PJetski Posted March 16, 2020 Share Posted March 16, 2020 What allies would you consider for a Seraphon army? I think that the Knight Azyros to re-roll hit rolls of 1 against enemies within 10" is going to be very useful since there aren't many ways to gain rerolls in a Seraphon army. This will be especially important for boosting the accuracy of low-volume, high-impact attackers like Salamanders and Stegadons. The Lord-Arcanum's command ability to move an endless spell an extra D6" seems pretty useful in a Slann + Kroak magic domination list... you'll have lots of endless spells and lots of command points. Quote Link to comment Share on other sites More sharing options...
Bryan I Guess Posted March 17, 2020 Share Posted March 17, 2020 Some folks have thought up running a Treelord Ancient and a Branchwraith.Treelord brings in a free wyldwood which our realmshaper engine can target and it gives good line of sight blocking against shooting heavy lists. Later the Branchwraith can summon in units of dryads to help with our numbers. Quote Link to comment Share on other sites More sharing options...
Kasper Posted March 18, 2020 Share Posted March 18, 2020 On 3/16/2020 at 8:58 PM, PJetski said: What allies would you consider for a Seraphon army? I think that the Knight Azyros to re-roll hit rolls of 1 against enemies within 10" is going to be very useful since there aren't many ways to gain rerolls in a Seraphon army. This will be especially important for boosting the accuracy of low-volume, high-impact attackers like Salamanders and Stegadons. The Lord-Arcanum's command ability to move an endless spell an extra D6" seems pretty useful in a Slann + Kroak magic domination list... you'll have lots of endless spells and lots of command points. For reroll 1s to hit I would probably rather invest 40 pts into a Bound Burning Head, at least for shooting. Maybe the Azyros for heavy melee/Saurus lists? Since you don't want the enemy to benefit from the Burning Head aura. I think Knight-Incantor with Everblaze Comet can be very interesting. It is a 240 pts combo, but potent coupled with the Comet's Call spell from the Slann/Kroak. The Knight-Incantor can auto unbind 1 spell a game. Could see it useful in some matchups. Normally it can be an issue that the Comet is thrown down outside of dispell radius, but with a Slann/Kroak you have boardwide dispells, so you can always dispell it the turn after it has been cast to benefit from the 10" radius. Quote Link to comment Share on other sites More sharing options...
AaronWilson Posted May 4, 2020 Share Posted May 4, 2020 Not really looked at allies if I'm honest. In regards to re-rolls 1s we have Bound Burning Head, Hand of Glory as well as Volley Fire CA. I can't think of any allies I want right now. Quote Link to comment Share on other sites More sharing options...
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