iogaa Posted August 2, 2019 Share Posted August 2, 2019 (edited) Hello, I'm new to AOS and unsure if it's the best place to ask such a question. I'm looking to get into AOS, thinking of Tzeench with this list: - Chaos Sorcerer Lord - Ogroid Thaumaturge - 2 Chaos Chariot - 10 chaos knights - 10 chaos warriors Total: 990 points This is basically 2 start collecting slave to darkness plus Ogroid Thaumaturge. A relatively cheap way to start for Games Workshop. Would this list be viable for meeting engagements? I was thinking of only taking 3 screamers for summoning, is it enough? Edited August 2, 2019 by iogaa Quote Link to comment Share on other sites More sharing options...
EMMachine Posted August 2, 2019 Share Posted August 2, 2019 (edited) Hi, which unit will be in which detachment? The chaos warriors are most likely Mainbody (because they are the only Battleline in this list. And if Chariots and knights are both single units they would have to be rearguard. Who will be in the spearhead, the chaos Sorcerer Lord or the Ogroid Thaumaturge One problem I see when you would play it like this, chaos knights and Chariots would only have 2 rounds to do something. Edited August 2, 2019 by EMMachine 1 Quote Link to comment Share on other sites More sharing options...
iogaa Posted August 2, 2019 Author Share Posted August 2, 2019 (edited) I was thinking of putting sorcerer in spearhead because he's slower. I'm not sure for knights/charriots. You mean 2 rounds because it would take time to reach the enemy? Isn't it the same for any other unit I'd use Edited August 2, 2019 by iogaa Quote Link to comment Share on other sites More sharing options...
Drib Posted August 2, 2019 Share Posted August 2, 2019 With your unit selection I would use the following list: Spoiler Allegiance: TzeentchSpearheadOgroid Thaumaturge (170)- General- Trait: Arcane Sacrifice - Artefact: Paradoxical Shield - Lore of Fate: Infusion Arcanum1 x Chaos Chariots (80)- Greatblades5 x Chaos Knights (160)- Chaos GlaivesMain BodyChaos Sorcerer Lord (160)- Runestaff- Lore of Fate: Arcane Suggestion10 x Chaos Warriors (180)- Hand Weapon & Shield5 x Chaos Knights (160)- Chaos GlaivesRearguard1 x Chaos Chariots (80)- GreatbladesTotal: 990 / 1000Extra Command Points: 0Wounds: 77 1 Quote Link to comment Share on other sites More sharing options...
EMMachine Posted August 2, 2019 Share Posted August 2, 2019 22 minutes ago, iogaa said: I was thinking of putting sorcerer in spearhead because he's slower. I'm not sure for knights/charriots. You mean 2 rounds because it would take time to reach the enemy? Isn't it the same for any other unit I'd use I mean 2 rounds because if they are in the rearguard they arrive at the end of turn 2 and the game ends at the end of turn 4. Quote Link to comment Share on other sites More sharing options...
iogaa Posted August 2, 2019 Author Share Posted August 2, 2019 50 minutes ago, Drib said: With your unit selection I would use the following list: Reveal hidden contents Allegiance: TzeentchSpearheadOgroid Thaumaturge (170)- General- Trait: Arcane Sacrifice - Artefact: Paradoxical Shield - Lore of Fate: Infusion Arcanum1 x Chaos Chariots (80)- Greatblades5 x Chaos Knights (160)- Chaos GlaivesMain BodyChaos Sorcerer Lord (160)- Runestaff- Lore of Fate: Arcane Suggestion10 x Chaos Warriors (180)- Hand Weapon & Shield5 x Chaos Knights (160)- Chaos GlaivesRearguard1 x Chaos Chariots (80)- GreatbladesTotal: 990 / 1000Extra Command Points: 0Wounds: 77 Ah thanks. I didn't even think about splitting my units of 10 Quote Link to comment Share on other sites More sharing options...
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