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Undeadly

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  1. So, is anybody else curious on how they might balance Kurnoths with Scythes and Spite Revenants? Both seem a little left behind in comparison to other units, specifically sword Kurnoths. Do you think they might redo their Warscrolls, or simply just change points further?
  2. Yeah, that's the other thing that seems pretty good in lower level games; A Daemon Prince with Silverslash or some other combat buffing artifact could really be good. I just wish they left us the Lord of Slaanesh on Daemonic mount; that super fast move and fight again stratagem could have been awesome for light Hero sniping.
  3. Anybody seeing some use of Mortals in their army? I've been thinking about maybe bringing a Chaos Lord as a way to get some more DP through his Reaper Blade, but the fact he doesn't get Locus nor does he really have any buffs, it makes it hard to pick him. However, only being 20 points more than a herald does kinda make him tempting.
  4. So, evidently, it looks like we're about to get some new Warscrolls for the Revenants and Kurnoths: These are under the Looncurse Rules tab, but none of these PDF's work. If you wish to use these miniatures in games of Warhammer Age of Sigmar, download their Warscrolls for free here. Arch-RevenantTree-RevenantsKurnoth Hunters with Kurnoth GreatbowsKurnoth Hunters with Kurnoth GreatswordsKurnoth Hunters with Kurnoth Scythes
  5. Has anyone confirmed the rumor that the Lord on Daemonic mount is being removed? I really adore that model.
  6. Funny enough, I also have a tournament on Saturday; not in Texas, I presume? Either way, I decided to go with both; 20 Grimghast for some front line brawling and horde decimation, and 20 Revenants for some sneaky tactics and back lines sundering. They do pretty different things, although I would recommend packing something capable of battering down larger targets. For that, I am having troubles with choices; Which is better? Lady Olynder, or 8 Myrmourn Banshees with a Vampire Lord for the plus +1 attack? I am already running Reiknor and a GoS, and a big blog of spirit hosts, but I am trying to find a good heavy hitter.
  7. Well, the biggest news is that Nighthaunt got a pretty nice buff in the form of Errata for the Soulcage spell; instead of just forcing the enemy to select the targeted unit last out of their activation, it now makes the unit fight deadlast after everything else has fought. Makes it much easier to get off and use. Other than that, not much has changed in Nighthaunt itself; Grimghasts are still good, Glaivewraiths are still rather poor. Really, its just been mostly other armies changing things up. I've seen some success with use of Execution Horde and the Banshee battalion though.
  8. I'm thinking about jumping back into my Idoneth Deepkin army after having sold most of it off prior, due to me botching my first paint jobs on the Eels and Thralls. Currently, all I have right now is the Gloomtide shipwreck, an Akhelian King/Volturnos, a Tidecaster and the book itself. My first thought is that I would like to try something featuring the lesser used units of IDK, primarily the Reavers and the Leviadon; I know for certain that I do not want to touch Thralls what so ever, since they are far too fragile, both game and model wise. Eels are something I might have some interest in later, but they are not necessarily something I want to entirely go all in on. Currently, I just to want to build to 1000 points, so that I can get the army done and have an Order army. For my first list, I was thinking something like this: Allegiance: Idoneth Deepkin- Enclave: FuethanAkhelian King (240)- Artefact: Terrornight Venom Isharann Tidecaster (100)- General- Trait: Lord of Storm and Sea - Lore of the Deeps: Tide of Fear10 x Namarti Reavers (140)10 x Namarti Reavers (140)Akhelian Leviadon (380)Total: 1000 / 2000Extra Command Points: 20Allies: 0 / 400Wounds: 48 The idea is that I want to fluff them out as a bit of a poorer Enclave, that has created its home in a Ghur ocean, hidden in a massive graveyard of shipwrecks.
  9. So, I'm scratching my head and trying to devise a decently competative Nighthaunt army, designed around a balanced army list. This is what I have so far; the general idea is to lock down an objective or forward position with the Execution Horde and Lady O, using the spirit hosts as a bunker. The Chainrasps are there to hold the front lines and screen, while the Grimghasts and Reiknor are the heavy hitters. Allegiance: NighthauntMortal Realm: HyshLeadersReikenor the Grimhailer (180)- Lore of the Underworlds: ShademistLady Olynder, Mortarch of Grief (240)- Lore of the Underworlds: LifestealerLord Executioner (80)- General- Trait: Ruler of the Spirit Hosts - Artefact: Lens of Refraction Guardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Soul Cage- Infernal Lantern (Artefact): Wychlight LanternBattleline20 x Chainrasp Horde (160)20 x Chainrasp Horde (160)3 x Spirit Hosts (120)3 x Spirit Hosts (120)3 x Spirit Hosts (120)30 x Grimghast Reapers (360)BattalionsChainguard (120)Execution Horde (100)Total: 1900 / 2000Extra Command Points: 4Allies: 0 / 400Wounds: 121
  10. He says, as a Pre-Battletome FEC army just sweeped LVO😉
  11. Can anybody explain why people seem so upset about Courtiers being built out of the Crypt Horrors box? Looking at the Warscrolls, it almost seems like you'd want two Crypt Haunters, considering their Regen ability. The extra one could be built as a Crypt Flayer Courtier, since thats a pretty decent assassin, and syncs well with the Ghoul King's summoning ability.
  12. Eh, the problem with their current price is that even if they were BL, they'd still be more expensive per model than even Grimghasts and the exact same price as Bladegeists, while not really possessing all the things that Bladegeists have going for them. Their weird 4 model count also really hurts them; if they were 5 for 60, I would be okay with them.
  13. This so much; If they were a BL option, and a bit cheaper, maybe 40 points, they would find an actual role inside of a Nighthaunt army. I still wish they had some sort of rule to represent how they are spectral hunters that track and kill those who have angered Nagash.
  14. I personally think that Nighthaunt, while still being a book with a lot of thought put into it, was a bit of a rushed process in the rules department. A lot of things in the Nighthaunt book and army range feel very strange. Both Harridans and Bladegeists all have a box that produces 10 unique models, but Grimghast boxes have 2 sets of the exact same sprue; this means for each box, you'll have two identical Grimghasts, or 6 of the same model in a horde of 30. The fact we also get 4 GG in the Soulwars boxset really makes me think that they were going to use GG as a 5 man squad, rather then the horde unit we have today. Glaivewraiths also feel very disconnected from their lore given; instead of a group of slow drifting, but lethal assassins that hunt their foes, we get a skirmisher unit. For the Lord Executioner, we seem to have a lot of ways to buff his wound, and get that +2 damage. GoS, Artifacts, even his own battalion seems built around it, but yet it was fixed to a 6, and even stranger, his Soul Wars profile actually does have him at a 6+.
  15. How is everybody feeling about Drops? As a Nighthaunt player, I'm having a rough time getting a army down to less than 5 drops, and honestly, I am feeling a little skeptical towards battalions in general; How often do you run battalions, and which ones?
  16. Just finished two games, and so far, Spirit hosts have been very, very impressive in both games, and they have found a place in my list; They have proven to be a very staunch unit that will simply not die when supported. First game was against a fellow Nighthaunt player, and they survived both a Bombardment from Lady O and Reiknor. By the end of turn 4, out of 9 Spirit Hosts, 1 still remained, which was rather impressive; they were supported by a Black Coach in that scenario. Second game proved them even more so, as two units of 3 model strong Spirit Hosts were able to hold up both a Tree Lord and Durthu, while bringing them down a tier after the first attack. They continued to hold the enemy until about turn 4, when Durthu finally got 2 attacks in and rolled a 11 for damage. In this scenario, they were supported by a Lord Executioner/w Lord of Geists. But still, very VERY impressive! My only question is, should I bother keeping Execution horde? Or should I drop the Executioner, give the LoG trait to another hero, and mob the Hosts into one unit? I would really love to hear your opinion on why the Spirit Torment and KoS(On steed, correct?) are good. I'm trying to figure out to play Nighthaunt are, as well as getting a hold on how to properly play them. I also have a problem with playing Nighthaunt offensively; mainly, I can't seem to kill units to claim objectives. I feel like Reikenor or Olynder would be a great source of damage, and help actually do damage.
  17. So I'm going to be leaving this list here for some critique and feed back, but in general, I have a good feeling about this list! Basically, the idea is to use Grimghasts to take a enemy objective, than throw down Olynder+Execution Horde to hold it. Reiknor is there to support the Grimghasts by throwing down MW's on tougher foes, as well as by giving them Deathless Spirits and Mystic Shield for those re-rolls. He will also be casting Chronomatic Cogs when necessary, and than hopefully being healed by the Spectral Tether on the GoS. The Executioner will be getting the midnight tome to help throw some magic around and dispell enemy spells that target either him or Lady O. He is the general for the Lord of Geists ability, which helps him keep up the Spirit host bunker that he and Lady O will be deployed in. My only concern is that the Spirit Hosts wont be very tough in 3 units of 3, but thats what ever. He himself is a very hard ****** to kill, as he will be sitting on a comfortable -2 to hit 4+/6++ for regular wounds and a 5+/6+× against MW's. Spells and artifacts are what is the most contested in my list, but I wouldn't be opposed to maybe dropping the cogs and downing the reapers to 20, in order to get a spirit host up to 6 models instead of 3. Thoughts? Allegiance: NighthauntLeadersLady Olynder, Mortarch of Grief (240)- Lore of the Underworlds: LifestealerLord Executioner (80)- General- Trait: Ruler of the Spirit Hosts - Artefact: Midnight Tome Reikenor the Grimhailer (180)- Lore of the Underworlds: Soul CageGuardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Spectral Tether- Infernal Lantern (Artefact): Wychlight LanternBattleline30 x Grimghast Reapers (360)3 x Spirit Hosts (120)3 x Spirit Hosts (120)3 x Spirit Hosts (120)20 x Chainrasp Horde (160)20 x Chainrasp Horde (160)BattalionsChainguard (120)Execution Horde (100)Endless SpellsChronomantic Cogs (60)Total: 1960 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 121
  18. Honestly, I'd say the competition between Chainrasps and Hosts is pretty equal, considering they do different things and have different roles. The fact that one unit is 3 wounds on a 4+, with 3 models per unit vs 1 wound on a 5+ with 10 models per unit automatically makes them different enough to argue over. Although, I am in the camp of NH players that don't think Grimghasts should have ever been Battleline in the first place, nor do they really make sense to me as a troop style unit.
  19. Question: How do you feel about the Execution host? On one hand, it does feature a rather weak 5 wound hero and a mediocre effect, but on the other, it does fill our BL needs in one go, and gives us another artifact, while making the Lord Executioner rather tricky to kill.
  20. Hey ya'll, looking for a little feedback on this list; I thought I'd drop it off here, before going out. Allegiance: NighthauntMortal Realm: ShyishLeadersGuardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Soul Cage- Infernal Lantern (Artefact): Lightshard of the Harvest MoonGuardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Lifestealer- Infernal Lantern (Artefact): Beacon of NagashizzarKnight of Shrouds on Ethereal Steed(140)- General- Trait: Ruler of the Spirit Hosts - Artefact: Midnight Tome Battleline20 x Chainrasp Horde (160)20 x Chainrasp Horde (160)20 x Grimghast Reapers (280)Units10 x Bladegheist Revenants (180)10 x Bladegheist Revenants (180)4 x Chainghasts (160)12 x Myrmourn Banshees (210)BattalionsChainguard (120)Shroudguard (110)Total: 1980 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 116
  21. Lets see if we can fix Glaivewraith's; Marked for slaughter: When setting this unit up, you may select an enemy unit; all attacks made by this unit against the marked unit have a damage characteristic of 2. If the marked unit is destroyed, you may select another. Would this make Glaivewraiths useable? I feel like it would give them a better role as squishy hero/Warmachine/Shooting unit killers and give them a seperate identity from Bladeghiests. Thoughts? Another thought is that the Drummer should let them re-roll failed charges, or give them an additional 3 or 2 inches to their charge.
  22. Eh, I see the support heros as having some value, and I would class the Mounted KoS as a more combat focused hero when properly built. I usually give him the Balefire blade, giving him a reliable 3 damage; when properly paired, he can be rather deadly for a 120 point model. Plus, his buff can be a massive bonus to pretty much any unit. Spirit Torment has impressed me more as a Chainrasp baby sitter, more than anything else, but he's good to have around. That 2" range lets him help fend off enemies that get clogged with the rasps.
  23. Just ordered Garkorr, and I will most certainly be using her as a Knight of Shrouds; I want to run Reiknor, but under a different name, as the fluffy leader of my army. I also plan to try and buy a KoS head and stick on Reiknor, because those bat-wing helms are the bee's knees.
  24. I'd thought I'd post this here while I do some theory crafting. Based off the Deathmarch list used in LoS, this is a list designed to emmulate it, while adding in a heavier hammer; specifically, the Grimghasts and 2 VLoZD. While certainly not as punchy as a pure LoB and VLoZD list, nor as fast as a Deathmarch LoS list, I feel like the offensive potential and ability to engage quickly from multiple vectors could prove to be intresting. Although I am so tempted to drop 5 BK or 10 grimghasts to get that lovely OD Necromancer to synergize with the Cloak VLoZD. Allegiance: DeathMortal Realm: UlguVampire Lord On Zombie Dragon(440)- General- Deathlance & Shield & Chalice- Trait: Unholy Impetus - Artefact: Chiropteric Cloak - Lore of the Vampires: Spirit GaleVampire Lord On Zombie Dragon(440)- Deathlance & Shield & Chalice- Artefact: Doppelganger Cloak - Lore of the Vampires: Amaranthine OrbWight King with Baleful Tomb Blade(120)- Mount: Steed10 x Skeleton Warriors (80)- Ancient Blades10 x Skeleton Warriors (80)- Ancient Blades10 x Skeleton Warriors (80)- Ancient Blades10 x Black Knights (240)5 x Grave Guard (80)- Wight Blades & Crypt Shields20 x Grimghast Reapers (280)Deathmarch (160)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 108
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