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Undeadly

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77 Celestant-Prime

About Undeadly

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  • Birthday 09/24/1997

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  1. Undeadly

    AoS 2 - Nighthaunt Discussion

    Hey ya'll, looking for a little feedback on this list; I thought I'd drop it off here, before going out. Allegiance: NighthauntMortal Realm: ShyishLeadersGuardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Soul Cage- Infernal Lantern (Artefact): Lightshard of the Harvest MoonGuardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Lifestealer- Infernal Lantern (Artefact): Beacon of NagashizzarKnight of Shrouds on Ethereal Steed(140)- General- Trait: Ruler of the Spirit Hosts - Artefact: Midnight Tome Battleline20 x Chainrasp Horde (160)20 x Chainrasp Horde (160)20 x Grimghast Reapers (280)Units10 x Bladegheist Revenants (180)10 x Bladegheist Revenants (180)4 x Chainghasts (160)12 x Myrmourn Banshees (210)BattalionsChainguard (120)Shroudguard (110)Total: 1980 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 116
  2. Although I know its not really the place to debate, I would like to voice my disagreement; in my opinion, 40k's deattachment system, while allowing for a more dynamic ally system, mostly devolves into heinous levels of cherry picking, where the best models from several books are used, rather than an actually cohesive army. But thats neither here nor there; if you'd like, we could have this debate in another thread. As for the Wraith Fleet, I don't know. I don't think any of the Firestorm allegiances will ever get touched upon again. But what I do think could happen is that if GW thinks it could be garner enough intrest, they might put out a revival of the Vampire Coast mini-army, but for AoS. Either it being a few conversion guides, or a full blown release, I have no clue. But I'd love to see Harkon return, with his role as Mortarch of the Deep better realized. Perhaps he is resurected in order to bring war to the IDK?
  3. Undeadly

    AoS 2 - Nighthaunt Discussion

    Lets see if we can fix Glaivewraith's; Marked for slaughter: When setting this unit up, you may select an enemy unit; all attacks made by this unit against the marked unit have a damage characteristic of 2. If the marked unit is destroyed, you may select another. Would this make Glaivewraiths useable? I feel like it would give them a better role as squishy hero/Warmachine/Shooting unit killers and give them a seperate identity from Bladeghiests. Thoughts? Another thought is that the Drummer should let them re-roll failed charges, or give them an additional 3 or 2 inches to their charge.
  4. Undeadly

    AoS 2 - Nighthaunt Discussion

    Eh, I see the support heros as having some value, and I would class the Mounted KoS as a more combat focused hero when properly built. I usually give him the Balefire blade, giving him a reliable 3 damage; when properly paired, he can be rather deadly for a 120 point model. Plus, his buff can be a massive bonus to pretty much any unit. Spirit Torment has impressed me more as a Chainrasp baby sitter, more than anything else, but he's good to have around. That 2" range lets him help fend off enemies that get clogged with the rasps.
  5. Undeadly

    AoS 2 - Nighthaunt Discussion

    Just ordered Garkorr, and I will most certainly be using her as a Knight of Shrouds; I want to run Reiknor, but under a different name, as the fluffy leader of my army. I also plan to try and buy a KoS head and stick on Reiknor, because those bat-wing helms are the bee's knees.
  6. Undeadly

    Expanding on Death: Not Enough Flavour

    Honestly, I wouldn't be opposed to a Death God that was allied with Sigmar; honestly, I'm sure there must be one, if only because of how expansive the Mortal Realms are. But out of necessity and theming, I'd prefer if they were put into Order, and not into Death.
  7. Undeadly

    Expanding on Death: Not Enough Flavour

    Well, honestly, last time I checked, Stormcast and the entirety of GA: Death are about the same size, when looking at distinct model counts. Thats not mentioning all the OTHER factions that pledge allegiance to Sigmar, IE, freeguild, Devoted of Sigmar, etc. And as for Chaos, what I meant by that isn't that Chaos always works together, I mean that there isn't a faction in Chaos that is anti-Chaos, unless you count Archie as that. And honestly, I'll argue that the point of GA: Death IS that they're enthralled by Nagash. Thats sort of what makes them Death, rather than Order that happens to be undead. Being undead, master of souls is sort of Nagash's whole schtick in AoS, and is a reason that the Soul Wars is even a thing at all. And if you don't think Nagash doesn't deserve to be the master of Undead, I think we'll have to agree to disagree, because looking at the literal millenia he spent hunting down other gods in AoS, and the insane stuff he did in WHFB, shows to me that he is more than worthy. Dude invented the practice of Necromancy; how can you argue that? Beyond that, its silly to say that Undead could somehow resist Nagash; Nagash IS Death. He is the end of all things. Just as much as Sigmar bestows Stormcast a part of his being, so too does Nagash bestow a portion of himself into all Undead. Even Arkhan, Mannfred, Neferata, Olynder, all are part of him. And FEC don't really support the idea either; the only Undead that is "apperantly" free of Nagash's control is Ushoran, and he hasn't had much lore since the FEC Battletome itself. Nagash is All, All are one in Nagash, my man. If you wanna make your dudes that hate Nagash, thats definetly cool and very possible. But I think having a "rogue" undead faction would just go against the premisis of GA: Death. Besides, I hope they do what Nighthaunt did, and give LoN some future goodies.
  8. Undeadly

    Expanding on Death: Not Enough Flavour

    Just to throw my two cents into the ring, I honestly really like how interconnected, yet opposed all of the factions within Death are. I personally, dislike the idea of there being a "rebellious" faction of the dead, in the sense that it undermines the solidarity of Nagash as the god of Death. Its like saying there should be rebellious Stormcast, or malal Chaos Warriors. Its just sort of gimmicky in a sense, when we already have a logical excuse for why Undead fight Undead. Now as for new undead? The sky is the limit! From Nautical undead, to revamped Tomb Kings held under Nagashes sway, to Deadwalker Hordes, and all sorts of undead creatures. I personally would love to see Deadwalkers get a nice update with a kit or two, followed by an update for Deathrattle. A update for FEC would be lovely as well, and I can think of all the awesome stuff they could give them. Ushoran, Moratarch of Madness? Settra, Mortarch of Regret? Isabella, Mortarch of Grief? Theres a lot of intresting ways they could take both the models and the alliance overall, from revining Tomb Kings to adding in a Frankenstein like faction. But no matter how you slice it, Nagash should still be the top dog.
  9. Undeadly

    AoS 2 - Legion of Night Discussion

    I'd thought I'd post this here while I do some theory crafting. Based off the Deathmarch list used in LoS, this is a list designed to emmulate it, while adding in a heavier hammer; specifically, the Grimghasts and 2 VLoZD. While certainly not as punchy as a pure LoB and VLoZD list, nor as fast as a Deathmarch LoS list, I feel like the offensive potential and ability to engage quickly from multiple vectors could prove to be intresting. Although I am so tempted to drop 5 BK or 10 grimghasts to get that lovely OD Necromancer to synergize with the Cloak VLoZD. Allegiance: DeathMortal Realm: UlguVampire Lord On Zombie Dragon(440)- General- Deathlance & Shield & Chalice- Trait: Unholy Impetus - Artefact: Chiropteric Cloak - Lore of the Vampires: Spirit GaleVampire Lord On Zombie Dragon(440)- Deathlance & Shield & Chalice- Artefact: Doppelganger Cloak - Lore of the Vampires: Amaranthine OrbWight King with Baleful Tomb Blade(120)- Mount: Steed10 x Skeleton Warriors (80)- Ancient Blades10 x Skeleton Warriors (80)- Ancient Blades10 x Skeleton Warriors (80)- Ancient Blades10 x Black Knights (240)5 x Grave Guard (80)- Wight Blades & Crypt Shields20 x Grimghast Reapers (280)Deathmarch (160)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 108
  10. Undeadly

    Top 10 at Facehammer with Deathmarch

    Well, I think the scenario you pointed out is EXACTLY why Ianob brought along the VLoZD with Doppleganger cloak; thats the exact reason, actually. As he points out, the Doppleganger VLoZD is a way for him to disable stronger units without necessarily fighting them; And if he does have to fight them, he has a reliable way to kill them. Assuming he fights first, or gets the charge on them, a VLoZD should easily go toe to toe with a unit of 4 Fulminators, especially if you make him waste his attacks with proper activation. Secondly, where were your Wight King and Necromancers at?
  11. Undeadly

    What u think About Zombies??

    Well, I just got my 60 man horde of zombies; I honestly wrote them off at first, but hearing some players on these forums experience and success with units I hadn't considered before, I might want to try them out a bit more. Also, I plan on doing a deadwalker expansion to my army, with a Zombiefied Coven Throne, Wight King and Grave Guard to accompany the hordes.
  12. Undeadly

    Top 10 at Facehammer with Deathmarch

    You know, I'm having a little trouble following some choices; I get the general idea of the list, but some of it is confusing to me. Also, thank you for awnsering my last two questions about VT. First, why the Azyrbane Standard on your Wightking? My gut says it wouldn't help often, compared to the defense of the Shroud. Although I guess it was never much of an issue to fear having your WK picked off too early on? Is that due to just good postioning? Is just so strange. As for the CP, don't you think thats quite a bit? You have 4 CP starting on your first turn; 1 for VL, 1 for WK, and than 2 for back up summonings in case a unit dies? Are the Grave Guard better than the Black Knights? And forgive me if I got a bit confused by the prior discussion, but it would only be 3 attacks from the Black Knights correct? Did you have Realms of Battle rules? Or were no realms selected at all? And lastly, I know it may be a bit much to ask, but could you break down your first turn? Going first, or second, which ever you prefer? I think that would really help show how this list functions.
  13. Undeadly

    Top 10 at Facehammer with Deathmarch

    Two questions; how did you deal with armies that had above average Saves or good screens for their heavy hitters? As far as I can tell, your only source of rend -2 is from the VLoZD, and you said you were using him mostly as a distraction or anvil for the rest of your army, or to help tie up and fight key enemy units. Secondly; I feel like the added agility of Pinions is far more vital than Vile's healing; wouldn't the additonal speed of AP give you better board control?
  14. Undeadly

    AoS 2 - Legion of Sacrament Discussion

    Yo, whats happening my ghosts and ghouls? Undeadly coming back at ya with a new list for a 2000 ppint tournament coming up in November. This current lost is a transmutation of my prior one, which got hit with a price hike on the key battalion I was using. This is what I have so far: Allegiance: Legion of SacramentLeadersArkhan The Black Mortarch of Sacrament (320)- General- Lore of the Dead: Fading Vigour (Deathmages)Vampire Lord (140)- Mount: Flying Horror- Lore of the Vampires: Amaranthine OrbVampire Lord On Zombie Dragon(440)- Deathlance & Shield & Chalice- Artefact: Shroud of Darkness - Lore of the Vampires: Amethystine PinionsNecromancer (110)- Lore of the Deathmages: Overwhelming DreadBattleline5 x Dire Wolves (60)5 x Dire Wolves (60)40 x Skeleton Warriors (280)- Ancient SpearsUnits30 x Grimghast Reapers (360)BehemothsMortis Engine (180)Total: 1950 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 137 strategy wise, its pretty much the same as last time; VLoZD will use pinions to zoom up the board, use a gravesite to throw up the Grimghasts, use Direwolves to cap objectives early on while Skeletons march up behind the VLoZD, so as to help push back the enemy's own offensive units. Arkhan is there to ensure that spells go off and hit what they to, while throwing down some +2 dispells. OD necros to help neuter enemies that I choose to engage, Grimghasts are my follow up to VLoZD's attack. The VL to help buff and maybe chuck a spell or two, and the Mortis Engine can either help support the Skeletons, bomb the enemy, or give further magic buffs. My major concerns are with the VLoZD's artifact, the Necessity of Arkhan without his battalion, and the inclusion of the VL. For starters, I'm afraid that the VL won't be necessary; he lacks survivability, and yes, that +1 A is super good, but what exactly would I be fighting that requires that many attacks to deal with? And if it works out right, I doubt he'll be anywhere close to the Grimghasts. He's a 140 points that I'd much rather spend on a Black Knight sucicide unit I can throw out. Secondly, Arkhan; Curse of Years got a rather mean nerf due to MW saves being able to cancel it out right, not to mention the nerfing of Arcane Bolt. Also, without his 3rd spell, he's only got 2 at most. I'm wondering if I wouldn't be better off using the points towards a Second VLoZD in LoB
  15. Undeadly

    Riddle Me This

    Big hordes and plenty of command points, backed up with units like Arkhan and Necromancers to dish out debuffs. Grimghasts in blocks of 30 are horrirfying buggers in LoS, and can take an absurb beating due to that 4++ save, while being able to resurect if they are some how destroyed. I'd also recommend a VLoZD with Amysthtine pinions as a way to kill off Cauldrons and key support units.
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