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Kharadron Overlord Allies


ParachuteHopper

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As I've been getting into AoS and building my first army as Kharadron Overlords, I've been looking at a lot of KO builds lately. It seems that clown car is the current meta build, which is fine, but I was hoping to hear what the community thinks of KOs current allies options, as I am sure I'll want to change up my painting in the future, while still building towards a viable army build.

With 400 points, and access to only Duardin and SE, we don't seem to have a huge amount of options if we want to keep the KO allegiance abilities: 

We could take a large number of Dwarf Warriors or Longbeards with a Runesmith to act as a durable screen for our ranged units, yet their mobility will be a huge issue. Also, why bother with Dispossessed ranged units when we have our own that we can transport via airship?

Vulkite Berserkers with a Runesmiter could be a great potential way to teleport a tar-pit onto the board wherever we decide we need one. (Can you buy a Runesmiter on its own? Or do people just sub another hero model as a Runesmiter in this situation?)

Knight Azyros has an ability that synergizes extremely well with KO, and you could take a unit of Fulminators/Vanguard Palladors as escort and a source of mortal wounds that KO otherwise lack. 

I would love to hear other options or opinions on allies for KO. 

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Well malign portents lord-ordinator for stormcast have hit-buffing aura for warmachines. Him along with knight azyros could be nice buff to kharadron airships (+1 to hit with hit re-rolls of 1). Only issue is that he's slow so he needs to run behind those ships constantly.

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15 hours ago, ParachuteHopper said:

Vulkite Berserkers with a Runesmiter could be a great potential way to teleport a tar-pit onto the board wherever we decide we need one. (Can you buy a Runesmiter on its own? Or do people just sub another hero model as a Runesmiter in this situation?)

I'm putting together a tournament list that includes this little Fyreslayer mob. Unfortunately I have no use for the Magmadroth (as cool as it looks) so I've ended up selling it on.

Seems like a very handy and tough little unit to slap down on an objective and hold out for a couple of turns.

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10 hours ago, J.J said:

I'm putting together a tournament list that includes this little Fyreslayer mob. Unfortunately I have no use for the Magmadroth (as cool as it looks) so I've ended up selling it on.

Seems like a very handy and tough little unit to slap down on an objective and hold out for a couple of turns.

Let me know how they work! I love the idea of having a small melee force of fyreslayers in my army, but I am not on board with painting 100 naked dwarves (or buying 100 naked dwarves, for that matter.)

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33 minutes ago, ParachuteHopper said:

Let me know how they work! I love the idea of having a small melee force of fyreslayers in my army, but I am not on board with painting 100 naked dwarves (or buying 100 naked dwarves, for that matter.)

The tournament isn't until August (I need *plenty* of painting time!) but I'll certainly try and keep you updated when I get some friendly games in with it!

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It has also occured to me that organ guns with a cogsmith could be an interesting way of dealing with hordes. It doesn't necessarily shore up a weakness of KO, it just makes their ranged even more scary. Does Ironweld have much a presence as allies? the potential for 8d6 attack at 28" with 3+, 3+, -1 is kind of crazy.

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35 minutes ago, ParachuteHopper said:

It has also occured to me that organ guns with a cogsmith could be an interesting way of dealing with hordes. It doesn't necessarily shore up a weakness of KO, it just makes their ranged even more scary. Does Ironweld have much a presence as allies? the potential for 8d6 attack at 28" with 3+, 3+, -1 is kind of crazy.

Shouldn't be Khemist with "Earbuster" arefact much cheaper and better at this job ?

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