Entombet Posted October 7, 2016 Share Posted October 7, 2016 Anyone used him?. I love the mini and the rules but he looks like big fire magnet prolly to die in first turn Link to comment Share on other sites More sharing options...
Warchief Varard Posted October 7, 2016 Share Posted October 7, 2016 He's great and can be buffed by lots of the bloodbound Hero's/abilities. My favorite part is the more he is a fire magnet the less my other units get attention but he also becomes stronger. Link to comment Share on other sites More sharing options...
Wolden Spoons Posted October 8, 2016 Share Posted October 8, 2016 Keep him out of combat turn one, slaughter everything turn two. Rinse repeat. Remember to goad your enemies into wounding him as he will only hit em harder. Oh and I try to kill the shooting stuff first. Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted October 13, 2016 Share Posted October 13, 2016 On 10/8/2016 at 3:29 PM, Wolden Spoons said: Keep him out of combat turn one, slaughter everything turn two. Rinse repeat. Remember to goad your enemies into wounding him as he will only hit em harder. Oh and I try to kill the shooting stuff first. "shoot the choppy stuff and chop the shooty stuff" o_O Link to comment Share on other sites More sharing options...
Cowboy Boots Matt Posted October 13, 2016 Share Posted October 13, 2016 I've used Skarbrand pretty extensively now and across multiple UK tournaments (doing pretty well with him as well). As pointed out he is not an alpha strike model, buff and run him into combat turn 2. Bloodsecrators, Wrathmongers and Bloodstokers (I use Sayl the Faithless as well) are great models to combo with him. His 2 key strengths are: - He will kill ANY model in the game if he gets into combat. I have not found anything he cannot kill yet when he has all/partial buffs. - He is a HUGE psychological model, your opponents will react to him or even panic if he's on the board. Accept he will likely die but you will trade either a better position in the game or he will destroy your opponents key models. In addition if your opponent targets him and doesn't kill him it just makes him more destructively reliable. Link to comment Share on other sites More sharing options...
Tasman Posted October 13, 2016 Share Posted October 13, 2016 This guy has routinely taken out more points than he costs to bring in. The only downside is wanting to play him all the time.... Link to comment Share on other sites More sharing options...
Cowboy Boots Matt Posted October 13, 2016 Share Posted October 13, 2016 Quote The only downside is wanting to play him all the time.. Yes! I struggle with every list I write, the fact he is so fun to use and takes a bit of skill to get the most from always encourages me to include him. Link to comment Share on other sites More sharing options...
Tasman Posted October 13, 2016 Share Posted October 13, 2016 unfortunately my opponents don't share my enthusiasm. Link to comment Share on other sites More sharing options...
Herald of Chaos Posted October 14, 2016 Share Posted October 14, 2016 I have been finding that he is far more useful for the psychological affect he has on my opponent than what he ever usually achieves in combat. Skarbrand has so much combat potential and anyone who has been on the receiving end of it will be concerned and go to great lengths to remove or avoid him. Sometimes opponents will deploy and play the entire game around this model and being able to take advantage of this and have so much more control over how the game plays out is, in my experience, a much more powerful advantage than his already potent combat ability. If you are building a competitive list Skarbrand will likely be the least of what your opponent should be concerned about, but even with much bigger threats Skarbrand will usually be their focus. Sharing stories about that time Skarbrand waded into battle, mauled a dragon, took an elite units retaliation to the face and just got angry also helps to keep the focus on him rather than other more useful elements of your force. His reputation is very useful. Link to comment Share on other sites More sharing options...
Tasman Posted October 14, 2016 Share Posted October 14, 2016 11 hours ago, Tasman said: Link to comment Share on other sites More sharing options...
Tasman Posted October 14, 2016 Share Posted October 14, 2016 Keep him out of combat turn one, slaughter everything turn two. Rinse repeat. Remember to goad your enemies into wounding him as he will only hit em harder. Oh and I try to kill the shooting stuff first. Unless Lord Croak is on the table. Croak must die on turn 2. Like this Link to comment Share on other sites More sharing options...
Sehryth7 Posted October 14, 2016 Share Posted October 14, 2016 On 08/10/2016 at 8:29 PM, Wolden Spoons said: Keep him out of combat turn one, slaughter everything turn two. Rinse repeat. Remember to goad your enemies into wounding him as he will only hit em harder. If he doesn't fight in turn 1 he is incandescent for the rest of the game right?... That's how I read it Link to comment Share on other sites More sharing options...
Arkiham Posted October 14, 2016 Share Posted October 14, 2016 no, at the start of your hero phase you see how many wounds you done in the previous turn. so really you want to throw him into combat and not have the double turn as youll do 2 combat rounds of incandescent rage Link to comment Share on other sites More sharing options...
Sehryth7 Posted October 14, 2016 Share Posted October 14, 2016 3 minutes ago, Arkiham said: no, at the start of your hero phase you see how many wounds you done in the previous turn. so really you want to throw him into combat and not have the double turn as youll do 2 combat rounds of incandescent rage It's the words "always incandescent" on the scroll that made me think that. so if he doesn't fight turn one.. he is always incandescent no? ..uh oh Link to comment Share on other sites More sharing options...
Arkiham Posted October 14, 2016 Share Posted October 14, 2016 nah its just telling you what his stage of rage is when he hasnt killed anything. Link to comment Share on other sites More sharing options...
Sehryth7 Posted October 14, 2016 Share Posted October 14, 2016 2 minutes ago, Arkiham said: nah its just telling you what his stage of rage is when he hasnt killed anything. Ah right yes just read the "of the previous battle round" bit Doh Link to comment Share on other sites More sharing options...
Wolden Spoons Posted October 15, 2016 Share Posted October 15, 2016 Thing is, he's still very Killy at the slightly miffed stage. And the psychological effect is proportional to just how damn cool he is. I played a big multi player game where turn two he slaughtered about a bajillion of them so they spent turn two needing EVERYTHING to kill him, and one was skaven. That kind of performance sticks in the mind. Link to comment Share on other sites More sharing options...
Maddok Posted November 18, 2016 Share Posted November 18, 2016 For those who have used him in tournament play: Is Sayl Manditory to be able to field him? I feel like he would be too easy to chaff up or avoid otherwise. Also, what buffs do you usually stack on him? I was thinking blood stoker, sayl, and WoK thirster's command ability for a monstrous early charge if an alpha strike is desperately needed. Link to comment Share on other sites More sharing options...
Cowboy Boots Matt Posted November 18, 2016 Share Posted November 18, 2016 Quote For those who have used him in tournament play: Is Sayl Manditory to be able to field him? I feel like he would be too easy to chaff up or avoid otherwise. Also, what buffs do you usually stack on him? I was thinking blood stoker, sayl, and WoK thirster's command ability for a monstrous early charge if an alpha strike is desperately needed. Personally I want to keep him close to the rest of my army(ish). As you don;t want him in combat till turn 2 it allows you to set up some lanes/targets for him. Buff wise I try to keep in minimal as he really doesn't need much. Bloodstoker is essential due to the +3 to charge rolls (you'll also have the re-roll from Incandescent), I also like to keep him with a posse of Wrathmongers and within range of a Bloodsecrator's banner for the sweet 3 attacks with Carnage. Sayl is nice, but not essential. Link to comment Share on other sites More sharing options...
Maddok Posted November 18, 2016 Share Posted November 18, 2016 Considering comboing him with Sayl and 6 storm fiends for a brutal turn 1 alpha strike in a team tourney. Do you think that would still over extend him? Do you keep a ring of chaff around him, or how do you keep him from getting charged or chaffed up that first turn? Link to comment Share on other sites More sharing options...
Wolden Spoons Posted November 19, 2016 Share Posted November 19, 2016 Sorry, you used the words over and extend in a sentence relating to Skarbrand. You must be mistaken ;). Funny enough it turns out the current meta is about hitting harder, faster than before. So buffing up someone very Killy and firing them in is now a good plan. Turns out we have just the Demon for the job. Link to comment Share on other sites More sharing options...
Maddok Posted November 19, 2016 Share Posted November 19, 2016 What I mean is that it's a liability to fly a 400 point model into the heart of an enemy army and alpha strike a single hero or unit- even if expensive. Basic shooting will take care of him with ease. Or if he gets charged a mediocre combat unit can kill him in a turn Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.