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Riff_Raff_Rascal

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Posts posted by Riff_Raff_Rascal

  1. Alrighty, I'm playing around with the Gnawhole artifact and doing the wrong thing by adding way too much eshin. Here's a list. Furnace_Eshin_Ambush.pdf

    Its not an alpha strike per se, but the intention is to tie up your opponent so you capture all the midboard objectives and quite possibly overwhelm objectives in enemy territory. Goal is to score high round 1 and see if opponent can catch up. In tandem with the Cube of Mists artifact, I'll try to mitigate losing some ambush units through clever conservative charging. Keep in mind that I intend to have multiple combats happening during turn one (hopefully) so the counter attack is a thing.

  2. So I’m committing to these big fellas for a new army and want this to be flavorful and thematic. I realized that for three years since starting  this hobby, I’ve never had a cohesive paint scheme and much less a theme/narrative driven set of models. 
     

    Any wisdom out there from experience when you went for a scheme? Perhaps you started one way and ended in another? Maybe you started too early and the rules just didnt quite match what you were going for? Not saying the rules were “bad”, but how did you adapt to completing the list/army?

    at the end of the day, I really want to go for an elemental driven giant army. Perhaps green giants for a sylvaneth look or lightning Thunderscorn appeal

  3. So has anyone tried a rat-ssassion verminous list? Before they got rid of the SOJ, it was fun to surprise big beefy heroes but there’s Still so much fun to be had. I’m still a huge fan of the cube of mists artifact to keep my opponent honest about busting through soft hordes of rats. Also the Eshin battalion, while the ability is so situational, each unit has utility and gives us a much needed command point. Whatchya think? 

     

  4. Does anyone have good links for painting flesh on large models? I’m realizing my techniques might have to change on such huge tracks of land. That and tattoo freehand are gonna be a must to give some nice color breaks. I just don’t have much experience with either.

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  5. 9 hours ago, Gnawdwell said:

    Hi guys, what is the best way to get command points for skaven apart from batallions and warpseer? 

    We do have some fun potential for that. If you happen to be playing multiplayer I always recommend Cunning as a Masterclan command trait for the potential to steal command points. There's certainly other armies that generate command points better than us, so it can be used for those types of games. Not reliable, but fun. 

    For shenanigans, Thanquol and Boneripper is required. His command ability allows for up to 3 generic command abilities to be used for the price of 1 command point and 3 other Masterclan heroes. Going with so much masterclan inevitably means it'll be a magic heavy list. I'd recommend a Screaming bell and 2 grey seers. Have your screaming bell be the general so you can give it the Supreme Manipulator command trait. Skavens allegience ability for master clan allows for a rebate for command points on a +5 roll. 

    In effect, you have the potential for spending a single command point to gain 4 whole command points back! Pretty neat. Its a taxing strategy for your list building with all the expensive heroes but you can still have fun with the magic. Also its too good to pass up a block of Skryre acolytes paired with Thanquol as you can use the Inspiring Presence, At-the-Double and Volley Fire command abilities nearly every turn on them. I should note of course +5 is not a likely roll to make but hey its somethin'.

  6. I’m back folks! After a long hiatus of being lost in the gnawhole I was digging I will be providing more warp stone induced wisdom in the coming weeks! 

    im happy to announce that I’ve done the impossible and painted everything. All skaven are based and ready for battle. Just have to figure out the gaming part. When the great horned one blessed us with a plague during the year of the rat, I didn’t consider how little gaming would result. Shame.

    Anywho expect some sweet picks of the army in the coming week. Good to see you all.

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  7. I don’t understand the perceived limitations on narrative play with forced command traits. A sub faction is supposed to be flavored in one particular way according to the designers taste. 

    Mechanically, the argument that choice is lost, were you can’t have access to all command traits, is a red herring. There is   very much a choice albeit a different kind, one involving the sacrifice in one aspect of the army for power elsewhere. I say it absolutely promotes diversity in list building.

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  8. @Cosmicsheep Engineering indeed. Its the only way I've used my degree thus far. The base was an experiment of sorts. The flames were made using Apoxie Sculpt and painstakingly rolling up little cones. The material is much harder than green stuff but doesn't take a whole lot of force to break small diameter bits off. In hindsight, the difference between looking like tendrils and flames comes down to alternating the length of the cones AND having multiple rows flush against each other. It was more work and I was too excited to finish the base. The rock he's standing on was my first use of cork in my hobby career. I cut a wine cork in two and shaved down the round sides until they could meet together to form a "pride rock" of sorts.

    The lava was a bit trickier. I hadn't used crackle paint at this point. I was going for a Terminator entrance effect which I thought looked like molten glass that cracks as soon as weight is put on it. Of course molten glass glows but isn't a solid yet and cooled glass cracks but doesn't glow. So I said ****** it, its fantasy, who cares. I placed down triangles of clam shell plastic from my recycling bin directly onto the base leaving little trenches. Once I finished  sculpting the flames, primed it, then set to work on wet blending the glow effect. At the time I didn't have any yellow paint and I was impatient so I meticulously mixed paints and it was my first ever attempt at wet blending.  At first I thought to paint the base and then put plastic over it to see through but grimy hands and the epoxy prevented that from provideing my "glass" effect. Instead I tried my hand at a clear resin pour, just a thin layer over the whole lava, and boom, reflective surface. 

    @gronnelg That's the beauty of the clasps is that there's a magnet already built into it. Often you only need to clip off the loops on the outside that connects to other jewelry. I often leave them on because it grabs the green stuff/apoxy better when you let it harden. 

    heres one, that's got the cylinder look to it. This one is for heavy duty stuff cause it also mechanically locks when you rotate it slightly. 

    I will note that most jewelry clasps don't have male and female parts to connect and still rely on the magnets to do all the work. You definitely want ones with cylinders. 

     

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  9. @Cosmicsheep I absolutely love your magnetizing job on that verminlord. I was a mad lad and I absolutely had to have all the options. With a combination of magnets and pinning parts I was able to do the impossible. No extra bits required. IMG_0048.JPG.2ca3e8bac4b2d90cb18d4ec2eb870521.JPG

    I wanted to show all of you folks two ambitious tools at your disposal for projects like this: magnet jewelry clasps and Blue Stuff putty. IMG_0041.JPG.bfb79eb26afe776d18d8714bab18cefb.JPG

    So you can see in the arm socket a cylinder which is the female part of one of the clasps. In the center is a magnet. The beauty of these clasps is two-fold: 1) unlike most magnet to magnet connections, torque at the joint due to weight of an arm or a weapon is opposed by the physical contact of the male and female cylinders that make up the clasp instead of the magnet. Magnets, you might notice, don't hold as well when an appendage of your model wants to "swing" downwards due to gravity. The magnets then take care of only the axial forces at the joint, in effect, make the magnetized part "snug" against the body. 2) It is so much easier to modify multiple parts that you wish to attach when the same male or female part can be attached to each one. You know it'll already fit into the corresponding part on the body. IMG_0046.JPG.41b60c7dab79c451e9c46675dd9cea81.JPG

    So a lot of you may wonder how on earth I changed the pose of the glaive on this guy. The answer is abusing green stuff and blue stuff from the same company (I think). Many of you familiar with the kit, know that doing multiple heads with the verminlord requires multiple of one "lynch-pin" piece that the kit only provides one of (because thats how GW rolls). Enter blue stuff. By heating it up, this thermoplastic material creates a mold around a part in seconds and I copied it a few more times using green stuff. In a similar fashion, I copied one end of the glaive (the full blade) and stuck the partial blade on the other end (the one halfway in the rock that I cut off) into the mold, right before I "stamped" a green stuff replica onto it.  I did the very same thing with the hand that held the glaive up near the top and then stuck the middle portion of the weapon in the blue stuff right before I stamped a copy of the hand around it. 

    Again this is all crazy nonsense and took an arch-warlocks penchant for experimentation to make happen but I was happy with the result. I will be adding something like this to my hobby blog soon if any of you are interested further. Also I can't stress enough how much easier it is to magnetize larger models with jewelry clasps. Most of you love strong as hell magnets to compensate, but check out the jewelry section of your local arts and crafts stores next time. 

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  10. Hey folks, I really liked the spooky tree concept for a themed army and thought I should branch out for my second army. I've always been intrigued by the lore of most armies, especially those that find their way under water, like surprisingly the beastmen/fishmen and even death. And so, I've come up with the idea of a great deal of kit-bashing ideas and custom schemes for a coral reef themed Sylvaneth army. I'll be going for lots of sea-weed, bright pinks and yellows contrasting with the darker ocean floor color palette. The obvious road leads to looking at Idoneth kits for help, first and foremost an Alerielle riding a sea turtle. 

    I turn to all of you fine folks for help with the mechanical side of things. I've been inspired by many mentions of ambush lists among your group and would best mesh with my theme. I could use some tips and tricks for the list below. Its accidental that its very similar to ones mentioned above but I'm most excited for what you think I should have as far as allies. I think if any Sylvaneth army has any fish allies, it would be this one. I love the shark models from idoneth and they finally dropped in points to where I'm a buyer, so that's my proposal. 

    Allegiance: Sylvaneth
    - Glade: Dreadwood
    LEADERS
    Drycha Hamadreth (320)
    - Deepwood Spell : Treesong
    - Companions : Swarm of Squirmlings
    Arch-Revenant (100)
    - General
    - Command Trait : Paragon of Terror
    - Artefact : Jewel of Withering
    Branchwych (80)
    - Artefact : Acorn of the Ages
    - Deepwood Spell : Verdurous Harmony
    Branchwych (80)
    - Deepwood Spell : Regrowth
    UNITS
    5 x Spite-Revenants (60)
    5 x Spite-Revenants (60)
    20 x Spite-Revenants (200)

    20 x Spite-Revenants (200)
    6 x Kurnoth Hunters (400)
    - Scythes
    3 x Akhelian Allopexes (300)
    - Razorshell Harpoon
    - Allies
    BATTALIONS
    Outcasts (100)
    ENDLESS SPELLS / TERRAIN / COMMAND POINTS
    Extra Command Point (50)
    Spiteswarm Hive (50)

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  11. On 3/25/2020 at 1:25 AM, Skreech Verminking said:

    You mean grinderfist overcharge, to be more them 6away from Enemys instead of 9

    Grinderfist overcharge: take D3 immediately as they rush the drilling but instead of 9'' away, 2D6''. Boom. Done and Fun.

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  12. @Icefighter You've come to the right spot. Easy and fun is 4 blocks of clanrats and 2 clawlords. Its easiest to collect from ebay on the cheap(ish) but maybe a bit monotonous to paint. Then you can spice it up with weapon teams or a wizard by swapping out one unit. At a 1000 points clanrats really shine because of the disproportionate amount of models you can afford compared to your opponent. Whatever you come up with, it would be wise to practice using and abusing clanrats anyways in preparation for larger games to come. They will win you the game more often than not because of their objective grabbing potential. Otherwise the Skaven half of the Carrion Empire box is a great start. There's nothing more satisfying than shooting a laser cannon in such a small game. 

     

  13. You ran the whole unit roster. Very nice.

    I wasn't expecting a change to clanrats but certainly a welcome one.

    The battalions change is a must across the board. I can't remember the last time I had more than 1 artifact or beat an opponent in drops. I could see Fleshmeld Menagerie remaining higher because unlike the other's, its the most flexible list building potential. There's some taxes and a worthless ability but it gives you everything to start a Moulder army and could be a 1 drop if you wanted. I think its  the 2nd best "designed" battalion we have after Congregation. 

    I wasn't expecting a drop to the clawlord or deathmaster but I've come around to it. Its all upside down. The claword has a command ability buff that doesn't (effectivley) but their stock warscroll can do some work. The assassin doesn't buff anything and doesn't assassinate anything (with a SOJ artifact maybe, but then again we don't have spare artifacts do we). Drop them points.

    Also Plague Censor Bearers? Forgot those existed. I approve. 

    My personal contribution is rolling back some increases we've had that were unnecessary. Roll points back by 20 for the Hellpit and Deceiver please and thank you. The two center-piece models for the lowliest clans don't need such hate. 

    The remaining thoughts concern changes that could be made on the pitched profiles page in general:

    • Make clanrats count as clan keyworded (i suppose thats warscroll territory but whatever, if fact, give stormvermin this too!)
    • Change Doomflayers to units of 3 for min size for the same cost
    • Doomwheels should not count as behemoth in skryre. I want to field more gosh darn it.
    • If we drop the clawlord, might as well put Skritch's Swarm at 100. Go get em'.
    • Lord Skreech, drop 'em to 280. He does a whole lot, a whole lot of nothing. Lord of skaven my butt.

    Everything else you said was pure liquid gold. 

    Its so tempting to start talking about rules changes to justify points adjustments but that's not what the threads about. And lets be real, based on how long it took the plague monks scroll to change, might as well wait for another book. 

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  14. 17 hours ago, Skreech Verminking said:

    Yeah well you haven’t heard of the Doom brigade!

    Can confirm, super fun. I'll whip out my double Whylrblade Threshnik enginecoven for 4 doomwheels! As for Leeroy strategies in general, this one always puts a smile on my opponents face instead of a a feels bad. 

  15. Hey folks, 

    For my friend I'm creating a small diorama consisting of Karanak for my friend's birthday present. I'm having trouble finding some cheap skull bits but more importantly some gothic/imperial terrain bits to make a small crypt/cathedral like home for the good doggo. Hopefully the building can be around 4''x3''x3'' or something close. If anyone has had luck in the past with some good ideas I'm all ears. 

    Thanks. 

     

  16. I do have a bit of a problem with my current game buddies. For one, they play 40k more often and have been playing even before the rules simplification. They do get picky about LOS for magic and shooting. In addition, they employ subtle tactical advantage through omission. Not giving me their intentions under the guise of "fun" or "narrative". So imagine your opponent declares "i'll move this wizard to the 2nd level of this building looking out the window *stares angrily*". Our house rule for LOS is, all models "see" each other base to base as a default, and don't consider the model's height, with plenty of exceptions for centerpiece models. Now I naturally say "they're hiding" because I can't see their base AND I interpreted the move as not wanting to be in LOS. I don't ask questions because they're my friend AND they're hosting me AND we play casually. So I don't shoot the model in my following turn, something else perhaps. Then my opponent casually goes, "All right, I look down upon my enemies and cast XXXX on top of them". And so, I'm besides myself. This is my gripe. I'll survive. 

    Truly, the one thing we haven't cracked the code for are those towering centerpiece models like Nagash, where they could very well be taller than most terrain on the board. Nearly the whole model can be seen without any LOS to the base in some cases. I always propose from the "character's head" to base for LOS in these cases but its never perfect. 

  17. Image result for chinese new year skaven"Its A little early but Happy Year of the Rat everyone! Lets hope around the 25th GW gives us some exciting news. The marketing tie-ins are just too good to pass up. 

    Good luck with fighting OBR in the meantime. Haven't had the pleasure to dance around them yet.

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