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Tzeench army for meeting engagement


iogaa

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Hello,

I'm new to AOS and unsure if it's the best place to ask such a question.
I'm looking to get into AOS, thinking of Tzeench with this list:

- Chaos Sorcerer Lord
- Ogroid Thaumaturge
- 2 Chaos Chariot
- 10 chaos knights
- 10 chaos warriors

Total: 990 points

This is basically 2 start collecting slave to darkness plus Ogroid Thaumaturge.
A relatively cheap way to start for Games Workshop.

Would this list be viable for meeting engagements?
I was thinking of only taking 3 screamers for summoning, is it enough?

Edited by iogaa
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Hi, which unit will be in which detachment?

The chaos warriors are most likely Mainbody (because they are the only Battleline in this list. And if Chariots and knights are both single units they would have to be rearguard.

Who will be in the spearhead, the chaos Sorcerer Lord or the Ogroid Thaumaturge

One problem I see when you would play it like this, chaos knights and Chariots would only have 2 rounds to do something.

Edited by EMMachine
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I was thinking of putting sorcerer in spearhead because he's slower.

I'm not sure for knights/charriots.

You mean 2 rounds because it would take time to reach the enemy?

Isn't it the same for any other unit I'd use

Edited by iogaa
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With your unit selection I would use the following list:

 

Spoiler
Allegiance: Tzeentch

Spearhead
Ogroid Thaumaturge (170)

- General
- Trait: Arcane Sacrifice
- Artefact: Paradoxical Shield
- Lore of Fate: Infusion Arcanum
1 x Chaos Chariots (80)
- Greatblades
5 x Chaos Knights (160)
- Chaos Glaives

Main Body
Chaos Sorcerer Lord (160)
- Runestaff
- Lore of Fate: Arcane Suggestion
10 x Chaos Warriors (180)
- Hand Weapon & Shield
5 x Chaos Knights (160)
- Chaos Glaives

Rearguard
1 x Chaos Chariots (80)
- Greatblades

Total: 990 / 1000
Extra Command Points: 0
Wounds: 77

 
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22 minutes ago, iogaa said:

I was thinking of putting sorcerer in spearhead because he's slower.

I'm not sure for knights/charriots.

You mean 2 rounds because it would take time to reach the enemy?

Isn't it the same for any other unit I'd use

I mean 2 rounds because if they are in the rearguard they arrive at the end of turn 2 and the game ends at the end of turn 4.

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50 minutes ago, Drib said:

With your unit selection I would use the following list:

 

  Reveal hidden contents
Allegiance: Tzeentch

Spearhead
Ogroid Thaumaturge (170)

- General
- Trait: Arcane Sacrifice
- Artefact: Paradoxical Shield
- Lore of Fate: Infusion Arcanum
1 x Chaos Chariots (80)
- Greatblades
5 x Chaos Knights (160)
- Chaos Glaives

Main Body
Chaos Sorcerer Lord (160)
- Runestaff
- Lore of Fate: Arcane Suggestion
10 x Chaos Warriors (180)
- Hand Weapon & Shield
5 x Chaos Knights (160)
- Chaos Glaives

Rearguard
1 x Chaos Chariots (80)
- Greatblades

Total: 990 / 1000
Extra Command Points: 0
Wounds: 77

 

Ah thanks.

I didn't even think about splitting my units of 10 :|

 

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