Anaticula Posted February 27, 2017 Share Posted February 27, 2017 So guys, I'm trying it out. I guess it has been discussed before, but again, I am feeling free to show my 1k Ironjawz I will try to do some smackin' with. Comments welcome. LeadersOrruk Megaboss (140) Ravager, TalismanOrruk Warchanter (80), Battle BrewBattleline10 x Orruk Ardboys (180)- Ironjawz Battleline10 x Orruk Ardboys (180)- Ironjawz Battleline10 x Orruk Brutes (360)- Jagged Gore Hackas- Ironjawz BattlelineUnitsBattalionsIronfist (60)Total: 1000/2000 Link to comment Share on other sites More sharing options...
Solaris Posted February 27, 2017 Share Posted February 27, 2017 I would definitely swap the artifacts around. Aside from that, the list is the solid standard 1k list that everyone is running versions of. You can't go wrong with it, really. Link to comment Share on other sites More sharing options...
tuorgustavo Posted February 27, 2017 Share Posted February 27, 2017 That is an interesting list! First I would give battle brew to megaboss and talismam to warchanter. Second, I would consider this: Rampaing Destroyer and Ironfist already give a lot of moviment. Ravager is not particularly worth when you bring 2 units of ardboyz. They are good, but the +4 to hit is kinda of a bummer, but if you buff them with frenzy of violence and use Bellowing Tyrant to buff the Brutes, you get 2 killy units. I would make the Brutes general with Bellowing Tyrant for a self +1 to hit buff, and would equip 1 ardboyz unit with dual choppas and use warchanter´s frenzy of violence on them. This way, those 2 units can deal massive damage, hold a lot of wounds and put up a good fight against most units in the game. The strategy that I would use is to leave the 2nd unit of ardboyz behind to defend some objetive while the brutes and megaboss advance in one side with ardboyz and chanter in the other side. After killing whatever is there, they could rally in some point or flank other units. Link to comment Share on other sites More sharing options...
Anaticula Posted February 27, 2017 Author Share Posted February 27, 2017 29 minutes ago, tuorgustavo said: That is an interesting list! Thanks! Quote First I would give battle brew to megaboss and talismam to warchanter. I know that most prefer it that way. But enemies often take out my Megaboss easily with mortal wounds. Though I see the benefit of the BB. Quote Second, I would consider this: Rampaing Destroyer and Ironfist already give a lot of moviment. Ravager is not particularly worth when you bring 2 units of ardboyz. They are good, but the +4 to hit is kinda of a bummer, but if you buff them with frenzy of violence and use Bellowing Tyrant to buff the Brutes, you get 2 killy I may try this. I just realize that this list may be illegal, since I need Gore Gruntas for the ironfist. Link to comment Share on other sites More sharing options...
tuorgustavo Posted February 27, 2017 Share Posted February 27, 2017 4 minutes ago, Anaticula said: I may try this. I just realize that this list may be illegal, since I need Gore Gruntas for the ironfist. There is no need of Gruntas as warscrolls says: 3-5 units chosen in any combination from: Brutes, Gore Gruntas or Ardboyz. Link to comment Share on other sites More sharing options...
BrocknerTheBear Posted February 27, 2017 Share Posted February 27, 2017 I actually rate the wierdfist at this point level. Wierdnob, megaboss, balewind vortex, 2 units of 10 Ardboyz and 5 brutes. In smaller games the ardboyz can easily be within range of objectives and the shaman who in turn gets crazy range and easier casting. That and it's a left field choice that many players won't see coming (especially if you can get off a cheeky foot of gork) Link to comment Share on other sites More sharing options...
Sneak Posted February 27, 2017 Share Posted February 27, 2017 I recommend this list. The ard boyz can be gruntaz if you want. Allegiance: DestructionLeadersOrruk Megaboss (140)Orruk Warchanter (80)Battleline10 x Orruk Ardboys (180)- Ironjawz Battleline5 x Orruk Brutes (180)- Pair of Brute Choppas- Ironjawz Battleline5 x Orruk Brutes (180)- Pair of Brute Choppas- Ironjawz Battleline5 x Orruk Brutes (180)- Pair of Brute Choppas- Ironjawz BattlelineUnitsBattalionsIronfist (60)Total: 1000/2000 Link to comment Share on other sites More sharing options...
Sneak Posted February 27, 2017 Share Posted February 27, 2017 2 hours ago, Anaticula said: since I need Gore Gruntas for the ironfist. you do not need gruntaz. Can have 5 units of brutes in an iornfist if you want. Link to comment Share on other sites More sharing options...
Durant Posted February 28, 2017 Share Posted February 28, 2017 Hmm I have enlisted to a local leage (in a smaller scale one game a month): Megaboss Megaboss on mawrusha 5 brutes 10 ardboys Link to comment Share on other sites More sharing options...
Demerest Posted February 28, 2017 Share Posted February 28, 2017 Your army lacks some way of dealing mortal wounds or high rend attacks. I fought with a very similar army against the temple guard seraphon formation and I didn't stand a chance. I would rather use this other list. It is smaller and a little bit unbalanced but at 1000 points nota many can deal comfortably with a mawcrusha. Allegiance: DestructionLeadersMegaboss on Maw-Krusha (520)- General- Boss Gore Hacka & Scrap Tooth- Trait: Ravager- Artefact: Battle BrewOrruk Weirdnob Shaman (120)Battleline5 x Orruk Brutes (180)- Pair of Brute Choppas- Ironjawz Battleline5 x Orruk Brutes (180)- Pair of Brute Choppas- Ironjawz Battleline Link to comment Share on other sites More sharing options...
Voc Posted February 28, 2017 Share Posted February 28, 2017 Hi, for what it's worth I play Ironjawz and my force is up to 1k in points now. I roll with: LeadersOrruk Megaboss (140) Bellowing Tyrant & Battle BrewOrruk Warchanter (80) Talisman of Protection or Gem of SeeingBattleline10 x Orruk Ardboys (180)- Orruk Forged Big Choppa's- Ironjawz Battleline5 x Orruk Brutes (180)- Jagged Gore-hacka's, Klaw & Smasha & Gore-choppa- Ironjawz Battleline5 x Orruk Brutes (180)- Jagged Gore-hacka's, Klaw & Smasha & Gore-choppa- Ironjawz Battleline3 x Gore-Gruntas (180)- 1 x Pig-iron Choppa (Grunta Boss) & 2 x Jagged Gore-hacka's- Ironjawz Battleline BattalionsIronfist (60) I find this list OK but those Gore-Gruntas seem are some what underwhelming.. I only use them to tank an opposing unit and have never seen Gore-Grunta Charge come off for the D3 damage! These will be swapped out for a unit of Brutes with dual Brute Choppas later this week. My quandary now is what to add to boost to 2k but I guess there's another post for that :-) Link to comment Share on other sites More sharing options...
Anaticula Posted February 28, 2017 Author Share Posted February 28, 2017 Guys, thank you for the input. I want to address a few issues. Dealing mortal wounds: Well, that is an Ironjawz problem in general. Nothing that will really change it. Maw Krusha: I'm hesitant to spend more than half my points on one model. But convince me. 10 Brutes with Jagged Gore hackas: In my experience a blast with the buff from the WC and the the MB. 10 Brutes get to hit (2" range) and reroll. Gore Gruntas: A fast, tanky unit for taking objectives. Not really for combat. I am hesitant to include them. Overall I would consider this variation: 10 x Orruk Ardboys (180)- Ironjawz Battleline5 x Orruk Brutes (180)- Ironjawz Battleline10 x Orruk Brutes (360)- Jagged Gore Hackas- Ironjawz Battleline Link to comment Share on other sites More sharing options...
Voc Posted February 28, 2017 Share Posted February 28, 2017 14 minutes ago, Anaticula said: Guys, thank you for the input. I want to address a few issues. Dealing mortal wounds: Well, that is an Ironjawz problem in general. Nothing that will really change it. Maw Krusha: I'm hesitant to spend more than half my points on one model. But convince me. 10 Brutes with Jagged Gore hackas: In my experience a blast with the buff from the WC and the the MB. 10 Brutes get to hit (2" range) and reroll. Gore Gruntas: A fast, tanky unit for taking objectives. Not really for combat. I am hesitant to include them. Overall I would consider this variation: 10 x Orruk Ardboys (180)- Ironjawz Battleline5 x Orruk Brutes (180)- Ironjawz Battleline10 x Orruk Brutes (360)- Jagged Gore Hackas- Ironjawz Battleline Solid Link to comment Share on other sites More sharing options...
Chris Tomlin Posted February 28, 2017 Share Posted February 28, 2017 1 hour ago, Anaticula said: Overall I would consider this variation: 10 x Orruk Ardboys (180)- Ironjawz Battleline5 x Orruk Brutes (180)- Ironjawz Battleline10 x Orruk Brutes (360)- Jagged Gore Hackas- Ironjawz Battleline This is my preference. Filled out by a Megaboss w/ Battle Brew & Ravager (Bellowing Tyrant is a good choice though and if you are adamant you want to Talisman on your Megaboss you will definitely want this instead of Ravager) and then a Warchanter w/ Talisman. Link to comment Share on other sites More sharing options...
Sneak Posted February 28, 2017 Share Posted February 28, 2017 12 hours ago, Voc said: My quandary now is what to add to boost to 2k but I guess there's another post for that :-) Brutes always more brutes. Link to comment Share on other sites More sharing options...
Anaticula Posted March 1, 2017 Author Share Posted March 1, 2017 12 hours ago, Sneak said: Brutes always more brutes. I have found Brutes underwhelming if you do not manage to buff them at all. But yes, I can see what you mean. Link to comment Share on other sites More sharing options...
Voc Posted March 1, 2017 Share Posted March 1, 2017 Brutes definitely need the buffs and/or should always target those units with 4+ wounds for the extra rerolls. You really notice the lack of buffs so synergy of Leaders is key for sureSent from my SM-G930F using Tapatalk Link to comment Share on other sites More sharing options...
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