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83 Celestant-Prime

About Undeadly

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  • Birthday 09/24/1997

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  1. Funny enough, I also have a tournament on Saturday; not in Texas, I presume? Either way, I decided to go with both; 20 Grimghast for some front line brawling and horde decimation, and 20 Revenants for some sneaky tactics and back lines sundering. They do pretty different things, although I would recommend packing something capable of battering down larger targets. For that, I am having troubles with choices; Which is better? Lady Olynder, or 8 Myrmourn Banshees with a Vampire Lord for the plus +1 attack? I am already running Reiknor and a GoS, and a big blog of spirit hosts, but I am trying to find a good heavy hitter.
  2. Well, the biggest news is that Nighthaunt got a pretty nice buff in the form of Errata for the Soulcage spell; instead of just forcing the enemy to select the targeted unit last out of their activation, it now makes the unit fight deadlast after everything else has fought. Makes it much easier to get off and use. Other than that, not much has changed in Nighthaunt itself; Grimghasts are still good, Glaivewraiths are still rather poor. Really, its just been mostly other armies changing things up. I've seen some success with use of Execution Horde and the Banshee battalion though.
  3. I'm thinking about jumping back into my Idoneth Deepkin army after having sold most of it off prior, due to me botching my first paint jobs on the Eels and Thralls. Currently, all I have right now is the Gloomtide shipwreck, an Akhelian King/Volturnos, a Tidecaster and the book itself. My first thought is that I would like to try something featuring the lesser used units of IDK, primarily the Reavers and the Leviadon; I know for certain that I do not want to touch Thralls what so ever, since they are far too fragile, both game and model wise. Eels are something I might have some interest in later, but they are not necessarily something I want to entirely go all in on. Currently, I just to want to build to 1000 points, so that I can get the army done and have an Order army. For my first list, I was thinking something like this: Allegiance: Idoneth Deepkin- Enclave: FuethanAkhelian King (240)- Artefact: Terrornight Venom Isharann Tidecaster (100)- General- Trait: Lord of Storm and Sea - Lore of the Deeps: Tide of Fear10 x Namarti Reavers (140)10 x Namarti Reavers (140)Akhelian Leviadon (380)Total: 1000 / 2000Extra Command Points: 20Allies: 0 / 400Wounds: 48 The idea is that I want to fluff them out as a bit of a poorer Enclave, that has created its home in a Ghur ocean, hidden in a massive graveyard of shipwrecks.
  4. Undeadly

    Nighthaunt Help!

    I would play around with what you have, so as to get a feel for the different units. Nighthaunt is an army where you have to understand what the units can do, and how they play, before you can settle on a specific list, you know? Do you want to play a blitzing assault army, that sweeps in as a huge force? Or an army that grinds against the enemy, chipping them away? Every Nighthaunt unit has its own abilities and benefits, so put them in lists and see how they play.
  5. So, I'm scratching my head and trying to devise a decently competative Nighthaunt army, designed around a balanced army list. This is what I have so far; the general idea is to lock down an objective or forward position with the Execution Horde and Lady O, using the spirit hosts as a bunker. The Chainrasps are there to hold the front lines and screen, while the Grimghasts and Reiknor are the heavy hitters. Allegiance: NighthauntMortal Realm: HyshLeadersReikenor the Grimhailer (180)- Lore of the Underworlds: ShademistLady Olynder, Mortarch of Grief (240)- Lore of the Underworlds: LifestealerLord Executioner (80)- General- Trait: Ruler of the Spirit Hosts - Artefact: Lens of Refraction Guardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Soul Cage- Infernal Lantern (Artefact): Wychlight LanternBattleline20 x Chainrasp Horde (160)20 x Chainrasp Horde (160)3 x Spirit Hosts (120)3 x Spirit Hosts (120)3 x Spirit Hosts (120)30 x Grimghast Reapers (360)BattalionsChainguard (120)Execution Horde (100)Total: 1900 / 2000Extra Command Points: 4Allies: 0 / 400Wounds: 121
  6. He says, as a Pre-Battletome FEC army just sweeped LVO😉
  7. Can anybody explain why people seem so upset about Courtiers being built out of the Crypt Horrors box? Looking at the Warscrolls, it almost seems like you'd want two Crypt Haunters, considering their Regen ability. The extra one could be built as a Crypt Flayer Courtier, since thats a pretty decent assassin, and syncs well with the Ghoul King's summoning ability.
  8. Honestly, just go ahead and get Lady O, and drop the VL. She just puts out so much damage herself, its not even funny. Honestly, if I were to make a 1000 point army, it'd probably look like this; Allegiance: NighthauntLeadersLady Olynder, Mortarch of Grief (240)- Lore of the Underworlds: LifestealerLord Executioner (80)- General- Artefact: Midnight Tome Guardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Shademist- Infernal Lantern (Artefact): Lightshard of the Harvest MoonBattleline3 x Spirit Hosts (120)3 x Spirit Hosts (120)3 x Spirit Hosts (120)BattalionsExecution Horde (100)Total: 920 / 1000Extra Command Points: 2Allies: 0 / 200Wounds: 44
  9. To be honest, I would go with dropping the VL for either a Spirit Torment or another unit of Grimghasts. Or, alternatively, bumping one of your Chainrasps up to 30. Honestly though, your list really lacks any significant punch; you need something that'll be doing damage like Grims, Lady O, Bladegheists or Banshees. I mean, for example, how would your list deal with Beast Claw Raiders? Or a VLoZD from LoN? Or a buffed up horde of Sisters? Ask yourself; what will this unit be doing in play?
  10. Eh, you could sort of say the same about Morathi and her Daughters of Khaine, but yet they have Subfactions, so I don't see a reason why they couldn't. Also, I don't think we'll be seeing too much of NH in the LoN armies for tooo long
  11. So, this an idea thats been rolling around in my head for a bit, and the more I think about it, the more I would love if Nighthaunt were given Subfactions like some of the other armies in AoS. As for if they deserve them, I would say its justifiable, since Daughters of Khaine and Legions of Nagash were given subfactions while both being from older armies. Even books like Beasts of Chaos and Gloomspite Gitz got semi-subfactions in the bonuses for each of the minor factions that were combined into the larger, overarching books. And thats not even counting armies like Stormcast, Idoneth Deeplkin, Kharadron Overlords, etc. Now, as to what Nighthaunt could get as subfactions, I think some neat ideas would be to help theme each Procession around specific units or playstyle, but I would love to hear from some of ya'll. Some of my ideas are: a Procession themed around boosting Banshee Screams and Casters(Lady O's army) a Procession themed around abusing Terrain and flying around a Procession for Spirit Torments and Chainghasts, maybe increase range and bring back more models for the ST's regen ability? a Procession for bravery shenanigans, maybe drop Wave of Terror for a better Bravery Debuff? a Procession based around Heros, giving them another wound and attack to represent the Heroic Nighthaunt spirits of Hyperia Just some thoughts, but I want to hear from you all; Are these too good? Too narrow? Or should Nighthaunt just not have Subfactions?
  12. Eh, the problem with their current price is that even if they were BL, they'd still be more expensive per model than even Grimghasts and the exact same price as Bladegeists, while not really possessing all the things that Bladegeists have going for them. Their weird 4 model count also really hurts them; if they were 5 for 60, I would be okay with them.
  13. This so much; If they were a BL option, and a bit cheaper, maybe 40 points, they would find an actual role inside of a Nighthaunt army. I still wish they had some sort of rule to represent how they are spectral hunters that track and kill those who have angered Nagash.
  14. I personally think that Nighthaunt, while still being a book with a lot of thought put into it, was a bit of a rushed process in the rules department. A lot of things in the Nighthaunt book and army range feel very strange. Both Harridans and Bladegeists all have a box that produces 10 unique models, but Grimghast boxes have 2 sets of the exact same sprue; this means for each box, you'll have two identical Grimghasts, or 6 of the same model in a horde of 30. The fact we also get 4 GG in the Soulwars boxset really makes me think that they were going to use GG as a 5 man squad, rather then the horde unit we have today. Glaivewraiths also feel very disconnected from their lore given; instead of a group of slow drifting, but lethal assassins that hunt their foes, we get a skirmisher unit. For the Lord Executioner, we seem to have a lot of ways to buff his wound, and get that +2 damage. GoS, Artifacts, even his own battalion seems built around it, but yet it was fixed to a 6, and even stranger, his Soul Wars profile actually does have him at a 6+.
  15. How is everybody feeling about Drops? As a Nighthaunt player, I'm having a rough time getting a army down to less than 5 drops, and honestly, I am feeling a little skeptical towards battalions in general; How often do you run battalions, and which ones?
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