your go-to choices, Azyros now can buff melee, while Heraldor's buff is really good if opponent is trying to tie you down Maybe it's just my bad rolls, but I see a tendency to get heavy losses from battleshock. That is something to remeber about.
  7. Totally, same ETB miniatures are not really worth keeping in that numbers
  8. Ok, I'd like to hear from you how the game turned out.
  9. Maybe split Evocs (unless its really important to run a unit of 10) and take cleansing phallanx, getting aditional CP and taking artefact from Hysh to restore spent CPs on 5+, I belive you will benefit from that, since you are running a really CP-hungry list.
  10. Great!) I'm personaly more into tournaments and universal lists so I keep refusing challeges from local nurgle player who is super competetive untill I get a lot of sacrosanct done, so that's probably all that I can suggest right now.
  11. Depends on what you have, but I suggest you bringing Incantor to delay Blades of Putrification for at least a turn and some dedicated hero sniping unit like longstrikes, or even celestant prime to assassinate some of opponents characters. But don't take Venator for that, he is not gonna do ******.
  12. So, I totally agree on what PJetski suggested and want to throw some thoughts on running a pack of 12. Since 12 dracolines already have a lot of killing power I'd suggest taking relictor for divine light and castellant for warding lantern to boost their protection. And with 3 battlelines, Arcanum on dracoline and pack of 12 that is going to wrap up his 2k pts list, with some room for endless spell(s). If he is facing enemies so resilient or wisely placed that the dracolines cannot remove the right away - get the anvils of the heldenhammer stormhost and swing at the opponent one more time the next turn after the charge. Now I'll also suggest dropping 3 cats for heraldor and 2 ballistas, so the list will have at list some shooting and an ability to escape unnecesary fights.
  13. Hi there! The answer is no, you don't need to take endless spells to be good, but you probably want some defence against magic, so - knight incantor. If you would like to try epic malign sorcery shenanigans - get a box of SCE spells, the comet is nasty, the flying disk gives your wizard +1 save and another unbind roll, so good for defence, and hammernado just looks super badass.
  14. What is your experience with Hurricane Raptors? I might convert some from castigators with leftover bits from longstrikes and try them with justicar conclave to get a small bucket of dice.
  15. How crossbow juds perform in the new edition? I loved to use them with Vanguard Wing in small games and they shredded infantry to bits, and in 2000pts games I usually used them to push on far, not too guarded objectives quite well
  16. Yeah, 30 libs, 3x3 Pros, thrown into the jaws to delay 3 stardrakes
  17. I guess you used LSoSD? Have you tried Templat with axe to mess up opponents coherensy? Also from my experience stardrake sure is great for tanking, but damage is... mediocre. I played with my friend a game of 2.5k points in AoS 1 and it took about 3 turns for his Drakesworn Temple to grind my VW down to only judicators remaining. And because of that I ended up winning by mission
  18. Hi! Can you tell if majestic horror will double summon ghoul king from the royal family CA as well?
  19. Those two new guys are just named versions of heroes i saw in leaked pics of Core book i think?
  20. Since I'm running my own painting scheme and no one in my gaming comunity complains about taking those named chambers I'll pick those up) Maybe you should make a homerule or something that will allow you use them (but i also think that giving all the love for Hammers is not OK at all)
  21. But they'll probably be a little downgraded
  22. I want to guess a little bit, so here is my thought: if we assume that Vandus will give Hammers battleshock immunity as he used to being part of battalion, he will become an outstanding choice for our armies giving two HUGE buffs of, as mentiond, BS immunity and an extra attack as his CA, I would love seeing this 'cause I love strike chambers theme and they will shine with all those bonuses. And i hope he won't be a must-be-general guy, since we get a tonn of HoS named heroes
  23. Yeah, all that buff shenanigans is great, but it costs a tonn of points just to deliver some sqishy AF paladins into combat, though I never used a unit of 10 retries, only 5 of them, so they might stay a bit longer
  24. Well... With our battle trait being absolute ****** and some of the stormhosts being quite good I won't be upset if we keep SOTS the same and get stormhosts full abilities as enclaves/temples whatever
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