Steini Posted April 23, 2017 Share Posted April 23, 2017 Hello, I have a question for the experienced Freeguild Generals here: In the world that was State Guard and crossbowmen and Handgunners were to be fielded in large numbers (plus detachments). And even now they get bonuses for consisting of 20+ models. But I see many lists with min-sized units. Why is that so, the buffs from Hurricanum and Co. are better, the lists more flexible? What's your advice? Though I have 100+ State Guard Models I would to build much more command models, standard bearers... You know what I mean. Any help would be very appreciated, thanks! Link to comment Share on other sites More sharing options...
AsraiR Posted April 23, 2017 Share Posted April 23, 2017 Personally my minimums are 20 and my mains are 30 man units at the moment. Missiles in the 20 brackett and fighters in the 30 with militia in the 20 bracket as either or support. Link to comment Share on other sites More sharing options...
Steini Posted April 23, 2017 Author Share Posted April 23, 2017 Thanks, but how does that work for you? With 20 missiles you lose the 20+ buff with a single casualty... And I thought you could have more sniper rifles with multiple 10man Handgunners. They are really nice! Link to comment Share on other sites More sharing options...
AsraiR Posted April 23, 2017 Share Posted April 23, 2017 You can, but generally speaking the buff might die anyway. I may increase them later but they become huge point sinks then. Happy to hear what others think. Link to comment Share on other sites More sharing options...
Blitzel Posted April 24, 2017 Share Posted April 24, 2017 10 hours ago, Steini said: Thanks, but how does that work for you? With 20 missiles you lose the 20+ buff with a single casualty... And I thought you could have more sniper rifles with multiple 10man Handgunners. They are really nice! This is why I fieldiltiple 10 men handgumner units and 1 30 men crossbow unit. At those numbers the to hit buff is lost rather quickly. Also the xbows have more range, so in general they are juat a bit longer safe from harm. Also 10 men handgunners with a general nearby allready hit on 3+ and wound on 2+, with rend 1. That is pretty good! Link to comment Share on other sites More sharing options...
Steini Posted April 24, 2017 Author Share Posted April 24, 2017 13 minutes ago, Blitzel said: This is why I fieldiltiple 10 men handgumner units and 1 30 men crossbow unit. At those numbers the to hit buff is lost rather quickly. Also the xbows have more range, so in general they are juat a bit longer safe from harm. Also 10 men handgunners with a general nearby allready hit on 3+ and wound on 2+, with rend 1. That is pretty good! Then I need to buy me some crossbowmen! Like 30... :-) Link to comment Share on other sites More sharing options...
arka0415 Posted April 29, 2017 Share Posted April 29, 2017 On 4/24/2017 at 2:33 PM, Blitzel said: This is why I fieldiltiple 10 men handgumner units and 1 30 men crossbow unit. At those numbers the to hit buff is lost rather quickly. Also the xbows have more range, so in general they are juat a bit longer safe from harm. Also 10 men handgunners with a general nearby allready hit on 3+ and wound on 2+, with rend 1. That is pretty good! I use a strategy just like this, though all three units are Handguns. 10-man squads are great when buffed up, frankly better than a single 20-man squad (will lose the buff anyway and tactically inflexible). Of course the 30-man squad is beautiful but expensive. Link to comment Share on other sites More sharing options...
AsraiR Posted April 29, 2017 Share Posted April 29, 2017 I'm seriously considering adding a bunch of extra command with spare bodies I have so I can MSU when needed. Unfortunately banners of the old sort broke like crazy so I need to keep getting more. Link to comment Share on other sites More sharing options...
Aezeal Posted April 29, 2017 Share Posted April 29, 2017 2 hours ago, AsraiR said: I'm seriously considering adding a bunch of extra command with spare bodies I have so I can MSU when needed. Unfortunately banners of the old sort broke like crazy so I need to keep getting more. Glue? Link to comment Share on other sites More sharing options...
arka0415 Posted April 29, 2017 Share Posted April 29, 2017 2 hours ago, AsraiR said: I'm seriously considering adding a bunch of extra command with spare bodies I have so I can MSU when needed. Unfortunately banners of the old sort broke like crazy so I need to keep getting more. That's actually a cool idea. If you're running MSU you swap them into your units, if you're running big blocks you could use them as a kind of regimental staff unit! Counts-as Greatswords? Link to comment Share on other sites More sharing options...
AsraiR Posted April 29, 2017 Share Posted April 29, 2017 5 hours ago, Aezeal said: Glue? Its where the fit on the hand was and that's the problem, even pinned to help they never survived, very poor design. 5 hours ago, arka0415 said: That's actually a cool idea. If you're running MSU you swap them into your units, if you're running big blocks you could use them as a kind of regimental staff unit! Counts-as Greatswords? Thankfully I think multiple banners always look good. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.