I had a random thought - wouldn't it make sense to be able to dismiss summoned units?
Let's say my local Slann decided that the tactic he originally planned wasn't panning out. So he dismisses his Saurus Knights in favor of more Saurus Warriors. Fluff-wise - all the Seraphon units (with the exception of the Slann) are summoned. Same with Daemon armies, and undead.
Rules-wise, it would make sense to me that one could burn a casting slot to dismiss a particular unit. So, going with the Slann, casting 3 spells per turn, he 1) dismisses a unit 2)summons a new unit 3)casts mystic shield on that unit. Obviously, as the controlling player, I'd like dismissing to be free, but that doesn't seem quite fair.
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foolsama
I had a random thought - wouldn't it make sense to be able to dismiss summoned units?
Let's say my local Slann decided that the tactic he originally planned wasn't panning out. So he dismisses his Saurus Knights in favor of more Saurus Warriors. Fluff-wise - all the Seraphon units (with the exception of the Slann) are summoned. Same with Daemon armies, and undead.
Rules-wise, it would make sense to me that one could burn a casting slot to dismiss a particular unit. So, going with the Slann, casting 3 spells per turn, he 1) dismisses a unit 2)summons a new unit 3)casts mystic shield on that unit. Obviously, as the controlling player, I'd like dismissing to be free, but that doesn't seem quite fair.
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