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Sepulchral plate on nighthaunt hero...3save rolls?


darranh1

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So sepulchral plate artifact with nighthaunt hero  is 6+ save before save. 

Does that mean the I roll 6 to save from artifact first then ethereal save then 6 deathless spirits save?

Seems like a decent option although dont know exactly what % dam it would actually save. 

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It’s a save after save like deathless spirits.  And you can take it and have three saves.

After the Etheral save you can choose to roll either one first and then use the other afterwards.

But the Sepulchral Plate is only good against regular wounds it will offer no protection against mortal wounds. 

On those regular wounds it essentially gives you a reroll on all failed saves. So you are basically giving yourself 6-10% more saves on the roll.

Edited by King Taloren
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You roll your normal save, then any number of "saves" from abilities, there is no limit of how many after save saves you can stack, in AoS 1 there was an Archaon list with 5 Harbringers of Decay and all 5 were giving a 5+ after save for a 5 5+ after saves total

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57 minutes ago, XReN said:

You roll your normal save, then any number of "saves" from abilities, there is no limit of how many after save saves you can stack, in AoS 1 there was an Archaon list with 5 Harbringers of Decay and all 5 were giving a 5+ after save for a 5 5+ after saves total

This example with the Harbinger of Decay doesn't work since the Errata (June-July 2018) because the Command Ability got an Errata:

Quote

Page 99 – Harbinger of Decay, Morbid Vigour
Add:
‘The same unit cannot benefit from this command
ability more than once in the same phase.’

 

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11 hours ago, darranh1 said:

So sepulchral plate artifact with nighthaunt hero  is 6+ save before save. 

Does that mean the I roll 6 to save from artifact first then ethereal save then 6 deathless spirits save?

Seems like a decent option although dont know exactly what % dam it would actually save. 

First of. Abilities like deathless spirits or sepulchral plate that say "on a roll of x the wound is ignored" are not defined as "saves".

The Definition of "Save" is the value in the top circle with "wounds", "move" and "bravery". The point is, that a save can be modified or rerolled by Abilities, Abilites like deathless spirits can't be modified or rerolled by such abilities.

They are used at a different point of the game.

You basicly role the Save roll after wound rolls are made (Core rules, page 7, MAKING ATTACKS, 3. Save Roll)

While  deathless spirits and sepulchral plate are used when woulds are allocated (Core rules, page 7, ALLOCATING WOUNDS, paragraph 2)

Quote

Some abilities allow you to make
a roll to negate a wound or mortal
wound allocated to a model; in
this case the roll is made for each
individual wound or mortal wound
as it is allocated to the model in
question. If the wound or mortal
wound is negated it has no effect on
the model.

In the community such abilites are ofter called "After Save" like @King Taloren said, and you can use as many as you have.

1 minute ago, XReN said:

So what if that was errated? It was legit for very long time

Even if it wasn't errated you would have needed 5 CP to do so. In 1.0 it was more of a unintened sideeffect, because normally only the General was able to use Command Abilities while Archaon levered it out and in 2.0 when each hero was able to use its command Ability it was errated quite quick.

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1 minute ago, EMMachine said:

Even if it wasn't errated you would have needed 5 CP to do so. In 1.0 it was more of a unintened sideeffect, because normally only the General was able to use Command Abilities while Archaon levered it out and in 2.0 when each hero was able to use its command Ability it was errated quite quick.


It seems that you don't understand that I used immortal archaon list as an example of having multiple prevents, not as advertisement of one particular list. 

And since it's an example it's irrelevant that it is gone because multiple prevents aren't gone

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