Jump to content

Shardfall on Hexes with an objective Token?


the_prophecy

Recommended Posts

2 hours ago, Wallack said:

Yes, a faq will clarify it.

The thing is, for now, there is nothing in the resurrect action or card that lets you charge or move with a fighter that already did so.

Exactly, plus we keep track of Actions regardless of the fighter being in play or out of Action.

Link to comment
Share on other sites

  • 3 weeks later...

My interpretation is that objectives do not occupy hexes. This is based on the rules stipulating that a hex is occupied due to a fighter being on it. There is no mention of any other means by which a hex becomes pcculied. 

I realise that the rules do stipulate on a number of occasions that an objective tile can be moved through and does not block line of sight. However, I do not think that this can be taken as indication that an objective does occupy a hex due simply to the notion that “why would they clarify this point if it didn’t occupy a hex”.  I think that it is simply a re-iteration if the rules around objective rules. I guarantee that if this reiteration was not there we would be having a similar discussion regarding whether objectives block line of sight or not etc...

I agree that, regardless of the arguments but forth in each side, this requires further clarification. However, I would point out that a fighter claims an objective by moving and staying on a hex with an objective in it. I would argue the point of “how can a fighter move into a hex which is already occupied?...Are we saying that a hex can be occupied by 2 different things?”

Link to comment
Share on other sites

On 25.11.2017 at 12:25 PM, Big Ows said:

“how can a fighter move into a hex which is already occupied?...Are we saying that a hex can be occupied by 2 different things?”

Thats the point. A hex can be occupied just by one thing (fighter, shardfall or drawn on the battlefield). 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...