Trav Posted October 29, 2016 Share Posted October 29, 2016 Hi all, starting to build a wanderers force and after some feedback on my list. noble prince spellweaver waystrider 20 glade guard 10 glade guard 20 eternal guard 5 sisters of the thawn. love the durability of the eternal guard and they can act as a good wall. Think sisters shield spell would be cool on these guys and with spellweaver possibly dish out mortal wounds on each save of 4+ - with rerolls. Would i be better to split them into 2 units instead? 1000 exactly but would love a more shooty character. Than spellweaver or waystalker. Other list toying with is waywatcher 10 sisters of the watch 20 gladeguard 10 eternal guard 5 sisters of the thorn + 10 eternal guard or noble prince, wayfinder or spellweaver. absolutely love the wildwood rangers but they are quite expensive at 1000 points. Could swap them for sisters of the thorn to add some good attacks and something to take on monsters. any thoughts on either of these? i have never used them nor have i seen them in action. cheers Link to comment Share on other sites More sharing options...
Dracothjay Posted October 29, 2016 Share Posted October 29, 2016 I like the first list better. 20 eternal guard is nice, throwing them into cover, mystic shield and the sisters buff would see them sticking around all game. Lock shield ability (or whatever it's called) that's a tough unit to crack. I'd probably drop the unit if 10 glade guard and the waystrider and look to select something else. Maybe some more infantry? i take it your nomad prince is the general? Dropping his ability on the glade guard when using the bodkin arrows? Link to comment Share on other sites More sharing options...
Trav Posted October 29, 2016 Author Share Posted October 29, 2016 I need 2 units of glade guard for minimum battleline and cant afford a unit of 20, just 10. Even dropping half the eternal guard wont give me enough. 10 glade guard wont do much i know but without dropping a couple of units i cant bump them up to 20. Could drop waystrider (only in as i had 80 points spare) and 10 eternal warriors for some more gladeguard, but then the eternal guard would drop massively in effectiveness. Any thoughts on this? Link to comment Share on other sites More sharing options...
Trav Posted October 29, 2016 Author Share Posted October 29, 2016 2 hours ago, Dracothjay said: I like the first list better. 20 eternal guard is nice, throwing them into cover, mystic shield and the sisters buff would see them sticking around all game. Lock shield ability (or whatever it's called) that's a tough unit to crack. I'd probably drop the unit if 10 glade guard and the waystrider and look to select something else. Maybe some more infantry? i take it your nomad prince is the general? Dropping his ability on the glade guard when using the bodkin arrows? And yep prince is the general. His rerolling 1s ability will be great for the bondkins attack. He is also pretty great in combat and would work well with eternal guard Link to comment Share on other sites More sharing options...
Trav Posted October 30, 2016 Author Share Posted October 30, 2016 Am i spending too many points on buffing the eternal guard with sisters of the thorn? Potential 3+ rerolling saves with each 4+ resulting in mortal wounds with spellweaver help. Sounds good but has anyone used this and how has it performed? idea is to use inspiring presence on these guys, lock down some enemy units and blow them away whilst dishing motal wounds onto the enemy. i have a gut feel that shooting will leave me underwhelmed. Might consider dropping spellweaver for waywatcher or wayfinder for some extra shooting. any thoughts are appreciated as I am buying models soon! Link to comment Share on other sites More sharing options...
Trav Posted October 31, 2016 Author Share Posted October 31, 2016 Anyone have any words of wisdom for a rookie? Link to comment Share on other sites More sharing options...
Trav Posted November 1, 2016 Author Share Posted November 1, 2016 Anyone have any ideas/thoughts? Link to comment Share on other sites More sharing options...
Barimbino Posted November 2, 2016 Share Posted November 2, 2016 I like the sisters of the watch in a list. They just seem like a well rounded unit whether shooting or being attacked. Especially vs a chaos foe. I would take more than 20 GG. Because if you lose one you lose their bonus, maybe 25-30 in the unit. Have you thought at all about a Wild Riders unit? A fast moving unit that can run and charge and gets +1 to wound when it charges. Great for grabbing objectives early. Link to comment Share on other sites More sharing options...
HobbyHammer Posted November 2, 2016 Share Posted November 2, 2016 @warhammernerd runs Wanderers and has a lot of success at 1000 points. Hopefully this post will coax him out of the Woodwork Link to comment Share on other sites More sharing options...
Aezeal Posted November 2, 2016 Share Posted November 2, 2016 1 hour ago, Barimbino said: I like the sisters of the watch in a list. They just seem like a well rounded unit whether shooting or being attacked. Especially vs a chaos foe. I would take more than 20 GG. Because if you lose one you lose their bonus, maybe 25-30 in the unit. Have you thought at all about a Wild Riders unit? A fast moving unit that can run and charge and gets +1 to wound when it charges. Great for grabbing objectives early. Not much reason not to go 30 if you go more than 20 I'd say Link to comment Share on other sites More sharing options...
Dracothjay Posted November 2, 2016 Share Posted November 2, 2016 I'm thinking of starting wanderers and want to start at 1000 points. What's a solid 1000 build!? Link to comment Share on other sites More sharing options...
Iain Posted November 2, 2016 Share Posted November 2, 2016 I also want to do a Wanderers army at some point(y ears) i'd go double Spellweaver to get some redundancy on Blessing of Life. Make one the general. Then throw in Sisters of the Thorn, Sisters of the Watch and 30 glade guard - that's 1000 points. No idea if it's any good, but includes lots of kickass women with bows and/or wands Link to comment Share on other sites More sharing options...
Barimbino Posted November 2, 2016 Share Posted November 2, 2016 6 minutes ago, Iain said: i'd go double Spellweaver to get some redundancy on Blessing of Life. With the rule of 1 you could only cast this once. But it's not a bad idea to have one for back-up in case one dies. Link to comment Share on other sites More sharing options...
Iain Posted November 2, 2016 Share Posted November 2, 2016 @Barimbino yeah exactly - while there are 2, one can chuck out mystic shield / arcane bolt Link to comment Share on other sites More sharing options...
Dracothjay Posted November 2, 2016 Share Posted November 2, 2016 Why not the nomad prince? He makes the glade guard decently dangerous, especially in conjunction with the bodkin arrows. and I'm guessing anything over 1000 points is where as a wanderer player you should start to field melee units? I feel at 1000 points fielding infantry is taking up too much valuable space. Link to comment Share on other sites More sharing options...
Iain Posted November 2, 2016 Share Posted November 2, 2016 @Dracothjay yeah he seems pretty decent - not bad in combat, sit him between the 2 units of archers and then everything is rerolling 1s to hit. At 2000pts Weystone Pathfinders seems like a must-take, so you want him at some point anyway. Link to comment Share on other sites More sharing options...
Dracothjay Posted November 2, 2016 Share Posted November 2, 2016 Have you got a link to the waystome pathfinders or at least explain what it is please? I don't have the book and can't find it online. Link to comment Share on other sites More sharing options...
Iain Posted November 2, 2016 Share Posted November 2, 2016 Sure thing - you start with nothing deployed on the table, then in your 1st turn you bring everything on at once from any table edge - so basically you can "alpha-strike" with your whole army. You can also shoot in the hero phase at any unit within 12 of the prince. Prince has to be your general and you need to take a broad selection of Wanderer units that only just fits into 2000 points Link to comment Share on other sites More sharing options...
Dracothjay Posted November 2, 2016 Share Posted November 2, 2016 Sorry to pest you, but could you specify what exact units are in the formation? Thanks chap! Link to comment Share on other sites More sharing options...
Iain Posted November 2, 2016 Share Posted November 2, 2016 Yeah it's prince, spellweaver, 3 way* heroes, 4 infantry or archer units, 2 wild rider or Thorn sister units Link to comment Share on other sites More sharing options...
Dracothjay Posted November 2, 2016 Share Posted November 2, 2016 Oh nice!! That's pretty powerful, possible turn 1 double shooting phase ! Im looking at this for a 1000 point list: nomad prince spellweaver 20 glade guard 10 glade guard 10 eternal guard 5 wild riders 5 sisters of thorne 980 points. thoughts? Link to comment Share on other sites More sharing options...
Trav Posted November 3, 2016 Author Share Posted November 3, 2016 5 hours ago, Dracothjay said: Oh nice!! That's pretty powerful, possible turn 1 double shooting phase ! Im looking at this for a 1000 point list: nomad prince spellweaver 20 glade guard 10 glade guard 10 eternal guard 5 wild riders 5 sisters of thorne 980 points. thoughts? I love the nomad prince, pretty tough, hits hard and rerolling ones to hit is great for nearby units. i agree that it feels better to load on shooting at 1000 rather than mix it up but eternal guard seem loke a good shield. Similar to my list above but no riders and extra infantry. Do you think 10 gladeguard are worthwhile? looks like a well rounded list with lots of movement. Link to comment Share on other sites More sharing options...
Dracothjay Posted November 3, 2016 Share Posted November 3, 2016 10 glade guard aren't worthwhile at all, but unless your setting the wayfinder as your general for the waywatchers BATTLELINE troops then what else can u fill up on battleline you know? And nomad prince is too strong to pass up on I think. Link to comment Share on other sites More sharing options...
Trav Posted November 3, 2016 Author Share Posted November 3, 2016 1 hour ago, Dracothjay said: 10 glade guard aren't worthwhile at all, but unless your setting the wayfinder as your general for the waywatchers BATTLELINE troops then what else can u fill up on battleline you know? And nomad prince is too strong to pass up on I think. True, you need to fill battleline spots with something and hard to fit all the toys in at 1000. I am going with nomad prince too, but love the waywatcher. Link to comment Share on other sites More sharing options...
Dracothjay Posted November 3, 2016 Share Posted November 3, 2016 the waywatcher is good, but I find the wayfinder far better for the simple reasons of 3d6 shots. Multiples of this unit......sick! Link to comment Share on other sites More sharing options...
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