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Num

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Everything posted by Num

  1. So how did it go? I haven't purchased the endless spells yet, I'm hesitating...
  2. Following the nice feedback on the previous picture I posted of my army, I decided to log my clan story on this TGA blog: The battletome has motivated me to advance on the painting so I'll post pictures there from now on to avoid spamming this thread I'd appreciate any feedback on these stories and pictures. I'll keep posting the battle reports both here and on the blog though. Also sorry in advance for language issues. I initially posted my fluff on a French forum but I tried to translate it into English to the best I could. Cheers
  3. Clan Prepnik This blog is dedicated to my Skaven clan. Please excuse me in advance for the language errors, as I am not a native speaker. I am French but I will do my best to share my clan tales in English. I intend to combine fluff, hobby and play in this blog with stories, pictures of my models, battle reports and list building. I warmly welcome any feedback and hope you enjoy the read. The story of Clan Prepnik originates from the one of Grey Seer Bouldrak, its chieftain. A long time ago, Bouldrak was imprisoned by his sneaky-treacherous acolyte, and consumed with a powerful spell of Black Hunger. For weeks, Bouldrak was left with nothing but his basest instincts, devoured by a terrible need to feed. But he resisted. “Bouldrak is destined to great success, yes-yes. A confident of the Horned Rat cannot starve like a weak-foul skavenslave! No starving anymore, never-never”, he swore. The fear of hunger was born, and it led Bouldrak ever since. Grey Seer Bouldrak, chieftain of Clan Prepnik The birth of Clan Prepnik Once Bouldrak escaped his prison and exterminated his treacherous acolyte, he began to build the largest and greatest food supplies of Skavendom. There will be so much food in this reserve, he thought, that all Skaven, Human-things, Dwarf-things and other weaklings will swear allegiance to him once the Black Hunger strikes all. They will have no choice but to beg Bouldrak or die of starvation. Bouldrak recruited dozens of gullible and starving Skavens of the streets of Blight City and they all fled for Aqshy, the Realm of Fire. This was the perfect place to build a secret stockpile. Nobody would suspect Skaven farming on some arid aqshian land, he thought. Clan Prepnik was born. Thanks to the devoted clanrats and the dangerous power of warpstone, Clan Prepnik managed to farm black corn on Aqshy to a very successful and profitable extent. The supplies grew exponentially, along with the clan population. Aside from farming, Clan Prepnik further increases its supplies through raids, extortion, blackmail and trade in Aqshy and elsewhere. The resources allowed to build a fortified place to keep all this food safe. The organisation of Clan Prepnik Clan Prepnik lives off its tremendous amount of food. Some is traded for warpstone, weapons, resources, machines, slaves and beasts. Most of the supplies comes from black corn farming, which no other Skaven clan masters more than Clan Prepnik. The black corn is kept in gigantic silos guarded by the Grainkeepers, elite stormvermins completely consumed by fear of the black hunger. Bouldrak prematurely expose them to the same treatment he has received: being imprisoned with a spell of black hunger until they either die or escape loyal to Bouldrak. They are no Skaven more loyal to him than the Grainkeepers, and they are thus the ones who are trusted (more or less) to guard the supplies. The leader of the Grainkeepers is Clawlord Snut Grainsplitter. The legend tells he can split a black corn grain in the air. Clawlord Snut Grainsplitter The silos are often the target of great envy, including among some low rats of Clan Prepnik who do not always understand why food must be kept safe rather than eaten quick-now. If a thief were to be caught stealing from the silos after having avoided the Grainkeepers, Clawlord Snut Grainsplitter, Grey Seer Bouldrak (who lives in the silos) and the various traps, he would be condemned to die of starvation in the very silos of his envy. Bouldrak monitors the population of Clan Prepnik very closely. With this much food, it would be easy to expand to a very large number of Skaven, and this is sometimes done before battle to provision for the dead to come. Yet having too many members would put the food supplies on stress and run the risk of not having enough food in reserve. The members of Clan Prepnik are given just the food they need, served as some sort of foul black porridge. Females are genetically bred to have small litters, and carefully monitored by experienced Packmasters and Bouldrak himself. When the population gets too high, a certain number of clanrats are imprisoned and left starving together, until one Skaven emerges as the sole survivor and gets promoted to Clawleader. Clanrats of Clan Prepnik The banner and rune of Clan Prepnik When clanrats are not at war, they endlessly toil in the black corn fields. The manual labour is eased to some extent by the machines and foul brewages of Clan Skryre. Arch-Warlock Deerik supervises these unholy inventions to the greatest yet suspicious satisfaction of Bouldrak. Warpfire Throwers burn what is left to burn on Aqshy to make space for the crops. Gas-masked rats known as the Cornraisers throw globes of foul warpstone-infused pesticide all around to kill whatever or whoever wants to stop the never-ending cycle of black corn. Curiously, the life expectancy of clanrats toiling the fields is quite low, even to Skaven standards... Arch-Warlock Deerik The Cornraisers spreading foul pesticides Clan Moulder provides Clan Prepnik with huge beasts to run enormous mills. When they are not a war either, Rat Ogors and Stormfiends push millstones in circle all day and night to transform black corn into some sort of dark flour used in ignoble preparations. Rat Ogors bred by Clan Moulder Bouldrak is currently considering involving Clan Pestilens and Clan Eshin to begin his masterplan of spreading Black Hunder throughout Aqhsy and the Mortal Realms. Gnawholes are being pierced throughout the Mortal Realms as you read this story. Perhaps one has even appeared in your backyard while you were asleep... <To be continued on this blog>
  4. Someone shared a neat combo on Facebook and I thought of resharing it here. Use Thanquol's command ability on other masterclan heroes. Let's say on verminlord warpseer, grey seer, and verminlord warbringer. You then have 4 masterclan heroes using command abilities. The allegiance ability for masterclan says that each time a masterclan hero *uses* a command ability, you can get one back on a 5+. That is 4d6 dice per turn so you are almost guaranteed to get one back. If you get several back I suppose you could even chain them for some infinite CP spam! But that may be borderline...
  5. In case it helps, here are my skryre acolytes "conversions". Plague monks bodies with either gasmask heads (cannons or doomwheel) or plague monks heads. The arms come from plague monks or clanrats, with the weapon removed. The backpack comes from 40k bitz. The globes come from poisoned wind mortars or the 40k backpacks. Now I'm going to use my former poisoned wind mortars to bring the unit up to 30 or convert into other units such as warp grinders
  6. Almost 100 clanrats ready for battle! Hail the Horned Rat (and Grey Seer Bouldrak, Chieftain of Clan Prepnik and Master Farmer of the Holy Black Corn)
  7. I also use the small ones in the plague monks box. I have 80 so far so two maxed out units! They look small but great on 25mm. Also they are very easy to transport compared to clanrats. I really want to try that Gnawbomb surprise trick. Certainly along with Skitterleap to either skitterleap the assassin onto an objective, or to skitterleap an hero once the unit has passed the gnawhole. I will also run some warp-grinder teams to pop hordes of clanrats around.
  8. I didnt play with the battletome yet, but my feeling from reading the book is that their spell lore suffers from the comparison with the grey seers'. To me, they feel more like support characters for skryre (more more warp, or boosting cannons). I don't feel they make much sense in lists with too few skryre? I'm hesitating between clans for specializing my support (moulder+packmasters or skryre+wizards). I may be tempted to run a single arch warlock behind a pack of clanrats to chain some small mortal wounds though How do you use or intend to use the skryre wizards?
  9. Hello all I never played Pestilens but I'm tempted now with the battletome and all. I just have a plague furnace and some plagueclaws though, I need to get tons of monks. I just finished painting 100 clanrats so I'm ready for a new horde challenge! May I ask for ideas of lists at 1k with no verminlord please? I really have no idea how to play pestilens and want to prepare some shopping list Cheers Example: Plague Furnace, Plague Priest, Grey Seer General, 40 monks, 40 monks, 20 monks Plague Priest, Grey Seer General, 40 monks, 40 monks, 2 plagueclaw
  10. @Professor Clio thanks for the battle report! Your list looks solid. I feel that, as was said before, warpfire thrower wrapped in clanrats will be core... May I ask how you painted the vortex of the gnawhole please? Cheers
  11. There seems to be match between your recurring disappointments and your face-palming avatar though 😆
  12. I think the acolytes would be better in 30 and with someone to babysit them with more more more warp power. But an arch warlock plus 10 acolytes would cost 240 points extra... Perhaps instead of a doomwheel and an engineer? You could fit a soulsnare shackle in too, to go along the vortex.
  13. Cool plan I'm afraid about the melee impact too. The death frenzy on thanquol won't do much with 20 clannrats, or with 40 unbuffed. What if, instead of the 20 gutter runners and the soulsnare (-220), you pump one unit of clanrats to 40, add a clawlord and a balewind (+220)? You would get more shooting and also more value out of the death frenzy. Cheers
  14. The battletome is quite exciting. There are so many possibilities. Unfortunately, I mostly play at 1k so it's very difficult to choose 😫 I finally crafted three different lists. My only constraint was the army size, as I must be able to fit everything in a small box (so no verminlord + bell + 80 clanrats ...). Moulder 1k - The Tarpit Verminus 1k - The Deepstriking Vermin Skryre 1k - Whac-a-Mole Feedback is welcomed 😀 Cheers
  15. I'm waiting for my gnawholes and balewind vortex to be delivered, but I'm really excited to try tons of comboes with them: - skitterleap a mage (possibly with a balewind) near a gnawhole, cast spells like crazy, and teleport back through the gnawhole - teleport an elite unit through a gnawhole in the enemy territory (stormvermins/rat ogors/stormfiends/plague monks), skitterleap a hero nearby (clawlord/moulder master/engineer/plague priest/verminlord) and tunnel an horde one (clanrats/giant rats/more plague monks) with the warp grinder even closer to the enemy. You then have a whole mini army in the enemy territory Now I'm just thinking about which spell to cast on the vortex...
  16. Same here. I have a main color (green) which I put on all my clanrats, alternating between the lower and upper body. Then for most I put my secondary color (white) and for some a tertiary (black). In a mix and match fashion. I just finished painting my 100 clanrats 🤗
  17. Two questions about the spells too please: What does this "lore of spells" mean? Can we cast any spell in this table whenever we want to cast a spell? Or do we need to pick one per wizard before the battle begin, and are bound to cast only these ones? I didn't get it from the book. Also the preview says that we can cast the lightning spell of warlock engineers once per engineer. This contradicts the rule that each spell can also be attempted once. I don't find anywhere in the book mention of this. Edit: its in the warlock engineer warscroll! Cheers
  18. How do you plan to get more than 1 artifact? The battalions don't look that great and are very costly too for what they bring... Also I saw that having a pestilens general allows for nurgle allies. So we could build a full skaventide army, yet put a pestilens general and benefit from units like chaos sorcerer lords nurgle or anything. Some neat comboes to be found there surely...
  19. What do you think of using as "the hammer" now? Perhaps running stormfiends in 6 in order to get more out of a single warpgrinder weapon? 520 points for 39 wounds, 24 melee attacks DMG 2 (16 of thrm with rend due to shock/grinder), 3d6+6 ranged attacks (wind launchers + rattling), ability to pop anywhere. Can be buffed to reroll hits and increase the damage of the ranged attacks. In comparison, 40 stormvermins is 40 wounds and 80 attacks DMG 1 for 50 points. Can be buffed to increase the attacks, reroll hits (I think). And more? For the same price, we can also get 10 rat ogors. This is 40 wounds, 40 melee attacks at DMG 2, 10 ranged attacks. Can be buffed with reroll hit wound, reanimate once when, and increase wound. Have I missed any buff? Is there any option at our disposal for "the hammer"? Cheers
  20. I have built recently a small Kill Team unit of genestealer cult using stormvermins heads/lower body and genestealer torsoes/arms. My "general" has a whip from the genestealer hero, and I just realizedjt could look totally fine as a moulder packmaster... Especially given he has 4 arms so one potential way of converting plague monks/IOB packmasters could be with genestealer bits too.
  21. That's quite interesting to notice, because if Gnash-gnash can affect all units in a certain radius, it can also give other clawlords and verminlord warbringers extra attacks. Cool stuff
  22. I'm not sure. I used to run them in groups of 10 to outnumber and kill heroes. But this doesn't work anymore, as they lost their +1 hit when outnumbering. I guess that now we lost our shock stormfiends plus packmaster as the melee hammer, there may be other options to consider (with stormfiends switching to utility/toolbox). perhaps with a master clan general in the list, casting the spell to pile in and attack once more when killed, it could be quite scary as a suicide squad...
  23. I still don't see the problem, as even with the generic Skaventide we can still have the skryre command traits, artifacts, spell lore and battalions (from what I understood). The only consequence is that instead of 40 clanrats (200pts) you need 60 (320pts) or more, so there is indeed a 120pts premium (2 poisoned wind mortars, one would say if salty :D). But in the previous version, going chaos allegiance prevented us from using the allegiance abilities and artifacts. It still seems OK to me
  24. The Facehammer podcast had the same interpretation. All units need to be of the same clan in order to have the clan-specific battlelines. The only exception is the general, that can be Masterclan without breaking the battlelines. But actually, I don't think it makes such a difference... If you want Skryre with screen, you would have taken 40 clanrats (200pts) or 80 (400pts) as allies. Now if you still want screen, you can take 3*20 (360pts) or 40+2*20 (440pts) clanrats, go Skaventide, and still benefit from all the Skryre "allegiance" traits artifacts and else. Plus any other clan you fancy If you don't want this much screen, then unfortunately you don't have anything except acolytes or endless spells.
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