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EccentricCircle

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Everything posted by EccentricCircle

  1. There does seem to be a pattern to this year's releases, first they update or expand something (Daughters of Khaine for Order/Elves, Legions of Nagash for Death.) Then a few months later there is a much larger new range (Idoneth for Order/Elves, Nighthaunt for Death.) Nighthaunt rolled in a few older models, but was definitely more on the scale of the Idoneth release than the DoK one! Thus it wouldn't surprise me if we see an updated Beastmen book, in the style of LoN, followed by a fuller Chaos release (I'd like Dawi Zharr, but Darkoath are cool too I guess...) Likewise could destruction see a "grot soup" battletome, with one faction left out to be revised further a month or two down the line (Moonclan)? If they planned to rerelease the grand alliance books for this edition they would likely have done them by now, which would seem to suggest that they are planning a more substantial replacement for them down the line. LoN definitely seems like it could be the template for that. Just a hypothesis, but it will be interesting to see what the faction line up looks like a year from now.
  2. It would be great if the flaming bull is for Chaos Dwarves. Even if it isn't, they're definitely going to want one...
  3. Awesome, that's one of the few wood elf sets I'm missing. If only they could bring back Ariel and Orion that would be perfect. Not to worried about the lack of points, so long as the stats don't change too much the old ones shouldn't be far off should they?
  4. Well, we've got the Legion of Azgorh, so we could be worse off. However, I suspect anyone who's ever built a skullcracker engine would kind of like plastic kits.
  5. Ooh, I love that idea. Would need to make sure it is disticnt fisting om what the fyreslayers are trying to do, but I think thats doable y adding in a lot of tyranny. What if instead of collecting a material, like ur-gold or the shards of Khaine they are stealing little bits of divinity from other gods so that they desperate prayers of their slaves will empower Hashut instead?
  6. I may have whipped up a couple of concepts. Here is a very rough sketch of a hexagonal cogfot plan, with a bit of foot detail, and a 3d model of one of the constituent cogtowers. I need to add more detail to the model. but will probably work on the skeleton of the rest of the castle first. clearly it should ultimately be as gothic as possible, but there's a limit to how much of that I'll be able to implement in sketchup. I'm imagining a set of gun ports all around the tower. Gear teeth at the top and bottom of the bridge level would allow the bridge to remain stationary, while the tower rotates within an armoured sheath, bringing different gun ports to bear on the enemy. It can rotate at the rate it takes for the gun crews to reload their canons, so that there is always a loaded gun pointed outwards. Additional bridges will lead inwards to the central boiler dome, which will be suspended above a mass of gears and clockwork, with pistons and cam shafts to drive the legs, and the rotation of the tower. There should maybe be six legs to mirror the hexagonal profile of the castle. The bottom of the structure will be an armored bowl like structure, to stop anyone from getting under the fort, and attacking the clockwork from below (I'm looking at you goblins and skaven...) It will probably need some defense against aerial assault as well, maybe some angled metal plates suspended above the mechanism. Sorry that the plan is so rough. I wasn't intending to draw up proper blueprints, but rather get the scale of the different componants straight in my head before starting on the 3d model. Once that is done I should be able to output whatever views I want, to turn into proper paintings, blueprints etc. Or, you know, get it 3d printed at 28mm scale...
  7. I absolutely agree. However, the tricky thing with this is that it also has to be a fort. Logically any clockwork which is essential for its function would be safely tucked away behind the armoured panels so that it can't be broken during a battle. The trick is keeping the mechanism exposed enough to suggest the cogs, while armouring it enough to make a solid fort. I'm envisioning something along the lines of a ring of watch towers, connected by armoured bridges, with a massive clockwork engine at its heart. The towers, and their batteries can be rotated using massive interlocking cogs, while the engine drives a mass of armoured legs. In the centre is a vast smokestack, belching steam into the air. Skyships and Gyrocoptors come and go from skydocks build on the pinacles of the steel towers, while vast hangers can be lowered to the ground beneath the legs to deploy squadrons of steam tanks.
  8. Lets see what i've got in the way of gr oup shots... Some of these aren't the best, since i'm trying to photograph too much at once really. The Lizardmen were my first army, and i've collected them on and off for years. The Tomb Kings are what I was collecting as the End Times struck, and I just managed to complete my collection before they vanished into the mists of time. The Chaos Dwarves are probably the one I'm most proud of, as it took several years to track down the older models, and I got very lucky on a few of them. The Dwarves and Vampire Counts/LoN shots are the most recent ones I have to hand, but those collections have been expanded on a bit since. Alas I don't have time today to set everything up for a more complete photoshoot!
  9. I have quite a large collection of models, spread over several "armies". However I tend to try to collect a variety of models, rather than build specific army lists. I generally get models when I need them for RPG purposes, and then try to expand those forces into full Warhammer armies if I enjoy painting and modelling them. I thus tend to have lots of varient models, and heroes, but don't have the rank and file in the same numbers that most people seem to. I have three "grand armies" where I have all of the available units, and can *mostly* field them in sufficient numbers. These are my almost 500 Lizardmen, my 300 Tomb Kings, and 270 Chaos Dwarves. Dwarves are practically a grand army at this point, as I have almost as many of them as I do Chaos Dwarves, however it isn't a complete collection, simply because of the vast number of dwarf models that have been released over the years. I'm currently working on some Kharadrons, which will add to my good dwarf roster. I have a 160 model wood elf army, which is currently a work in progress. They are taking a bit of a while to paint up. When combined with just under a hundred High Elves they form a reasonably large army. I then have around a hundred models for Sylvaneth, Legions of Nagash and Collegiate Arcane (I did a collection project trying to get all of the varient wizards for the different colleges of magic. I've completed the collection, but the painting is still a work in progress.) Throw in a few other factions, and the full breakdown looks like this:
  10. They appear briefly to set the scene, and show the scale of the necroquake. The focus of the story is on stormcast fighting nighthaunt, with a few freeguilds. Other factions really show up for less than a chapter, and are just there to add flavour.
  11. Are there many stormcast who are confirmed to be reincarnations of Old World characters? I'd assumed they were all heroes from the age of myth before reading this book. In other words, who is still kicking around, albeit with a different name?
  12. I'd hoped that they would have brought back the Ushabti and Liche priests for a full tomb king made to order run. Settra and Khalida are awesome models, and i'm glad they are included, but some of the other stuff would have been far more useful.
  13. Its encouraging that the new resource is a complete Dark Elves Compendium, and not just stats for the specific models they are re-releasing. If they hope to do a similar compendium for each of the old factions then the question becomes which models they are most likely to release along side it. Is there any sort of definitive list of which models were actually discontinued during the End Times? I know what vanished from the factions I play (I just managed to complete my Tomb Kings army in time!) However, i'm not familiar enough with many of the other armies to know (without painstakingly cross referencing their old army books with the current catalogue at least!)
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