Dracothjay Posted March 3, 2018 Share Posted March 3, 2018 I can’t seem to think how or what I want any of my legions to do. At 1K, anything I slap together doesn’t seem too spectacular. anyone have any lists that have done well already at 1K? Link to comment Share on other sites More sharing options...
Dracothjay Posted March 3, 2018 Author Share Posted March 3, 2018 Or even suggest list ideas? 2K is so much easier when writing lists I think. Link to comment Share on other sites More sharing options...
Thostos Posted March 4, 2018 Share Posted March 4, 2018 Arkhan the Black 320 Morghast Harbingers 220 40 skeletons 280 10 dogs 120 10 Zombies 60 Pretty much my staple 1k now,,3-0 with it and no one even came close to winning against it. Link to comment Share on other sites More sharing options...
Arentius Posted March 4, 2018 Share Posted March 4, 2018 My 1k list at present is Grand host: Necromancer, Pinions - 110 Wight King with blade and shield, general, trait lord of nagashizzar and balefire lantern - 120 5 Dire wolves - 60 20 Grave guard with sword n board - 320 20 skeletons - spears 2 Morghast Archai - 220 Total 990 Link to comment Share on other sites More sharing options...
Dracothjay Posted March 4, 2018 Author Share Posted March 4, 2018 9 hours ago, Thostos said: Arkhan the Black 320 Morghast Harbingers 220 40 skeletons 280 10 dogs 120 10 Zombies 60 Pretty much my staple 1k now,,3-0 with it and no one even came close to winning against it. Nice list! I’m thinking this: legion if Nagash: vampire lord flying horror - general - lord of nagashizzar or ancient strategist - grave sand timeglass - SPELL: amaranthine orb necromancer - SPELL: overwhelming dread 10 dire wolves 40 skeletons 2 morghast archai 3 spirit host (summoning purposes) so with this legion my archai get +1 attack for free, another +1 from my vampire if I chose to. With my spells, I’ve made my vamp lord quite offensive with amaranthine orb. Could cause some damage. Also, I’m contemplating amethystine pinions just to push him up quicker to support my archai if needed. My necromance will huddle close to the skellies, using vanhels or overwhelming dread when needed. Spirit host will roadblock or objective cap. dogs will roadblock or objective cap. skellies and archai will push up and support each other. thoughts? Link to comment Share on other sites More sharing options...
S133arcanite Posted March 4, 2018 Share Posted March 4, 2018 ...good! Link to comment Share on other sites More sharing options...
Takaloy Posted March 4, 2018 Share Posted March 4, 2018 18 hours ago, Thostos said: Arkhan the Black 320 Morghast Harbingers 220 40 skeletons 280 10 dogs 120 10 Zombies 60 Pretty much my staple 1k now,,3-0 with it and no one even came close to winning against it. Heya, how do you handle armies that can dish out 12 mortal wounds a turn and taking out Arkhan immediately? Link to comment Share on other sites More sharing options...
Thostos Posted March 4, 2018 Share Posted March 4, 2018 1 hour ago, Takaloy said: Heya, how do you handle armies that can dish out 12 mortal wounds a turn and taking out Arkhan immediately? In a 1k game its rather rare to have an army that can dish 12 morts a turn,,though I did play against a Tzeench force that had skyfires and 2 casters,,they killed Arkhan and one of the Harbingers,,still couldnt stop the Skellies and the Dogs from swarming the objectives. Basically you dont need to have Arkhan in their face straight away,,keep him back and throw everyone else forward. Also,I run Grand Host,,since I didnt list it in my first post:) Link to comment Share on other sites More sharing options...
Takaloy Posted March 4, 2018 Share Posted March 4, 2018 cool, I've just only started AOS. by starting meaning I've not actually played a single game haha. I've only gotten the skeleton horde set and all that but a guy at the store got two assassin mammoths that deals 6 mortal wounds a turn on a 2+. was wondering what we can do to stop such a move. Link to comment Share on other sites More sharing options...
Thostos Posted March 4, 2018 Share Posted March 4, 2018 5 minutes ago, Takaloy said: cool, I've just only started AOS. by starting meaning I've not actually played a single game haha. I've only gotten the skeleton horde set and all that but a guy at the store got two assassin mammoths that deals 6 mortal wounds a turn on a 2+. was wondering what we can do to stop such a move. Those are Thunderstusks,,if hes packing two of those in a 1k game I would just take blobs of summonable only units and swarm him.Hes sounds like a "WAAC" player,,thats "Win at all costs".Hes got over 700 points wrapped up into those,and if you just take dogs,skellies and even 10+ strong units of cavalry he will be dissapointed,heh Link to comment Share on other sites More sharing options...
Josh Posted March 4, 2018 Share Posted March 4, 2018 this is what ive been running & seems to work pretty well with double piling in spirit hosts & healing Allegiance: Legion of SacramentLeadersArkhan The Black Mortarch of Sacrament (320)- General- Lore of the Dead: Vile Transference (Vampires)Necromancer (110)- Artefact: Shroud of Darkness - Lore of the Deathmages: Overwhelming DreadCairn Wraith (60)Battleline5 x Dire Wolves (60)5 x Dire Wolves (60)9 x Spirit Hosts (360)- Nighthaunt BattlelineTotal: 970 / 2000 Link to comment Share on other sites More sharing options...
TheKingInYellow Posted March 4, 2018 Share Posted March 4, 2018 Ran this Night list to great effect earlier today: Vampire Lord - General, Flying Horror, Unholy Impetus, Vile Transference, Shard of Night Tomb Banshee 5 x Wolves 5 x Wolves 3 x Spirit Hosts 2 x Morghast Harbingers - Halberds Terrorgheist Link to comment Share on other sites More sharing options...
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